Question Games made on Unreal Engine don't launching

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SHN3RT

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Aug 3, 2019
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Hello everyone, I have a problem.
When I try to launch my game in fullscreen (The Cycle on Epic Games) what's made on Unreal Engine 4 — always crashed.
This is how it looks: View: https://imgur.com/a/qzjx3rG


This is text what's in Crash Reporter:
EpicAccountId:SHN3RT
Assertion failed: [File:Unknown] [Line: 328] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at C:\depot\PROSPECT\Releases\PTS\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:481 with error E_INVALIDARG, Size=65604x1108x1 Format=DXGI_FORMAT_R32G8X24_TYPELESS(0x00000013), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
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kernel32


And this is specification of my computer:
  • Intel Core i7-7700K
  • NVIDIA GeForce GTX 1080 Ti
  • GPU drivers version: 431.36
  • Windows 10 Home (1903)
Thanks for help.


ntdll
 
Just a point of clarification, this is from your AppData\Local\EpicGamesLauncher\Saved\Logs directory?
No, this is copied text from Crash Reporter. But if I click click here to view directory the file log is in AppData\Local\Prospect\Saved\Crashes\UE4CC-Windows-6B0622F642E8A49EC7F947AC8F7A3733_0000

If you need I can send files The Cycle.log and EpicGamesLauncher.log later.
 
As the RHI appears to be failing with DX11, it may be worth a try to force DX12 via the command line in the shortcut used to start the game.

This will probably crash the 1st time run as shaders will have to be rebuilt.
It doesn't work but I found a solution for this problem.
If I want to turn a game I have to set a window mode in shortcut of game.
It's stupid solution, but works!
Then, I can launch a game and in game set to fullscreen windowed to have game like you play in fullscreen mode.

Thank you, I appreciate your help. Thanks!
 
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