Archived from groups: alt.games.elder-scrolls (
More info?)
"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
news:cd18hi$9kd$1@newsg4.svr.pol.co.uk:
>
> "Seraphim" <gme6@cornell.edu> wrote in message
> news:Xns95257EAFEC712gme6cornelledu@132.236.56.8...
>> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
>> news:cd0o63$dh8$1@news8.svr.pol.co.uk:
>>
>> > The monster is NOT called a "blighted kwama queen", just a "kwama
>> > queen". (The game does not handle the idea of "normal" monsters
>> > having diseases: instead it has data for separate monsters
>> > called, e.g., "Blighted *FOO*", "Diseased *FOO*".
>>
>> Well, I don't know what you mean my "handle" but the gnisis queen
>> really does have blight, and you really do have to cure it. All the
>> "blighted foo" and "diseased foo" are effected by their respective
>> diseases.
>
> Yes, but as far as the *game code* is concerned, it is a different
> type of monster ("Blighted foo", as opposed to "foo"), rather than
> the same type of monster of which this individual example has an
> extra attribute "blighted" as a permanent-until-dispelled spell
> effect.
All the blighed foo have a permanent-until-dispelled spell effect. The
blighted foo are different monsters, and one of the thing that makes them
different is the fact that they all under the effect of one of the blight
spells (eg blighted rats have black-heart blight under their spells tab
in the construction set).
>> As I just said, monsters are really effected by blight. All the
>> script does for the gnisis blight quest is to first check to see if
>> your on the quest, once your on the quest it then keeps checking to
>> see if the queen is cured of blight, when you do cure the queen it
>> updates your journal. The script actually does nothing to cure the
>> queen itself
>
> This is because the queen doesn't change (as there is no "blighted"
> or "non-blighted" state to any monster): what the game does, is
> check that you have cast a Cure Blight spell targeted on a Kwama
> Queen in the particular area. There will probably be an associated
> background variable in the scripts, such as "GnisisKwamaQueenCured =
> 0" (or something remarkably similar), to be changed to 1 when you
> cast the spell in the correct area at the correct target while you
> have the correct particular journal entry, and when the variable
> changes, your journal is updated, and what the rest of the quest
> (reporting back for a reward) does is check whether the correct
> entry is present in your journal.
No that is not what the game does. Go look at the script before making
claims like you are. The script does exactly what I said, first it check
to see if your on the quest, and then it keeps checking to see if the
queen is under the effect of a blight disease, when the queen is no
longer under the effect of a blight disease, then it updates your
journal.
> So, casting the spell is what changes the state of the variable: it
> does nothing to change the state, or the name ("Kwama Queen", no
> "blighted") of the *actual* *monster*.
Removing the blight from the queen is what changes the variable. Casting
the remove blight spell is what removes the blight. The fact that the
name doesn't change is meaningles, the names are just labels for the
players benifit, they don't always reflect if the creature is blighted or
not (infact they don't reflect if any kwama are blighted).
> (This works the same for the Shurdan-Raplay Egg Mine in the House
> Hlaalu Stronghold quests.)
>
> Try casting Cure Disease at a "Diseased Rat" and you'll see what I
> mean: it has no effect, the monster will not change to a "Rat", and
> if you're hit by it - or if you search its corpse - then you can
> still be diseased. Similarly if you anger the Kwama Queen that you
> thought you "cured", and it hits you, you can still be blighted.
> That's the way the game works. Buggy, yes, but that's how it's done
> and it's no good whining.
Ofcorse it won't change the creature to a rat, however, the rat will no
longer have a disease so it's stats won't be affected by whatever disease
it had (unless you happen to leave and re-enter the cell, most blighted
and diseased monsters get reinfected if you leave and then come back).
> In fact, what I'd bet is the problem is, you haven't gotten the
> *initial* "Your journal has been updated" journal entry that's
> supposed to actually set off the quest, even though you've been told
> about the *existence* of the quest. Casting Cure Blight on the Kwama
> Queen BEFORE your journal tells you to do so, actually does NOTHING.
> Yes, I've tried it - you need to have not just started the quest,
> but gone through the conversation options with Darius in the right
> order (and all the previous quests) until he specifically asks you
> to go and cure the queen *in such a way that your journal is updated
> during the conversation*. Merely hearing about the blighted queen
> from somebody else, and then going to "cure" her, will achieve
> nothing.
I don't know what you think, but I've not having problems. That said,
I've casted the cure blight spell while on the land-dead quest, marked
the queens chamber, cast a cure blight spell on the queen then ended the
land dead quest. I then got the "cure the queen" quest, cast recall, got
the journal update (becaue the queen didn't have blight, and I was on teh
quest) without doing anything then, I then cast divine intervention, went
back and completed the quest. You do need to be in the cell for the
script to check, but you don't need to be on the quest when you cast the
cure blight spell.