Archived from groups: alt.games.morrowind (
More info?)
"Bjoern Liffers" <bjoernhenning.liffers@dialup.fh-aachen.de> wrote in
message news
😱pshwt6mdw036b7o@News.CIS.DFN.DE...
> On Mon, 22 Nov 2004 20:29:32 -0800, WJ <waltj@hotmail.com> wrote:
>
>>
>> "Bjoern Liffers" <bjoernhenning.liffers@dialup.fh-aachen.de> wrote in
>> message news
😱pshvmj3fj036b7o@News.CIS.DFN.DE...
>>> On Sun, 21 Nov 2004 18:23:33 -0800, WJ <waltj@hotmail.com> wrote:
>>>
>>>>> I'm using a mod called "Rational Wildlife" and it works with the GOTY
>>>>> edition. [...]
>>>>
>>>> Thanks. I tried that one, and also another I found. None are working
>>>> for
>>>> me, so I suspect there's something I'm not doing right. Not sure what
>>>> though; I have a few other mods installed and working fine. Anyone
>>>> pitch
>>>> a
>>>> poor guy a clue?
>>>
>>> If I understood you correctly, the game complains that "One or more
>>> files
>>> could not find the correct version they depend on." (or something
>>> similar)
>>> If that is the case, it asks you how to proceed within the same dialog.
>>> What happens, when you click on "Yes" or "Cancel"? Does the game crash
>>> immediately or does it start, but you can't see any difference in
>>> wildlife
>>> behaviour?
>>>
>>> Bjoern
>>
>> It was loading after the error, but the cliff racers were still attacking
>> me. But I finally got it working; Thanks to everyone who helped.
>
> They kept attacking, because your savegame still contained their old
> behaviour. Only newly spawned creatures will be affected by "Rational
> Wildlife". So this problem will solve itself. As soon as you kill an
> aggressive creature, the game will spawn a new, peaceful version after
> a few days. If you visit an area you have never travelled before,
> you will notice all creatures there to be peaceful.
>
> Bjoern
Yeah <g> Picture me (reasonably computer savvy) trying to figure out what I
did wrong in installing the mod:
Lessee....copy the .esp to data files....check the box...couldn't be much
simpler than that....Yep; that's it.
<load game, get attacked...> doggonnit.
But after the second save they've all gone peaceful. Evidently it was only
the racers in the area I was in that the game had loaded up and were still
in their old behavior patterns. I did find a readme in one of the mods that
mentioned this.
Cheers,
Walt