Question Help me choose between gaming monitors ♥

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Eximo

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The price difference is mostly the stand, and that the AOC still has VGA for some reason. That could be useful as well depending on what you are plugging into it.

Annoyingly a lot of the reviews are of the North American models, some of these Euro models slip through the cracks. Hard to say if they have stuck with the same internals as the ones that get reviewed even. But based on older reviews and the series that ASUS and AOC have going, I think either would be an okay monitor. Whether you want an adjustable height monitor depends on personal preference, seating position, person height, etc. Monitors with the non adjustable stand generally call for a monitor stand to get them to proper viewing height. Monitors that include the adjustable stand can usually be put straight on to the computing surface, and makes it better for multi-user scenarios.

Don't get me started on the old CRT computer desks of old and how often the monitor was up way higher than it should be.
 

Psycho381

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This is a bit tricky. Since you have an older card, G-Sync Compatible will only work through Display Port, and they can slap G-Sync compatible on there when G-Sync over HDMI is supported.
I would connect it via DP. Is G sync necessary to have, will I have problems if a mentor does not have it, the only one here G sync compatible here is this AOC
 

Eximo

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G-Sync and FreeSync are both Variable Refresh Rate technologies. This turns control of the monitors refresh rate over to the GPU. Game outputs 78FPS, then the refresh rate will be 78hz with each frame drawn at the beginning of each cycle. This dynamic and handled in real time. If you can output 130FPS, 130hz. The end goal is to remove screen tearing, which occurs when the frame rate and refresh rate don't match.

G-Sync itself is a bit of a dying breed as most people are moving over to FreeSync/G-Sync compatible over HDMI. (G-Sync is a hardware module, FreeSync / Adaptive Sync is a functional part of the DP standard and now the HDMI standard)

V-Sync is the older method, and available to all monitors, which just forces only complete frames to be pulled from the buffer and your GPU will not output more frames than necessary.

Not having it means you can't use it. So either screen tearing, or using V-Sync.

All Syncing technologies add some latency to the system. Competitive gamers leave these features off, though with some monitors pushing 600hz with Sync, not really that huge a factor any longer.
 
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Psycho381

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G-Sync and FreeSync are both Variable Refresh Rate technologies. This turns control of the monitors refresh rate over to the GPU. Game outputs 78FPS, then the refresh rate will be 78hz with each frame drawn at the beginning of each cycle. This dynamic and handled in real time. If you can output 130FPS, 130hz. The end goal is to remove screen tearing, which occurs when the frame rate and refresh rate don't match.

G-Sync itself is a bit of a dying breed as most people are moving over to FreeSync/G-Sync compatible over HDMI. (G-Sync is a hardware module, FreeSync / Adaptive Sync is a functional part of the DP standard and now the HDMI standard)

V-Sync is the older method, and available to all monitors, which just forces only complete frames to be pulled from the buffer and your GPU will not output more frames than necessary.

Not having it means you can't use it. So either screen tearing, or using V-Sync.

All Syncing technologies add some latency to the system. Competitive gamers leave these features off, though with some monitors pushing 600hz with Sync, not really that huge a factor any longer.
I did not fully understand, maybe language barrier but I doubt. Lets say I dont have G sycn, and all the games I play can handle 144fps and more, for instance lets say I play valorant on a monitor without Gsync and nvidia gpu, my pc can produce 130 fps, in some games above 144, of I do not manually limit it in the game, what are the chances of screen tearing and why, maybe a stupid question but this will help me understand Gsync
 

Eximo

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I did not fully understand, maybe language barrier but I doubt. Lets say I dont have G sycn, and all the games I play can handle 144fps and more, for instance lets say I play valorant on a monitor without Gsync and nvidia gpu, my pc can produce 130 fps, in some games above 144, of I do not manually limit it in the game, what are the chances of screen tearing and why, maybe a stupid question but this will help me understand Gsync

It is a technical thing, and quite lengthy.

No Syncing: The monitor will refresh at 144hz. At the beginning of each screen draw, it will grab whatever is in the video memory buffer and start putting it on the screen. Every 144 of a second it can draw the whole screen, pixel by pixel.

The GPU is constantly rewriting what is in the memory buffer. So if in the middle of the process of pulling from the buffer, the GPU renders a new frame, it then continues pulling those new pixels. So the top half of the screen will be one frame, and the bottom half another frame and you will see a tear. If you aren't moving particular, not that noticeable, if you are panning the camera around, quite obvious. If you are below the refresh rate, it is drawing frames multiple times, but not necessarily from start to finish at either end.

V-Sync on. The monitor will refresh at 144hz. The GPU will only allow full complete rendered frames to be pulled. If a new frame is not ready, it will display the same frame multiple times. This prevents tearing, but whenever your GPU can't keep up, you get doubled up frames, or worse. This drastically increases input lag.

G-Sync / Free Sync on: The monitor will refresh, typically somewhere between 30-144hz at the control of the GPU. All frames will not have tearing inside the Syncing threshold.
Some older Freesync monitors can only go down to 40hz, and often stop at 75hz, a very narrow window.
True G-Sync monitors below a minimum threshold of 30-40 FPS will begin doubling up frames by default to prevent tearing, This is known as Adaptive V-Sync.
FreeSync monitors don't always do this, and just run no syncing below the threshold. AMD does offer their own version of this now. Enhanced Sync. I'm pretty sure this only applies to newer models of GPUs and monitors, but I am not certain. (Perhaps someone else knows and can chime in)

Now, there are also some options at the top end. If in the game engine you also enable V-Sync the GPU will stop putting out frames above the monitor refresh. So it will stop going above 144 FPS. If you leave it disabled, then when the FPS output of the GPU exceeds that of the refresh rate, syncing is disabled. You can also enable frame rate caps in a lot of games which accomplishes the same thing as V-Sync on.

I used to have a GTX 1080, but I also paired it with a real G-Sync monitor, but I do know that DP is the only option for G-sync compatible. I currently use G-Sync Compatible mode over HDMI, which requires a 30 series GPU or newer (possibly 20 series, but I would have to double check)
 
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Psycho381

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It is a technical thing, and quite lengthy.

No Syncing: The monitor will refresh at 144hz. At the beginning of each screen draw, it will grab whatever is in the video memory buffer and start putting it on the screen. Every 144 of a second it can draw the whole screen, pixel by pixel.

The GPU is constantly rewriting what is in the memory buffer. So if in the middle of the process of pulling from the buffer, the GPU renders a new frame, it then continues pulling those new pixels. So the top half of the screen will be one frame, and the bottom half another frame and you will see a tear. If you aren't moving particular, not that noticeable, if you are panning the camera around, quite obvious. If you are below the refresh rate, it is drawing frames multiple times, but not necessarily from start to finish at either end.

V-Sync on. The monitor will refresh at 144hz. The GPU will only allow full complete rendered frames to be pulled. If a new frame is not ready, it will display the same frame multiple times. This prevents tearing, but whenever your GPU can't keep up, you get doubled up frames, or worse. This drastically increases input lag.

G-Sync / Free Sync on: The monitor will refresh, typically somewhere between 30-144hz at the control of the GPU. All frames will not have tearing inside the Syncing threshold.
Some older Freesync monitors can only go down to 40hz, and often stop at 75hz, a very narrow window.
True G-Sync monitors below a minimum threshold of 30-40 FPS will begin doubling up frames by default to prevent tearing, This is known as Adaptive V-Sync.
FreeSync monitors don't always do this, and just run no syncing below the threshold. AMD does offer their own version of this now. Enhanced Sync. I'm pretty sure this only applies to newer models of GPUs and monitors, but I am not certain. (Perhaps someone else knows and can chime in)

Now, there are also some options at the top end. If in the game engine you also enable V-Sync the GPU will stop putting out frames above the monitor refresh. So it will stop going above 144 FPS. If you leave it disabled, then when the FPS output of the GPU exceeds that of the refresh rate, syncing is disabled. You can also enable frame rate caps in a lot of games which accomplishes the same thing as V-Sync on.

I used to have a GTX 1080, but I also paired it with a real G-Sync monitor, but I do know that DP is the only option for G-sync compatible. I currently use G-Sync Compatible mode over HDMI, which requires a 30 series GPU or newer (possibly 20 series, but I would have to double check)
damn kinda regret asking xD, thank you tho, tell me is 4ms gtg bad, okay, good? this aoc monitor is 1ms mprt and 4ms gtg
 

Psycho381

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maybe start including TVs in your searches.

there are many nicer panels with up to at least 120Hz that are becoming more available on the markets and they are usually quite a bit cheaper than a similar "gaming" branded computer monitor.

it may be more difficult to find <32" available but i still see them around.
maybe I did a bad search, but In Serbia I only see 4k TVs with 120hz, which you probably already know the prices of 🥶
 

Eximo

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damn kinda regret asking xD, thank you tho, tell me is 4ms gtg bad, okay, good? this aoc monitor is 1ms mprt and 4ms gtg

Yeah, so response times aren't really measured by any standard. Each manufacturer basically just puts the number down that makes them look the best.

MPRT is more about screen clarity than a measure of how fast a pixel can change color, but those tests can be done in a way that produces a low number. And true GtG measurements are done under wildly different conditions, so hard to judge based on what the manufacturer says.

Anything under 5ms is fairly suitable for gaming.

Read a review on rtings.com for more extreme detail on response times and monitor behavior. Since they use a consistent testing method against monitors, you can do direct comparisons.

With the caveat that each LCD panel is slightly unique in how it behaves.
 
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Psycho381

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Yeah, so response times aren't really measured by any standard. Each manufacturer basically just puts the number down that makes them look the best.

MPRT is more about screen clarity than a measure of how fast a pixel can change color, but those tests can be done in a way that produces a low number. And true GtG measurements are done under wildly different conditions, so hard to judge based on what the manufacturer says.

Anything under 5ms is fairly suitable for gaming.

Read a review on rtings.com for more extreme detail on response times and monitor behavior. Since they use a consistent testing method against monitors, you can do direct comparisons.

With the caveat that each LCD panel is slightly unique in how it behaves.
So it dont matter what it says 1ms 4ms or 6ms, since this particular AOC monitor is not popular therefore there are no videos of the proper testing of the monitor... basically regarding mprt and tgt this monitor is jack in a box, but using the logic if they claim 1 ms in worse case scenario it should be decent not bad
 

Eximo

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I would start paying attention at 6 ms, those are usually creative monitors that prioritize color over speed. Honestly though the age of really slow monitors is mostly done outside of Asia. For some reason they are still manufacturing the really bad ones from yesteryear. They are cheap, but man are they bad to see in person, a lot of ghosting.

I remember a friend of mine who got one of the early TFT LCDs. It was the blurriest mess of a monitor. No need for Windows mouse trails on that one...
 

Psycho381

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I would start paying attention at 6 ms, those are usually creative monitors that prioritize color over speed. Honestly though the age of really slow monitors is mostly done outside of Asia. For some reason they are still manufacturing the really bad ones from yesteryear. They are cheap, but man are they bad to see in person, a lot of ghosting.

I remember a friend of mine who got one of the early TFT LCDs. It was the blurriest mess of a monitor. No need for Windows mouse trails on that one...
But I should be good with this one, even tho it is from China and ofc not mainstream monitor.
Just this AOC brand is confusing me
 

Psycho381

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first monitor looks amazing more than the other two, you can get it.
Yeah I know I said it at the beginning it is my favorite, on the PAPER it is imo perfect for the asking price, however on the paper, im scared that the real world experience is different :sweatsmile:, cause it is really my first time hearing about AOC, but it seems that in the end I will go with that one. Thanks all ♥
 
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it is really my first time hearing about AOC
i've been seeing displays from them for going on 10 years now.

some pretty high quality options with lower pricing than those just banking off of their namesake(ASUS, Samsung, Dell/Alienware, Sony, etc).

maybe just be sure there are good return options available in case you find it to be less than you were hoping for.
 
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