Halflife 2 Performance Revealed

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Yeah 30 FPS is not the best, but its playable. I've always wondered about how televison and Theator's can run movies so smoothly at only 24 FPS. I've read it has something to do with vertical vs. horizontal refresh.

My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
 
When they said exact they meant approximately, just look at the benchmarks. Sometimes DX9 (on R3XX cards) is actually FASTER than DX8/8.1!! It is though, sometimes a bit slower.

Oh boy, will I have some fun playing around with HL2:)

I'm also very interested in how the DX9 anti-aliasing will be integrated, and its performance.

I dloaded the Source engines DX9 feature showcase video thing (with the HDR stuff)... WOW! Seriously, it was almost REAL looking! We are getting close people:)

But I could see where AA would've benefited it greatly.

"Mice eat cheese." - Modest Mouse

"Every Day is the Right Day." -Pink Floyd
 
UFO Viper, I have 2 things to say to that.
ONE: Movies DON'T look that smooth. They really need a new standard, like 48fps instead of 24. It's getting old school.

When they do fast/wide pans you can really tell its choppy, especially if its an animated film.

2nd: It seems reasonably smooth (much smoother than a game at 24fps) because you're not FEELING it, only watching it.

Turn off the frame counter and watch your friend play UT2k3 with 30FPS constant. Dosn't look half bad. Now if you were to play it, you could feel it big time. Because in between the frames, you're still thinking, and reacting, so theres a delay. Your viewpoint isn't really where the frame shows it at any given time, which can be felt, but not seen (easily).

"Mice eat cheese." - Modest Mouse

"Every Day is the Right Day." -Pink Floyd
 
I see your point. When one watches a friend play, their focus is much more casual than the player who is intently focusted on the fast flickering trails that the models leaves as it moves. I don't consider 30 FPS a great framerate, just enough for playability. (I beat the origianl HL at difficult on maybe 20 FPS but it cost me time because I had to quickload often when I was taking heavy damage udner intense fighting when the framerates would drop.)

I would like to see what movies are like with increased framerate myself. But they probably won't increase the framerate on movies anytime soon because the Motion Picture Industry wants to save some bux. They just display what they can get by with because it works well enough and gets the job done.

My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
 
Actually, some movies of late have used higher framerates for smoother action. Some intense action scenes are shot at 96 fps.

<b>nVidia cheated on me so I left her for ATi. ATi's hotter anyway...</b>
 
No, personally they should NOT move in FPS on movies and such. Extra smooth actually IMO sucks in certain cases. Fighting games feel less realistic when you got smooth 60FPS. I feel it's more animated than real-time.

In any case, I don't need smooth TV, 24FPS is more than fine in my eyes. It can be seen, the frame skip, but it's not a bad thing. At all. For PCs, it is.

And 60FPS, to me, is the minimum I ask to really enjoy a game. 60FPS IS noticeable btw, like 50FPS. 30FPS still feels choppy in certain games.

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