Get Maximum Fortnight Performance: 'Epic' Mode With 10 Graphics Cards

Status
Not open for further replies.

Gillerer

Honorable
Sep 23, 2013
252
16
10,865
30
I have a couple of suggestion to improve the readability of the CPU load chart - and make it more informative:

*

1) Analyze the CPU thread loads in descending order:

  • ■Record loads per CPU thread for each point in time.
    ■For each data point, assign the loads to graphs called "Highest loaded thread", "2nd highest", "3rd highest", ..., "Nth highest". (The spreadsheet function LARGE is your friend here.)
    ■Display these as you do now - only now the top bar displays how the highest loaded CPU thread - whatever thread it happened to be at the time - was doing throughout the entire test.
I think this display would be better than the current one, because you could see the performance profile at a glance: the colors would shift from highly loaded at the top to slightly loaded at the bottom. E.g. you could easily see how much of the time 4 or more threads were highly loaded *at the same time*. The current graph doesn't show this definitely, since the high loads on the two threads may have occurred at different times in the test.

*

2) Change the value groups of the CPU load: 86% to 100% is much too wide of a gap. I'd like there to be a "fully loaded" group of 99 - 100% (maybe 98 - 100%, or 98.5 - 100%, depending on the precision of the data recording). I feel this is very important, since it would indicate an almost certain CPU bottleneck.
 

Jamie_69

Respectable
Dec 20, 2016
278
0
1,960
55
well, that's unequivocally false, but don't let that stop you posting nonsense - I'm sure it won't

edit for context- the post i was replying to was a now deleted angry rant
 

alextheblue

Distinguished
Apr 3, 2001
2,913
35
20,820
2
Unreal Engine 4 does seem capable of exploiting the Ryzen CPU's resources, just not in a perfectly homogeneous fashion.
Maybe some other UE4 game. Unless by "not in a perfectly homogeneous fashion" you actually meant "unevenly taxes CPU cores and manages to use perhaps 50% of available horsepower under the very best of circumstances, using a mid-tier chip paired with a top-end GPU at settings geared for extremely high framerates".

Fortnite is deliberately built to NOT be CPU intensive so that it can run on a wide range of systems. You turn down the eye candy until your graphics can handle it, and your CPU is not a big concern.
 

jpe1701

Admirable
Mar 13, 2015
1,294
3
6,165
199


I second a change with the load charts. Maybe I am just slow but I have a hard time reading them.
 

buzznut47

Reputable
Nov 9, 2015
22
0
4,510
1
The graphics are pretty weak considering how much hardware processing power is required. Cartoonish really. I doubt that has much to do with Unreal Engine 4.

Also the recommended specs from the game devs seem really underpowered. Would have liked to see just how low the settings would have to be under those conditions.
 
May 25, 2018
1
0
10
0
How were you able to set core affinities in the first place? It looks as though they've patched the game and it won't allow users to set affinity in Windows 10 or Process Lasso for the Fortnite exe. I want to lock the game to 4 cores, and use my other 4 cores for streaming. Someone please help!
 
Status
Not open for further replies.

ASK THE COMMUNITY

TRENDING THREADS