Gsync+Tripple Buffering or not?

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So I just got a new high refresh rate g-sync monitor but my GPU cant keep the frame rate so high with it being 2k. So I was wondering if tripple buffering could help improve the FPS as it does when turned on with v-sync. I know the better solution would be getting a better GPU but I can't afford one at the moment so I'm looking for a temporary fix to the issue.
 
If you are using Gsync then you shouldn't be using vsync.

Disable vsync and turn AA down. Turning down buffering will help as well. A big hitter is also shadows. Try changing them down also.

In the end, it really depends on the game or application. Some uses one setting or the others etc...
 
Triple Buffering allows for multiple frames to be stored on the GPU before they are sent to the monitor. It can improve issues with stuttering but it might not be worth it as some games don't play well with more than 1 buffer. Not to mention your GPU will need the memory to store those frames too. The idea behind having a buffer is if your GPU takes a little too long to display a frame you will see a loss in frame rate. But with a buffer the GPU can pull from that buffer of frames that were easy to render and display them on screen while it works on a more difficult frame to render.

https://en.wikipedia.org/wiki/Multiple_buffering if you want to have a read. Hope I summed it up well enough above.