Hey together,
a couple days ago I built my new pc with the following specs:
What I have tried:
What I do which ends in the games crashing:
I start the game, for example Counter Strike 2.
Sometimes it crashes while starting.
Sometimes it crashes while loading into a game.
Sometimes it crashes after playing a round.
I'll put some of error file code below:
a couple days ago I built my new pc with the following specs:
- OS - Windows 11 Pro
- CPU - Intel i9 14900KF
- GPU - GIGABYTE GeForce RTX 4080 AERO OC 16GB
- Mainboard - ASUS Prime Z790-A WIFI
- RAM - Corsair Dominator Titanium 7200 MHz DDR 5, clocked a 4000MHz
- PSU - Corsair RM1000e 1000W - 80 Plus Gold
- m.2 - Samsung 990 PRO NVMe M.2 SSD, 2 TB, PCIe 4.0
- AIO - Corsair iCUE H150i Elite LCD XT
- Case - NZXT H9 Elite
What I have tried:
- Reinstalling GPU Drivers
- Reinstalling Windows a couple of times
- Reading error files(I am not understanding anything)
- Reinstalled games
- Reinstalled GeForce Experience
- sfc/scannow
- Various ingame settings
- Validating gamefiles
- Reset bios to default
What I do which ends in the games crashing:
I start the game, for example Counter Strike 2.
Sometimes it crashes while starting.
Sometimes it crashes while loading into a game.
Sometimes it crashes after playing a round.
I'll put some of error file code below:
Code:
SDL_MOUSE_RELATIVE_MODE_CENTER C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm Counter-Strike 2 Device not found perty named win32.pixel_format_hwnd
llvm.nvvm.load.constant.f32.i64 llvm.nvvm.load.constant.v4f32.i64 struct.RtcTravStaticTransform
user_specified_restrict_scope llvm.nvvm.load.constant.i32.i64 Matrix onTr
llvm.nvvm.write.render.target.comp.f32
llvm.mem.parallel_loop_access44 llvm.nvvm.load.constant.v4f32.i64 llvm.nvvm.load.constant.i32.i32 struct.RtcSRTMotionTransform
fffee806H6"
7: falseH6"
03a69b4aYD
df282322xO
14d728: 0-"
rCt1 nstant.f32.i64llvm.nvvm.rsqrt.approx.ftz.f32llvm.nvvm.syncwarpll
nvOCGSharedMemorySize
nvOCGSMemScratchWarpStride
GLSL.std.450 x\csgo iage
MESA_SHADER_CACHE_DIR=D:\Steam\steamapps\shadercache\730
llvm.ident
glvc.bindings
nvvm.annotations
GLSL.std.450
GlobPool/4
DXVK_STATE_CACHE_PATH=D:\Steam\steamapps\shadercache\730\DXVK_state_cache
DEL415A5HMGKS2_34_07E2_90
91a8b35b70041980:
f72a9f42963ecfad:
cb7daecede0a5c66: 0x00000286
fbd69945d73d75d8: 0x00000171
d20f1cbbd0bdcf92: 0x00000172
d81d19ebe6d6c28b: 0x00000175
f71165597d49b9ca: 0x000001E7
16da5a3309bd8e05: 0x00000000
35626ea1f789b008: 0x00000000
788ff5d63a6389fd: 0x00000000
4321769dc72f8752: 0x00000050
f8654a9160591b82: 0x0000001B
0595bf7c04cd379d: 0x00000010
847d2f181349c5ad: 0x0000000C
bf8d2f181359c5ad: 0x0000000D
14db83bae5dab658: 0x0000000E
ada48a92003f55fe: 0x0000000F
2eac8d8136986706: 0x00000000
6b7a6a80d7359d3e: 0x00000010
9205ba8d47aa7c9f: 0x00000011
38586d56defd3fa0: 0x00000012
0c98b44a5927033d
GLSL.std.450
ab7661b945446233 0000000000000000
8f347318a70b70ee
nvsass-nvidia-spirv ant.v3f32
nvvm.annotations llvm.nvvm.fmax.f32 nvOCGSharedMemorySize
glvc.bindings
nvOCGSMemScratchWarpStride glvc.interfaces
Washington1
Microsoft Corporation1.0, %Microsoft Windows Production PCA 20110
231116192009Z
241114192009Z0p1
Washington1
Microsoft Corporation1 Microsoft Windows0