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Hello,
I recently came upon the following situation in which I wasn't able to
tell the final power/toughness values:
Player A activates his Genju of the Fields which enchants a plains. So the
plains becomes a 2/5 Spirit creature after this ability resolved. Then
Player B plays a Hideous Laughter and once that resolves the 2/5 creature
becomes a 0/3 creature.
Now player A activates the Genju ability once more. As this is a
well-known trick to get multiple of the life gain abilities onto the
creature I am not sure whether the plains will be a 2/5 or still a 0/3
creature now ? I tend to say it's 2/5, as the ability of the Genju
specifically says so and by that time the -2/-2 from the laughter is a
thing of the past. But I'm not sure about this, as the plains is still the
same creature which got -2/-2 until end of turn.
Genju of the Fields
W
Enchant Plains
2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this
creature deals damage, you gain that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your
graveyard to your hand.
Hideous Laughter
2BB
Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand
and pay its splice cost. If you do, add this card's effects to that spell.)
Hello,
I recently came upon the following situation in which I wasn't able to
tell the final power/toughness values:
Player A activates his Genju of the Fields which enchants a plains. So the
plains becomes a 2/5 Spirit creature after this ability resolved. Then
Player B plays a Hideous Laughter and once that resolves the 2/5 creature
becomes a 0/3 creature.
Now player A activates the Genju ability once more. As this is a
well-known trick to get multiple of the life gain abilities onto the
creature I am not sure whether the plains will be a 2/5 or still a 0/3
creature now ? I tend to say it's 2/5, as the ability of the Genju
specifically says so and by that time the -2/-2 from the laughter is a
thing of the past. But I'm not sure about this, as the plains is still the
same creature which got -2/-2 until end of turn.
Genju of the Fields
W
Enchant Plains
2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this
creature deals damage, you gain that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your
graveyard to your hand.
Hideous Laughter
2BB
Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand
and pay its splice cost. If you do, add this card's effects to that spell.)