TL;DR Good Wi-Fi while browsing/streaming/downloading but unstable while playing games on Android.
I play two games on my Android device, Sky: Children of the Light and League of Legends: Wild Rift.
The way Sky works is that there cannot be more than 8 players together in the same instance, so to minimize load on the server it merges instances that can add up to 8:
Instance with 5 players + instance with 3 players = merge into single instance with 8 players.
And that means it can merge four instances by splitting the players:
Instance A = 4 players
Instance B = 6 players
Instance C = 5 players
Instance D = 1 players
Are all merged into:
Instance X = 8 players (4 from A + 4 from B)
Instance Y = 8 Players (remaining 2 from B + C + D)
BUT if you're playing with people on your friends list, it will not split you from them and will only merge if it can fit the whole group into another instance.
So my issue with this game is every ≈ 20 seconds I get split from my friends and put into a completely empty instance as if I disconnected, I pinged my phone my my laptop and found that whenever this happened I was having a major lag spike for 5-10 packets and then ping returns to normal again.
With Wild Rift, I pinged my phone for an entire game and I was having mostly good ms except for the odd single packet spike which doesn't really affect anything BUT during pre-match loading (after character pick) I sometimes don't get into the game even though the loading says 100% and I found that this only happens on my Wi-Fi but never on my 4G. And if I get stuck in that loading screen on Wi-Fi and switch to 4G it will reload to 100% and get into the game.
Things I have tried so far:
Phone: Samsung Galaxy S10 (Model: SM-G973F)
OS: Android 10
Thanks in advance!
I play two games on my Android device, Sky: Children of the Light and League of Legends: Wild Rift.
The way Sky works is that there cannot be more than 8 players together in the same instance, so to minimize load on the server it merges instances that can add up to 8:
Instance with 5 players + instance with 3 players = merge into single instance with 8 players.
And that means it can merge four instances by splitting the players:
Instance A = 4 players
Instance B = 6 players
Instance C = 5 players
Instance D = 1 players
Are all merged into:
Instance X = 8 players (4 from A + 4 from B)
Instance Y = 8 Players (remaining 2 from B + C + D)
BUT if you're playing with people on your friends list, it will not split you from them and will only merge if it can fit the whole group into another instance.
So my issue with this game is every ≈ 20 seconds I get split from my friends and put into a completely empty instance as if I disconnected, I pinged my phone my my laptop and found that whenever this happened I was having a major lag spike for 5-10 packets and then ping returns to normal again.
With Wild Rift, I pinged my phone for an entire game and I was having mostly good ms except for the odd single packet spike which doesn't really affect anything BUT during pre-match loading (after character pick) I sometimes don't get into the game even though the loading says 100% and I found that this only happens on my Wi-Fi but never on my 4G. And if I get stuck in that loading screen on Wi-Fi and switch to 4G it will reload to 100% and get into the game.
Things I have tried so far:
- Resetting the router.
- Reinstalling the games.
- Switching DNS to cloudflare and google.
- Forgetting Wi-Fi on my phone.
- Resetting all network settings on my phone.
- Tried playing the game on multiple android emulators on laptop but it is incompatible with any and all of them.
Phone: Samsung Galaxy S10 (Model: SM-G973F)
OS: Android 10
Thanks in advance!