IMO 64bit OS will be trully significant for home/game users when 3 things happen:
1) Games and applications will demand more than 2GB RAM each (we're still far away from this reality).
2) Games and applications will be truly multi-tasking, multi-process, competing each other, and requiring plenty of memory each.
3) Windows and software houses stop having 32bit versions and 64bit will be massified.
Currently most benchmarks and articles search for a motive to upgrade to 64bit on performance, which is wrong while home applications and games don't demand more than 2GB RAM each. Today it has nothing to do with performance gains, since as benchmarks reveal it brings no relevant advantage.
Virtualization (like VMWare ESX and Citrix Xen) is a good motive to have lots of installed memory over 4GB but that's an area for enthusiasts, developers, students and enterprises, not for the masses.
In an absurd analysis, if each game had its own independent OS to be loaded through a virtualization OS then i'm pretty sure 64bit were pretty much developed and maybe today the standard was 32GB RAM on 16-core PCs! 🙂