And also if you want to do 3D Games development. If you can learn a thing or two about the programmable renderers, it will increase your job a lot in the 3D market.
I wonder, when 3D Cards start getting Physics engines on them. I think its only a matter of time (2-5yrs?). When that happens Game development is gonna be a lot like simulation modelling, perhaps on a smaller scale. They do most of that on Supercomps. but then again the current GF3 T&L is way better than a 5 year old SGI station (I Think). Game playing will also vastly improve. Mass related collisions in Car games, Beat'em ups, Bullet Rebound etc, Fluid Hair and Clothes movement, Water Ripple, tide, Breaking glass (yeah!) and a HUGE improvement in Flight Sims.
<i><b><font color=red>"2 is not equal to 3, not even for large values of 2"</font color=red></b></i>