As you may have guessed this is yet another game I am making videos of, but is also not surprisingly fraught with growing pains for me. I've never been the best at precisely timing a parry or dodge, but here what seems to cause me even more trouble is forgetting to use certain environmental features, despite them literally being plain as day. By this I mean there are big gemstone looking rocks scattered about on Alfheim (called Twilight Stones), which are literally a bright purple color, which bounce your axe at enemies if you're standing in a relatively appropriate angle. They also tend to amplify the strength of your axe blows. It's not always that I forget to use them, sometimes it's my having been through a section where the layout of stones and enemies made it difficult to get a good angle on them. Plus you really need to charge the axe first even with the stones to do a good amount of damage to the higher ranking elves, and that charge time is risky, especially since you can't move whilst charging.
Despite my lack of parry finesse, I've chosen the Dauntless Shield, which is high risk but high parry reward. My goal is to get better at parrying rather than doing dodge rolls all the time, which can lower stamina faster. I often forget to use it against groups of enemies, but against single difficult bosses, I've had a fair degree of success with it. I've also got the Rond Expedition attachment for this shield, which decreases it's cooldown time when you successfully parry a double blue circle attack. This type of attack seems to also be fairly easily avoided from certain enemies, as if you move just a bit as they start it they will miss you.
I am playing on Give Me Balance mode, the middle difficulty. I was surprised at one point to see certain enemies buffing their weapon with Bifrost, which makes their weapon turn purple. GoW 2018 had enemies that would buff, but only on the hardest mode called Give Me GoW. Granted though, just about ANY enemy on that mode can buff, vs the buffs here being far and few between, and easier to deal with than the enemy itself buffing.
At any rate, I'm still learning how to play this game, so what you see here is more noobish than polished.
Alfheim - Dreki
This is a boss fight with a sort of dragon looking crocodile creature. I started out trying to beat it with ranged attacks, but ranged hits are too little damage unless charged, and even when charged not as powerful as heavy melee attacks. Plus it kept rushing and pouncing at me while charging. So I grew a pair and switched to heavy charged melee strikes, and trying to parry it's attacks. Surprisingly I got in some pretty good parry stuns, and was able to pretty much stun lock it at certain points. I didn't even have to use either of the two health on the battle field, so I topped off with them after.
Svartalfheim - Entering the Mine
This is basically the start of The Quest for Tyr, which I started capturing a little ways into. Thus I broke that quest in two parts, entering the mine, and rescuing Tyr. It's got a cinematic train ride scene with QTE, some puzzle platforming in between a few fights, and a battle with a Bergsra Mother, a monster that that pops Wretches out of big pores on it's body.
Svartalfheim - Rescuing Tyr
As Mimir says, this is a big mine, and there are many paths/treasures you can find, but I unfortunately didn't see the angles to toss the axe at a few fire bombs that would have opened some of them. It's painfully easy to see things you missed in a video. It's got some pretty good nav puzzles via water troughs that spill onto water wheels, requiring you to freeze certain spots with your axe.
Combat wise there's an optional battle with a fire creature call The Hateful, and waves of Einherjar. Some Einherjar use the Bifrost attack, not the least of which is the Einherjar Brute. Before escaping, there are several Grim and Cursed (poison spewing) Grim, and this was another spot I forgot to use a couple enviro attacks, which are small slabs of rock on the ground you can toss which explode.
Midgard - Old Friends
This is a main quest where you play as Atreus, and have Sindri tag along with you to try to talk some sense into Freya. Along the way, as suggested by Sindri, there's a stop to talk to our old pal Jormungandr. I was a bit surprised here how capable Atreus is in battle. I already knew that from him having survived a tough battle of waves of elves in the last game when Kratos got enticed into the light of Alfheim, but you really don't grasp the full scope of it until you get to play as him.
Alfheim - Groa's Secret
This is a long, epic journey to find some vital information about the prophecy of Ragnarok. If you don't want that secret spoiled for you, just fast forward through the scene near the end where Atreus opens the shrine that shows a prophetic pictogram at the 57:45 mark. This is Elf territory, and despite Tyr's long imprisonment taking the fight out of him, he cannot convince either light or dark ones they are only seeking information.
Certain Light and Dark elves are very tough unless you use the aforementioned Twilight Stones. There are also some Twilight Stone nav puzzles here and there. At some point after the halfway mark, there is a very tough battle with a Light Elf called Alva. It's rather embarrassing and emasculating to be killed several times by a female Elf, but it DID inspire me to find a MUCH better way of fighting her!
On the way out, it's a mad dash through several Dark Elves.
Alfheim - Secret of the Sands
This is a fun quest with Kratos and Atreus to free an innocent creature in the desert, who's been trapped by the hive. Here there are MANY nav puzzles using Twilight Stones to destroy hive growths.
Alfheim - The Hateful
Just a diversion before leaving the desert to take on yet another The Hateful. Here I found an easy way to cheese it this time though. 😆
Despite my lack of parry finesse, I've chosen the Dauntless Shield, which is high risk but high parry reward. My goal is to get better at parrying rather than doing dodge rolls all the time, which can lower stamina faster. I often forget to use it against groups of enemies, but against single difficult bosses, I've had a fair degree of success with it. I've also got the Rond Expedition attachment for this shield, which decreases it's cooldown time when you successfully parry a double blue circle attack. This type of attack seems to also be fairly easily avoided from certain enemies, as if you move just a bit as they start it they will miss you.
I am playing on Give Me Balance mode, the middle difficulty. I was surprised at one point to see certain enemies buffing their weapon with Bifrost, which makes their weapon turn purple. GoW 2018 had enemies that would buff, but only on the hardest mode called Give Me GoW. Granted though, just about ANY enemy on that mode can buff, vs the buffs here being far and few between, and easier to deal with than the enemy itself buffing.
At any rate, I'm still learning how to play this game, so what you see here is more noobish than polished.
Alfheim - Dreki
This is a boss fight with a sort of dragon looking crocodile creature. I started out trying to beat it with ranged attacks, but ranged hits are too little damage unless charged, and even when charged not as powerful as heavy melee attacks. Plus it kept rushing and pouncing at me while charging. So I grew a pair and switched to heavy charged melee strikes, and trying to parry it's attacks. Surprisingly I got in some pretty good parry stuns, and was able to pretty much stun lock it at certain points. I didn't even have to use either of the two health on the battle field, so I topped off with them after.
Svartalfheim - Entering the Mine
This is basically the start of The Quest for Tyr, which I started capturing a little ways into. Thus I broke that quest in two parts, entering the mine, and rescuing Tyr. It's got a cinematic train ride scene with QTE, some puzzle platforming in between a few fights, and a battle with a Bergsra Mother, a monster that that pops Wretches out of big pores on it's body.
Svartalfheim - Rescuing Tyr
As Mimir says, this is a big mine, and there are many paths/treasures you can find, but I unfortunately didn't see the angles to toss the axe at a few fire bombs that would have opened some of them. It's painfully easy to see things you missed in a video. It's got some pretty good nav puzzles via water troughs that spill onto water wheels, requiring you to freeze certain spots with your axe.
Combat wise there's an optional battle with a fire creature call The Hateful, and waves of Einherjar. Some Einherjar use the Bifrost attack, not the least of which is the Einherjar Brute. Before escaping, there are several Grim and Cursed (poison spewing) Grim, and this was another spot I forgot to use a couple enviro attacks, which are small slabs of rock on the ground you can toss which explode.
Midgard - Old Friends
This is a main quest where you play as Atreus, and have Sindri tag along with you to try to talk some sense into Freya. Along the way, as suggested by Sindri, there's a stop to talk to our old pal Jormungandr. I was a bit surprised here how capable Atreus is in battle. I already knew that from him having survived a tough battle of waves of elves in the last game when Kratos got enticed into the light of Alfheim, but you really don't grasp the full scope of it until you get to play as him.
Alfheim - Groa's Secret
This is a long, epic journey to find some vital information about the prophecy of Ragnarok. If you don't want that secret spoiled for you, just fast forward through the scene near the end where Atreus opens the shrine that shows a prophetic pictogram at the 57:45 mark. This is Elf territory, and despite Tyr's long imprisonment taking the fight out of him, he cannot convince either light or dark ones they are only seeking information.
Certain Light and Dark elves are very tough unless you use the aforementioned Twilight Stones. There are also some Twilight Stone nav puzzles here and there. At some point after the halfway mark, there is a very tough battle with a Light Elf called Alva. It's rather embarrassing and emasculating to be killed several times by a female Elf, but it DID inspire me to find a MUCH better way of fighting her!
On the way out, it's a mad dash through several Dark Elves.
Alfheim - Secret of the Sands
This is a fun quest with Kratos and Atreus to free an innocent creature in the desert, who's been trapped by the hive. Here there are MANY nav puzzles using Twilight Stones to destroy hive growths.
Alfheim - The Hateful
Just a diversion before leaving the desert to take on yet another The Hateful. Here I found an easy way to cheese it this time though. 😆
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