News Grand Theft Auto V on PC is finally getting ray tracing and some graphics options

"Ray Tracing is the future!", "naysayers are standing against the advance of technology!", "Raster is so 2015!" etc... so said the Nvidia slaves with the launch of RTX 20 series introducing RT. Here is the future, almost after a DECADE:

5090 priced at what only God knows, while consuming 600 Watts of power, playing a game optimized specifically for Nvidia hardware (Cyberpunk 2077) @ 4K: 27 FPS
Screenshot-20250221-023233.jpg
 
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Maybe I'm in the minority, but unless I'm actually looking for it, I usually can't tell the difference between RT on or off, except for the massive hit in framerates.

Either that or my eyesight is going.
 
"Ray Tracing is the future!", "naysayers are standing against the advance of technology!", "Raster is so 2015!" etc... so said the Nvidia slaves with the launch of RTX 20 series introducing RT. Here is the future, almost after a DECADE:

5090 priced at what only God knows, while consuming 600 Watts of power, playing a game optimized specifically for Nvidia hardware (Cyberpunk 2077) @ 4K: 27 FPS
Screenshot-20250221-023233.jpg

In fairness 4K in general requires a lot, even for raster. In 2015 a higher end resolution display was 1440/WQHD both Ray Tracing and even raster aren't really an issue for high end GPUs released in the last 3 years. Interestingly enough the most common resolution for desktop monitors was 1366x768 in 2015.

https://cdn.mos.cms.futurecdn.net/TvheUYMQPN5h6hiiDpPENK.png

https://gs.statcounter.com/screen-resolution-stats/desktop/worldwide#monthly-201501-202502
 
Maybe I'm in the minority, but unless I'm actually looking for it, I usually can't tell the difference between RT on or off, except for the massive hit in framerates.

Either that or my eyesight is going.
It's definitely situational, but I can usually tell the differece, especially since I have a few seconds between frames to examine the detail closely! 😆

There will come a day when RT is the norm at 4K and 200FPS+ on the latest AAA title, but that day is not today.
 
Maybe I'm in the minority, but unless I'm actually looking for it, I usually can't tell the difference between RT on or off, except for the massive hit in framerates.

Either that or my eyesight is going.
Most of the time in most games I don’t notice. But when I do, it’s jarring. It becomes evident when really advanced effects are being used and the developers haven’t dedicated sufficient resources to lighting on level design.

So, for myself, I try to trace rays to the skies… (not actually a GI reference… but kinda)