Archived from groups: alt.games.vgaplanets4 (
More info?)
Fighter gain more teeth.
Kamakasi Fighters
Perhaps their should be for certain races, the ability to become like
"Gods of the Wind" allowing suicidal charges...
>Commander Sinclair - Battle of the Line
"If I die, I'm going to take some of you bastards with me!"
Obviously Dreadnoughts, heavy cruisers and up get higher PD firing rates
"VS fighters"... This could be attributed to a much higher skill level
found on fleet flagships and combat decorated vessels... and a much
higher amount of staffing rotation to decrease battle fatigue.
Exotics - Nothing is ever assured, otherwise it becomes boring. Combat
is chaos, nothing should always work flawlessly.
IMO - Ships with a high mass displacement should have a corresponding
"toughness" factor. i.e. shots to armour/structure are only 3/4 or 1/2
as effective due to multiple reduntancy systems.
New idea (sorry, couldn't help it) - each races has a "dice" factor that
can be employed in battle or in general economics, dependant on what
type of race they are.
Example, your standard romulan 3 super spy network could be put on 3
darkwings that increase there cloaking and behind lines sabotage.
e.g. Hero's like Commander Adama for CoM or Luke Skywalker for the Rebs
can act in certain battles, like "A Rebel Hero has lead 2 squadrons of
X-Wings against a Super Star Destroyer, heavily damaging it in an
ambush" or "Commander Adama has given our CoM forces a strategic
advantage by positioning the fleet against the Cylon Menace" (increased
PD fire for all vessels or something)
Essentially, putting the X factor back in the battle and behind the scenes.
cocomax wrote:
> I need some testers to test a new host, the combat code should be
> better. Objects have been slowed down so they are not jumping all over
> the place.
>
> The new host sits at:
>
http://homepage.mac.com/ti2gr/.Public/host192.exe
>
> New stuff included:
>
> Exotics like energized sand and sand shields no longer are 100%
> effective.
>
> Sand Casters toned down in power against fighters.
>
> A bad ship transporter error was fixed.
>
> Glory Device only BBQ's 15,000 worms a blast.
>
> Spice producion by worms reduced.
>
> Base ION Cannons only work if the shields are turned off.
>
> Base ION Cannons use 10 ord per shot, instead of just 1 ord
>
> The bug that causes robot fighters to vanish has been fixed.
>
> Ships with a hull mass over 690 have improved PD systems, ships with a
> hull mass over 1200 have an improved PD system and ships with a hull
> mass over 1800 have an even better PD system
>
> Comments welcome.
>
> Tim
>