Good Internet Connection for Gaming

PabiGamito

Reputable
Apr 24, 2014
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4,510
Hello,

I have had my PS4 in the living room until I bought a BENQ 24" RL2455HM monitor to put in my room and play games from there. However, after looking up a bit of stuff I realized that my ping isn't the best (at least I think so).

I have tested my internet speed with www.speedtest.net and got the following results:

From my Room (wirelessly without an ethernet cable):
Download speed: 41.2mbps
Upload speed: 5.3mbps
Ping: 25ms

From the living room (with an ethernet cable):
Download speed: 65.2mbps
Upload speed: 10.4mbps
Ping: 18ms

However, when I tested the ping with http://www.pingtest.net I got the following results which where very different to the ones I got on speedtest.net:

In my Room (wirelessly without an ethernet cable):
Ping: 500ms
Jitter: 5ms

In the living room (with an ethernet cable):
Ping: 301ms
Jitter: 21ms

So, this did confuse me a bit... Do you know of a site where I can test it to get accurate results. And most importantly, do you think this is fast enough for fps multiplayer gaming (call of duty and bf4)?

Thank you very much.
 
Just use the ping command and ping your router. The stuff outside your house will be the same no mater how you connect it.

Speed does not matter for games no packet loss and low jitter does. Games work ok on wireless if there are not a lot of other people using it in your house and you have little interference from neighbors. Interference from neighbors is getting more and more. For the short test you ran might be lucky and not have much interfernce. The ping times are likely caused by something with the tool. If there was a problem the jitter would also be in the many 100's of ms.
 

All the following testing was done with my computer from my room wirelessly at about the same place I would like to place my console for fps gaming.

Just pings my computer (127.0.0.1) and this is what I got:

Ping has started…

PING 127.0.0.1 (127.0.0.1): 56 data bytes
64 bytes from 127.0.0.1: icmp_seq=0 ttl=64 time=0.049 ms
64 bytes from 127.0.0.1: icmp_seq=1 ttl=64 time=0.167 ms
64 bytes from 127.0.0.1: icmp_seq=2 ttl=64 time=0.183 ms
64 bytes from 127.0.0.1: icmp_seq=3 ttl=64 time=0.065 ms
64 bytes from 127.0.0.1: icmp_seq=4 ttl=64 time=0.068 ms
64 bytes from 127.0.0.1: icmp_seq=5 ttl=64 time=0.100 ms
64 bytes from 127.0.0.1: icmp_seq=6 ttl=64 time=0.106 ms
64 bytes from 127.0.0.1: icmp_seq=7 ttl=64 time=0.085 ms
64 bytes from 127.0.0.1: icmp_seq=8 ttl=64 time=0.098 ms
64 bytes from 127.0.0.1: icmp_seq=9 ttl=64 time=0.207 ms

--- 127.0.0.1 ping statistics ---
10 packets transmitted, 10 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 0.049/0.113/0.207/0.051 ms

And the I pinged google:

Ping has started…

PING www.google.com (173.194.112.119): 56 data bytes
64 bytes from 173.194.112.119: icmp_seq=0 ttl=49 time=26.697 ms
64 bytes from 173.194.112.119: icmp_seq=1 ttl=49 time=28.108 ms
64 bytes from 173.194.112.119: icmp_seq=2 ttl=49 time=30.981 ms
64 bytes from 173.194.112.119: icmp_seq=3 ttl=49 time=33.330 ms
64 bytes from 173.194.112.119: icmp_seq=4 ttl=49 time=29.213 ms
64 bytes from 173.194.112.119: icmp_seq=5 ttl=49 time=26.543 ms
64 bytes from 173.194.112.119: icmp_seq=6 ttl=49 time=28.526 ms
64 bytes from 173.194.112.119: icmp_seq=7 ttl=49 time=29.660 ms
64 bytes from 173.194.112.119: icmp_seq=8 ttl=49 time=31.139 ms
64 bytes from 173.194.112.119: icmp_seq=9 ttl=49 time=29.282 ms

--- www.google.fr ping statistics ---
10 packets transmitted, 10 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 26.543/29.348/33.330/1.974 ms

How does this look? Do you think it is good enough for what I want to do?

EDITED: However, I do have most of the time an iPad, two macbook pro, a couple of phone and sometime another desktop connected to the wifi and usually using some data. So at the time of the test all these devices where connected but only the two macbooks and the iPad where using data. But when I play, usually only one computer is using up data other than my console but the others usually stay connected. So should ping be lower when less devices are connected and using data?

 
127.0.0.1 only test the pc itself if you saw a issue here it would be memory or cpu or something cause the problem. I don't think I have ever say a issue.

The router generally has a IP like 192.168.1.1

Still you are getting excellent results ping google. This show you have no issues at all with your in house network or your connection to the internet.

Normally what you will find when you run multiple devices is you get small spikes in the ping times when the devices interfere. When you have a lot of bandwidth it will be very hard to detect.

If you had a issue when you did a ping to google you would see numbers close to what you have as the best but also a bunch that were say 100ms or even 200ms. The numbers would jump all over the place. When it gets really bad you would start to see packet loss. A lost packet here or there means nothing but when you start to lose say 2% your connection will feel slower.

I suspect you have no issues at all.

 


Thank you for your reply. So, you do think this is good and fast enough for online fps games such as call of duty and bf4? I shouldn't be seeing any lag at all, correct? What would you say the ranges for a bad, mediocre, good and excellent ping for gaming be?

Thank you very much.
 
Ping when it is working with no other issue pretty much is a measure of distance so what you get is dependent on where the servers are in relation to you. You can't do much about that people who live closer to a server will always have a tiny advantage.

Really it is not something you should worry about until it causes issues there is very little you can do to change it when it is outside your house. You just want to compare the results you have now to any you get in the future just to be sure nothing is changing.
 


Not to detract from the rest of the post but packetloss starts becoming an issue around 0.1%, 2% would be really bad. I've gotten disconnected from game for less packetloss.
 
After writing and deleting the post I have decided it is not even worth trying to explain why .1% is some made up unrealistic number based on you personal experience maybe rather than some scientific recommendation. The 2% I state is likely a little high for a game program but this is one of industry recommended limits to take action on circuits. I may be on the high side but I did not just decided because in my personal experience something happens it makes it a fact.