Gnisis kwama queen not blighted

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Archived from groups: alt.games.elder-scrolls (More info?)

Any ideas? Is this a bug? I haven't found any mention of this anywhere else.

When trying to complete the Imperial legion "Gnisis Eggmine Cure the
Blighted Kwama queen" quest I discovered that the queen is not blighted - I
tried a cure anyway. However when I returned to say I had cured the queen I
was told that he didn't believe that I had completed the quest. I returned
to the queen but she was still not shown as blighted.

I have completed this quest before so I'm not sure how this has happened!
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Clifford Brown" <cb002f1714@blueyonder.co.uk> wrote in message
news:OqQIc.39119$I%1.7152@fe1.news.blueyonder.co.uk...
> Any ideas? Is this a bug? I haven't found any mention of this anywhere
else.
>
> When trying to complete the Imperial legion "Gnisis Eggmine Cure the
> Blighted Kwama queen" quest I discovered that the queen is not
blighted - I
> tried a cure anyway. However when I returned to say I had cured the
queen I
> was told that he didn't believe that I had completed the quest. I
returned
> to the queen but she was still not shown as blighted.
>
> I have completed this quest before so I'm not sure how this has
happened!

The monster is NOT called a "blighted kwama queen", just a "kwama
queen". (The game does not handle the idea of "normal" monsters having
diseases: instead it has data for separate monsters called, e.g.,
"Blighted *FOO*", "Diseased *FOO*". There is no separate monster data
for a "Blighted Kwama Queen", and the curing of a kwama queen's blight
is handled through scripting (so, if you enter any OTHER kwama mine with
blighted enemies, and cast Cure Blight Disease on the queen - who will
not be shown as blighted, but you'll be able to tell that the mine is
blighted because there will be a background red tint to the air - then
it will have no effect whatsoever, since it's not a Scripted Quest
Event.)

However, you should still use the SCROLL or SPELL of Cure Blight - not
Cure Common Disease.

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
news:cd0o63$dh8$1@news8.svr.pol.co.uk:

> The monster is NOT called a "blighted kwama queen", just a "kwama
> queen". (The game does not handle the idea of "normal" monsters
> having diseases: instead it has data for separate monsters called,
> e.g., "Blighted *FOO*", "Diseased *FOO*".

Well, I don't know what you mean my "handle" but the gnisis queen
really does have blight, and you really do have to cure it. All the
"blighted foo" and "diseased foo" are effected by their respective
diseases.

> There is no separate monster data for a "Blighted Kwama Queen", and
> the curing of a kwama queen's blight is handled through scripting
> (so, if you enter any OTHER kwama mine with blighted enemies, and
> cast Cure Blight Disease on the queen - who will not be shown as
> blighted, but you'll be able to tell that the mine is blighted
> because there will be a background red tint to the air - then it
> will have no effect whatsoever, since it's not a Scripted Quest
> Event.)

As I just said, monsters are really effected by blight. All the script
does for the gnisis blight quest is to first check to see if your on
the quest, once your on the quest it then keeps checking to see if the
queen is cured of blight, when you do cure the queen it updates your
journal. The script actually does nothing to cure the queen itself,
that is handed by the "cure blight" spell you should be casting. You
can cure the other queens of blight if you want to, it just won't
generate any journal messages (unless your in one of the other mines
with quests attached to them while on the quest).
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Seraphim" <gme6@cornell.edu> wrote in message
news:Xns95257EAFEC712gme6cornelledu@132.236.56.8...
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
> news:cd0o63$dh8$1@news8.svr.pol.co.uk:
>
> > The monster is NOT called a "blighted kwama queen", just a "kwama
> > queen". (The game does not handle the idea of "normal" monsters
> > having diseases: instead it has data for separate monsters called,
> > e.g., "Blighted *FOO*", "Diseased *FOO*".
>
> Well, I don't know what you mean my "handle" but the gnisis queen
> really does have blight, and you really do have to cure it. All the
> "blighted foo" and "diseased foo" are effected by their respective
> diseases.

Yes, but as far as the *game code* is concerned, it is a different type
of monster ("Blighted foo", as opposed to "foo"), rather than the same
type of monster of which this individual example has an extra attribute
"blighted" as a permanent-until-dispelled spell effect.

> As I just said, monsters are really effected by blight. All the script
> does for the gnisis blight quest is to first check to see if your on
> the quest, once your on the quest it then keeps checking to see if the
> queen is cured of blight, when you do cure the queen it updates your
> journal. The script actually does nothing to cure the queen itself

This is because the queen doesn't change (as there is no "blighted" or
"non-blighted" state to any monster): what the game does, is check that
you have cast a Cure Blight spell targeted on a Kwama Queen in the
particular area. There will probably be an associated background
variable in the scripts, such as "GnisisKwamaQueenCured = 0" (or
something remarkably similar), to be changed to 1 when you cast the
spell in the correct area at the correct target while you have the
correct particular journal entry, and when the variable changes, your
journal is updated, and what the rest of the quest (reporting back for a
reward) does is check whether the correct entry is present in your
journal.

So, casting the spell is what changes the state of the variable: it does
nothing to change the state, or the name ("Kwama Queen", no "blighted")
of the *actual* *monster*.

(This works the same for the Shurdan-Raplay Egg Mine in the House Hlaalu
Stronghold quests.)

Try casting Cure Disease at a "Diseased Rat" and you'll see what I mean:
it has no effect, the monster will not change to a "Rat", and if you're
hit by it - or if you search its corpse - then you can still be
diseased. Similarly if you anger the Kwama Queen that you thought you
"cured", and it hits you, you can still be blighted. That's the way the
game works. Buggy, yes, but that's how it's done and it's no good
whining.

In fact, what I'd bet is the problem is, you haven't gotten the
*initial* "Your journal has been updated" journal entry that's supposed
to actually set off the quest, even though you've been told about the
*existence* of the quest. Casting Cure Blight on the Kwama Queen BEFORE
your journal tells you to do so, actually does NOTHING. Yes, I've tried
it - you need to have not just started the quest, but gone through the
conversation options with Darius in the right order (and all the
previous quests) until he specifically asks you to go and cure the queen
*in such a way that your journal is updated during the conversation*.
Merely hearing about the blighted queen from somebody else, and then
going to "cure" her, will achieve nothing.

Yes, the game REALLY IS that buggy and that ill-thought-out.

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
news:cd18hi$9kd$1@newsg4.svr.pol.co.uk:

>
> "Seraphim" <gme6@cornell.edu> wrote in message
> news:Xns95257EAFEC712gme6cornelledu@132.236.56.8...
>> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
>> news:cd0o63$dh8$1@news8.svr.pol.co.uk:
>>
>> > The monster is NOT called a "blighted kwama queen", just a "kwama
>> > queen". (The game does not handle the idea of "normal" monsters
>> > having diseases: instead it has data for separate monsters
>> > called, e.g., "Blighted *FOO*", "Diseased *FOO*".
>>
>> Well, I don't know what you mean my "handle" but the gnisis queen
>> really does have blight, and you really do have to cure it. All the
>> "blighted foo" and "diseased foo" are effected by their respective
>> diseases.
>
> Yes, but as far as the *game code* is concerned, it is a different
> type of monster ("Blighted foo", as opposed to "foo"), rather than
> the same type of monster of which this individual example has an
> extra attribute "blighted" as a permanent-until-dispelled spell
> effect.

All the blighed foo have a permanent-until-dispelled spell effect. The
blighted foo are different monsters, and one of the thing that makes them
different is the fact that they all under the effect of one of the blight
spells (eg blighted rats have black-heart blight under their spells tab
in the construction set).

>> As I just said, monsters are really effected by blight. All the
>> script does for the gnisis blight quest is to first check to see if
>> your on the quest, once your on the quest it then keeps checking to
>> see if the queen is cured of blight, when you do cure the queen it
>> updates your journal. The script actually does nothing to cure the
>> queen itself
>
> This is because the queen doesn't change (as there is no "blighted"
> or "non-blighted" state to any monster): what the game does, is
> check that you have cast a Cure Blight spell targeted on a Kwama
> Queen in the particular area. There will probably be an associated
> background variable in the scripts, such as "GnisisKwamaQueenCured =
> 0" (or something remarkably similar), to be changed to 1 when you
> cast the spell in the correct area at the correct target while you
> have the correct particular journal entry, and when the variable
> changes, your journal is updated, and what the rest of the quest
> (reporting back for a reward) does is check whether the correct
> entry is present in your journal.

No that is not what the game does. Go look at the script before making
claims like you are. The script does exactly what I said, first it check
to see if your on the quest, and then it keeps checking to see if the
queen is under the effect of a blight disease, when the queen is no
longer under the effect of a blight disease, then it updates your
journal.

> So, casting the spell is what changes the state of the variable: it
> does nothing to change the state, or the name ("Kwama Queen", no
> "blighted") of the *actual* *monster*.

Removing the blight from the queen is what changes the variable. Casting
the remove blight spell is what removes the blight. The fact that the
name doesn't change is meaningles, the names are just labels for the
players benifit, they don't always reflect if the creature is blighted or
not (infact they don't reflect if any kwama are blighted).

> (This works the same for the Shurdan-Raplay Egg Mine in the House
> Hlaalu Stronghold quests.)
>
> Try casting Cure Disease at a "Diseased Rat" and you'll see what I
> mean: it has no effect, the monster will not change to a "Rat", and
> if you're hit by it - or if you search its corpse - then you can
> still be diseased. Similarly if you anger the Kwama Queen that you
> thought you "cured", and it hits you, you can still be blighted.
> That's the way the game works. Buggy, yes, but that's how it's done
> and it's no good whining.

Ofcorse it won't change the creature to a rat, however, the rat will no
longer have a disease so it's stats won't be affected by whatever disease
it had (unless you happen to leave and re-enter the cell, most blighted
and diseased monsters get reinfected if you leave and then come back).

> In fact, what I'd bet is the problem is, you haven't gotten the
> *initial* "Your journal has been updated" journal entry that's
> supposed to actually set off the quest, even though you've been told
> about the *existence* of the quest. Casting Cure Blight on the Kwama
> Queen BEFORE your journal tells you to do so, actually does NOTHING.
> Yes, I've tried it - you need to have not just started the quest,
> but gone through the conversation options with Darius in the right
> order (and all the previous quests) until he specifically asks you
> to go and cure the queen *in such a way that your journal is updated
> during the conversation*. Merely hearing about the blighted queen
> from somebody else, and then going to "cure" her, will achieve
> nothing.

I don't know what you think, but I've not having problems. That said,
I've casted the cure blight spell while on the land-dead quest, marked
the queens chamber, cast a cure blight spell on the queen then ended the
land dead quest. I then got the "cure the queen" quest, cast recall, got
the journal update (becaue the queen didn't have blight, and I was on teh
quest) without doing anything then, I then cast divine intervention, went
back and completed the quest. You do need to be in the cell for the
script to check, but you don't need to be on the quest when you cast the
cure blight spell.
 
Archived from groups: alt.games.elder-scrolls (More info?)

Thanks for your replies,

I've resolved my problem by using a scroll rather than a spell. Not sure why
the spell didn't work though it was definitely cure blight (but the horrible
thought just occurred to me I was probably using a spell to cure self rather
than cure another - I'll have to check that!).


"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:cd18hi$9kd$1@newsg4.svr.pol.co.uk...
>
> "Seraphim" <gme6@cornell.edu> wrote in message
> news:Xns95257EAFEC712gme6cornelledu@132.236.56.8...
> > "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
> > news:cd0o63$dh8$1@news8.svr.pol.co.uk:
> >
> > > The monster is NOT called a "blighted kwama queen", just a "kwama
> > > queen". (The game does not handle the idea of "normal" monsters
> > > having diseases: instead it has data for separate monsters called,
> > > e.g., "Blighted *FOO*", "Diseased *FOO*".
> >
> > Well, I don't know what you mean my "handle" but the gnisis queen
> > really does have blight, and you really do have to cure it. All the
> > "blighted foo" and "diseased foo" are effected by their respective
> > diseases.
>
> Yes, but as far as the *game code* is concerned, it is a different type
> of monster ("Blighted foo", as opposed to "foo"), rather than the same
> type of monster of which this individual example has an extra attribute
> "blighted" as a permanent-until-dispelled spell effect.
>
> > As I just said, monsters are really effected by blight. All the script
> > does for the gnisis blight quest is to first check to see if your on
> > the quest, once your on the quest it then keeps checking to see if the
> > queen is cured of blight, when you do cure the queen it updates your
> > journal. The script actually does nothing to cure the queen itself
>
> This is because the queen doesn't change (as there is no "blighted" or
> "non-blighted" state to any monster): what the game does, is check that
> you have cast a Cure Blight spell targeted on a Kwama Queen in the
> particular area. There will probably be an associated background
> variable in the scripts, such as "GnisisKwamaQueenCured = 0" (or
> something remarkably similar), to be changed to 1 when you cast the
> spell in the correct area at the correct target while you have the
> correct particular journal entry, and when the variable changes, your
> journal is updated, and what the rest of the quest (reporting back for a
> reward) does is check whether the correct entry is present in your
> journal.
>
> So, casting the spell is what changes the state of the variable: it does
> nothing to change the state, or the name ("Kwama Queen", no "blighted")
> of the *actual* *monster*.
>
> (This works the same for the Shurdan-Raplay Egg Mine in the House Hlaalu
> Stronghold quests.)
>
> Try casting Cure Disease at a "Diseased Rat" and you'll see what I mean:
> it has no effect, the monster will not change to a "Rat", and if you're
> hit by it - or if you search its corpse - then you can still be
> diseased. Similarly if you anger the Kwama Queen that you thought you
> "cured", and it hits you, you can still be blighted. That's the way the
> game works. Buggy, yes, but that's how it's done and it's no good
> whining.
>
> In fact, what I'd bet is the problem is, you haven't gotten the
> *initial* "Your journal has been updated" journal entry that's supposed
> to actually set off the quest, even though you've been told about the
> *existence* of the quest. Casting Cure Blight on the Kwama Queen BEFORE
> your journal tells you to do so, actually does NOTHING. Yes, I've tried
> it - you need to have not just started the quest, but gone through the
> conversation options with Darius in the right order (and all the
> previous quests) until he specifically asks you to go and cure the queen
> *in such a way that your journal is updated during the conversation*.
> Merely hearing about the blighted queen from somebody else, and then
> going to "cure" her, will achieve nothing.
>
> Yes, the game REALLY IS that buggy and that ill-thought-out.
>
> Jonathan.
>
>
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> skrev i en
meddelelse news:cd0o63$dh8$1@news8.svr.pol.co.uk...
>
> "Clifford Brown" <cb002f1714@blueyonder.co.uk> wrote in message
> news:OqQIc.39119$I%1.7152@fe1.news.blueyonder.co.uk...
> > Any ideas? Is this a bug? I haven't found any mention of this anywhere
> else.
> >
> > When trying to complete the Imperial legion "Gnisis Eggmine Cure the
> > Blighted Kwama queen" quest I discovered that the queen is not
> blighted - I
> > tried a cure anyway. However when I returned to say I had cured the
> queen I
> > was told that he didn't believe that I had completed the quest. I
> returned
> > to the queen but she was still not shown as blighted.
> >
> > I have completed this quest before so I'm not sure how this has
> happened!
>
> The monster is NOT called a "blighted kwama queen", just a "kwama
> queen". (The game does not handle the idea of "normal" monsters having
> diseases: instead it has data for separate monsters called, e.g.,
> "Blighted *FOO*", "Diseased *FOO*". There is no separate monster data
> for a "Blighted Kwama Queen", and the curing of a kwama queen's blight
> is handled through scripting (so, if you enter any OTHER kwama mine with
> blighted enemies, and cast Cure Blight Disease on the queen - who will
> not be shown as blighted, but you'll be able to tell that the mine is
> blighted because there will be a background red tint to the air - then
> it will have no effect whatsoever, since it's not a Scripted Quest
> Event.)
>
> However, you should still use the SCROLL or SPELL of Cure Blight - not
> Cure Common Disease.
>
> Jonathan.
>
>

These scrolls, weapons or artifacts that you receive
as part of a quest are important, even if they are
seemingly useless. In this case, the blighted queen
script will check if you are using the scroll before it
will 'remove' the blighted condition. Nothing but the
scroll will work

merlin
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Bech" <bech_dokNOSPAM@yahoo.com> wrote in message
news:40f80149$0$172$edfadb0f@dread11.news.tele.dk...
>
>
>
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> skrev i en
> meddelelse news:cd0o63$dh8$1@news8.svr.pol.co.uk...
> >
> > "Clifford Brown" <cb002f1714@blueyonder.co.uk> wrote in message
> > news:OqQIc.39119$I%1.7152@fe1.news.blueyonder.co.uk...
> > > Any ideas? Is this a bug? I haven't found any mention of this
anywhere
> > else.
> > >
> > > When trying to complete the Imperial legion "Gnisis Eggmine Cure
the
> > > Blighted Kwama queen" quest I discovered that the queen is not
> > blighted - I
> > > tried a cure anyway. However when I returned to say I had cured
the
> > queen I
> > > was told that he didn't believe that I had completed the quest.
I
> > returned
> > > to the queen but she was still not shown as blighted.
> > >
> > > I have completed this quest before so I'm not sure how this has
> > happened!
> >
> > The monster is NOT called a "blighted kwama queen", just a "kwama
> > queen". (The game does not handle the idea of "normal" monsters
having
> > diseases: instead it has data for separate monsters called, e.g.,
> > "Blighted *FOO*", "Diseased *FOO*". There is no separate monster
data
> > for a "Blighted Kwama Queen", and the curing of a kwama queen's
blight
> > is handled through scripting (so, if you enter any OTHER kwama
mine with
> > blighted enemies, and cast Cure Blight Disease on the queen - who
will
> > not be shown as blighted, but you'll be able to tell that the mine
is
> > blighted because there will be a background red tint to the air -
then
> > it will have no effect whatsoever, since it's not a Scripted Quest
> > Event.)
> >
> > However, you should still use the SCROLL or SPELL of Cure Blight -
not
> > Cure Common Disease.
> >
> > Jonathan.
> >
> >
>
> These scrolls, weapons or artifacts that you receive
> as part of a quest are important, even if they are
> seemingly useless. In this case, the blighted queen
> script will check if you are using the scroll before it
> will 'remove' the blighted condition. Nothing but the
> scroll will work

If that was ever the case, it must have been fixed by a bug - I was able
to use a spell (in fact, the "Vivec's Touch" spell you get from touching
the REAL Vivec Ashmask in Gnisis, the one hidden behind the central
upstairs shrine.)

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" wrote:
> If that was ever the case, it must have been fixed by a bug - I was able
> to use a spell (in fact, the "Vivec's Touch" spell you get from touching
> the REAL Vivec Ashmask in Gnisis, the one hidden behind the central
> upstairs shrine.)

There's a *real* Vivec Ashmask? Were you given a hint to find that, or did
you just find it by snooping around? I was told to talk to the priestess
about the story of the Ashmask, but she never had anything different to say
than the rest of the town. I am not a member of the Temple. Do you have to
be a member of the Temple to get her to give you the real story?

Just curious,
Rick

--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Hell, everything's legal in Mexico. It's the American way."
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Rick Cavalla" <rac22@erols.com> wrote in message
news:40f833d0$0$10378$61fed72c@news.rcn.com...
> "Jonathan Ellis" wrote:
> > If that was ever the case, it must have been fixed by a bug - I was
able
> > to use a spell (in fact, the "Vivec's Touch" spell you get from
touching
> > the REAL Vivec Ashmask in Gnisis, the one hidden behind the central
> > upstairs shrine.)
>
> There's a *real* Vivec Ashmask? Were you given a hint to find that,
or did
> you just find it by snooping around? I was told to talk to the
priestess
> about the story of the Ashmask, but she never had anything different
to say
> than the rest of the town. I am not a member of the Temple. Do you
have to
> be a member of the Temple to get her to give you the real story?

You see what looks like (and is named) the Vivec Ashmask, lying on a
table in the top floor of the Gnisis Temple? Turn round, there's a huge
shrine behind you. Click on it and some panels will slide open to give
you a view of another ashmask, worth a lot more money (in fact, you
can't pick up either, so the price is entirely moot). Touch it... and
notice that you've gained a spell and a blessing. I think this is part
of the Pilgrimage of the Seven Graces, which is the opening Tribunal
Temple quest (you have to complete it before doing ANY Temple quests -
visit seven different places, although three of them are in Vivec City.
One of them in a short way inside the Ghostfence, but past only one
random-monster spawnpoint, head up the hill and almost immediately turn
right...)

Jonathan.