The Havok physics engine on the PS4 is pretty antiquated for a game in 2016. Mine out the base of a monolithic rock structure? The rest simply floats.
Shadows update like the second-hand of a clock, though at a faster tick.
Objects don't simply pop in but have a stippling effect as they appear. I guess it looks ok but definitely doesn't help immersion. It's meant to look less abrupt but its hard to say what effect it will ultimately have after seeing it for 10+ hours.
Flying over the planet's surface? Textures look like an ugly floor tile. Up close? They're a blur with little detail.
The plant life looks amazing. The worlds look truly alien.
Hopefully PC enthusiasts are treated with high resolution textures, anisotropic filtering, superior anti-aliasing techniques, and better physics.
Overall, the design of the game looks amazing. A genuine piece of art. A lot of young kids are going to ace their periodic table studies in school after this as well as be pretty enthusiastic about space travel.
It's a solid title that needs to be supported by the masses, young and old. So far, its reminiscent of what played out in my mind's eye while going about in games like Star Control.