Did GSC even try to update their X-ray engine (i.e. to a 64-bit address space and multi-core CPU usage)? Or did they just decide from the get-go to go w/Unreal 5?
There is an OpenXRay project on github: https://github.com/OpenXRay/xray-16 and while it is 64-bit it doesn't seem they could do much to make it multi-threaded/multi-process or add DX-12 support.
I've read the A-life in STALKER 2 is borked badly relative to how well it ran in the original STALKER series.
There is an OpenXRay project on github: https://github.com/OpenXRay/xray-16 and while it is 64-bit it doesn't seem they could do much to make it multi-threaded/multi-process or add DX-12 support.
I've read the A-life in STALKER 2 is borked badly relative to how well it ran in the original STALKER series.