HotU Crafting Skills

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Archived from groups: alt.games.neverwinter-nights (More info?)

Are the crafting skills of any value with HotU? At first looks they
appear to not be as you can't even make magical items. What good is
making normal weapons/armor? Perhaps the skills are mostly useful in
PW low magic settings. I've got a Paladin 9/Champion of Torm 2
character who now has a spare skill point each lvl seeing as how
Persuade isn't a class skill for Champions. I thought about putting
into Crafting Armor (no need for weapons as I've got the Holy Avenger)
but if it's just going to be a waste, I'd as soon put them into Lore
or save them for cross-class skills.

Warren
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Warren wrote:
> Are the crafting skills of any value with HotU? At first looks they
> appear to not be as you can't even make magical items. What good is
> making normal weapons/armor? Perhaps the skills are mostly useful in
> PW low magic settings.


Got it in one. The crafting skills were an add-in by BW to appease those
few gamers who build PWs (or the occasional stand-alone module builder
who just likes crafting systems). They are of little-to-no use in HotU.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
news:%yuLc.138226$JR4.44030@attbi_s54...
> Warren wrote:
> > Are the crafting skills of any value with HotU? At first looks they
> > appear to not be as you can't even make magical items. What good is
> > making normal weapons/armor? Perhaps the skills are mostly useful in
> > PW low magic settings.
>
>
> Got it in one. The crafting skills were an add-in by BW to appease those
> few gamers who build PWs (or the occasional stand-alone module builder
> who just likes crafting systems). They are of little-to-no use in HotU.

You sure about that???
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Insane Ranter wrote:
> "Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
> news:%yuLc.138226$JR4.44030@attbi_s54...
>
>>Got it in one. The crafting skills were an add-in by BW to appease those
>>few gamers who build PWs (or the occasional stand-alone module builder
>>who just likes crafting systems). They are of little-to-no use in HotU.
>
>
> You sure about that???


A mage may find it useful to scribe scrolls or craft wands, but it's
kind of ridiculous for a fighter to craft a normal longsword when
high-magic swords are available all over the place.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
news:aaPLc.162115$XM6.68434@attbi_s53...
> Insane Ranter wrote:
> > "Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
> > news:%yuLc.138226$JR4.44030@attbi_s54...
> >
> >>Got it in one. The crafting skills were an add-in by BW to appease those
> >>few gamers who build PWs (or the occasional stand-alone module builder
> >>who just likes crafting systems). They are of little-to-no use in HotU.
> >
> >
> > You sure about that???
>
>
> A mage may find it useful to scribe scrolls or craft wands, but it's
> kind of ridiculous for a fighter to craft a normal longsword when
> high-magic swords are available all over the place.

Ah.... but I found is......useful......
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
news:aaPLc.162115$XM6.68434@attbi_s53...
> Insane Ranter wrote:
> > "Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
> > news:%yuLc.138226$JR4.44030@attbi_s54...
> >
> >>Got it in one. The crafting skills were an add-in by BW to appease those
> >>few gamers who build PWs (or the occasional stand-alone module builder
> >>who just likes crafting systems). They are of little-to-no use in HotU.
> >
> >
> > You sure about that???
>
>
> A mage may find it useful to scribe scrolls or craft wands, but it's
> kind of ridiculous for a fighter to craft a normal longsword when
> high-magic swords are available all over the place.
> --
> Barry Scott Will
> Pyric RPG Publications
> http://www.pyric.com/

I find weapon crafting useful and fun for wizards/sorcerers. With Magic
Weapon, Flame Weapon and Greater Magic Weapon you can whip up a custom staff
that's better than anything you can find in the early game. I found it very
useful in HotU since I could enhance a self made staff into a +4 or +5
weapon with 1D6 +10 flame damage before leaving Waterdeep.


Windigo
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Insane Ranter" <spam@not.me> wrote in message news:<tQPLc.22191$Yw3.5343@bignews3.bellsouth.net>...
> > A mage may find it useful to scribe scrolls or craft wands, but it's
> > kind of ridiculous for a fighter to craft a normal longsword when
> > high-magic swords are available all over the place.
>
> Ah.... but I found is......useful......

Do enlighten us, please.

Warren
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Warren" <wsmithjr001@yahoo.com> wrote in message
news:81d917d0.0407220938.59111d3d@posting.google.com...
> "Insane Ranter" <spam@not.me> wrote in message
news:<tQPLc.22191$Yw3.5343@bignews3.bellsouth.net>...
> > > A mage may find it useful to scribe scrolls or craft wands, but it's
> > > kind of ridiculous for a fighter to craft a normal longsword when
> > > high-magic swords are available all over the place.
> >
> > Ah.... but I found is......useful......
>
> Do enlighten us, please.

Oh? Asking a wizard his secrets are you??
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Windigo wrote:
> I find weapon crafting useful and fun for wizards/sorcerers. With Magic
> Weapon, Flame Weapon and Greater Magic Weapon you can whip up a custom staff
> that's better than anything you can find in the early game. I found it very
> useful in HotU since I could enhance a self made staff into a +4 or +5
> weapon with 1D6 +10 flame damage before leaving Waterdeep.

Couldn't you have done the same thing with a normal store-bought staff?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"everlast" <everlast@jmjservices.com> wrote in message
news:bnVLc.3188$AF6.2876@fe1.columbus.rr.com...
> Windigo wrote:
> > I find weapon crafting useful and fun for wizards/sorcerers. With Magic
> > Weapon, Flame Weapon and Greater Magic Weapon you can whip up a custom
staff
> > that's better than anything you can find in the early game. I found it
very
> > useful in HotU since I could enhance a self made staff into a +4 or +5
> > weapon with 1D6 +10 flame damage before leaving Waterdeep.
>
> Couldn't you have done the same thing with a normal store-bought staff?
>

Depends......
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"everlast" <everlast@jmjservices.com> wrote in message
news:bnVLc.3188$AF6.2876@fe1.columbus.rr.com...
> Windigo wrote:
> > I find weapon crafting useful and fun for wizards/sorcerers. With Magic
> > Weapon, Flame Weapon and Greater Magic Weapon you can whip up a custom
staff
> > that's better than anything you can find in the early game. I found it
very
> > useful in HotU since I could enhance a self made staff into a +4 or +5
> > weapon with 1D6 +10 flame damage before leaving Waterdeep.
>
> Couldn't you have done the same thing with a normal store-bought staff?
>

The best available weapons in the first chapter stores are +3. If you're
really lucky the bombmaker's chest can produce up to +5. Also, unless you
cheat in some extra money, you don't have enough to purchase the +2 and +3
weapons that are available.



Windigo
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Windigo wrote:
> "everlast" <everlast@jmjservices.com> wrote in message
>>Couldn't you have done the same thing with a normal store-bought staff?
>>
> The best available weapons in the first chapter stores are +3. If you're
> really lucky the bombmaker's chest can produce up to +5. Also, unless you
> cheat in some extra money, you don't have enough to purchase the +2 and +3
> weapons that are available.

Perhaps I don't understand the craft skill. I thought you were crafting
a normal staff, and then enchanting it. I was asking, why not just buy
a normal staff and then enchant it. Are you saying that it is the craft
skill that LETS you enchant it?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"everlast" <everlast@jmjservices.com> wrote in message
news:bY7Mc.7915$AF6.3942@fe1.columbus.rr.com...
> Windigo wrote:
> > "everlast" <everlast@jmjservices.com> wrote in message
> >>Couldn't you have done the same thing with a normal store-bought staff?
> >>
> > The best available weapons in the first chapter stores are +3. If
you're
> > really lucky the bombmaker's chest can produce up to +5. Also, unless
you
> > cheat in some extra money, you don't have enough to purchase the +2 and
+3
> > weapons that are available.
>
> Perhaps I don't understand the craft skill. I thought you were crafting
> a normal staff, and then enchanting it. I was asking, why not just buy
> a normal staff and then enchant it. Are you saying that it is the craft
> skill that LETS you enchant it?
>

In HotU the only quarterstaves available are +2 or +3 . It would seem that
fighting off the underdark invaders has brought about a stick shortage. '-)
If the basic staff was available it would be cheaper and more efficient to
purchase one. I tend to roleplay more than power play so crafting is a
personal bias that enhances my game.



Windigo
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Insane Ranter wrote:
> "everlast" <everlast@jmjservices.com> wrote in message
>>Couldn't you have done the same thing with a normal store-bought staff?
>>
> Depends......

I see you are attempting to fulfill your requirements for the Champion
of Vagueness prestige class.

Either that or you are attempting to act like you know more than you do.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"everlast" <everlast@jmjservices.com> wrote in message
news:H_7Mc.7916$AF6.7722@fe1.columbus.rr.com...
> Insane Ranter wrote:
> > "everlast" <everlast@jmjservices.com> wrote in message
> >>Couldn't you have done the same thing with a normal store-bought staff?
> >>
> > Depends......
>
> I see you are attempting to fulfill your requirements for the Champion
> of Vagueness prestige class.
>
> Either that or you are attempting to act like you know more than you do.
>

Maybe you havn't earn the right for me to depart my knowledge upon you?

Watch out or I shall pluck your eye out..
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Insane Ranter wrote:
> Maybe you havn't earn the right for me to depart my knowledge upon you?
>
> Watch out or I shall pluck your eye out..

Uh huh.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"everlast" <everlast@jmjservices.com> wrote in message
news:MmbMc.228914$DG4.217229@fe2.columbus.rr.com...
> Insane Ranter wrote:
> > Maybe you havn't earn the right for me to depart my knowledge upon you?
> >
> > Watch out or I shall pluck your eye out..
>
> Uh huh.
>

You doubt the powers of Pai Mei?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

But Magic Weapon and Greater Magic Weapon (and few other weapon specific
spells) are temporary, correct? Manual and online helps clearly state that
you cannot create magical items, meaning you can only create "plain"
weapons. Which you then naturally can enhance with spells, but only
temporarily, right? The crafting skill doesn't enable permanent enhancements
or does it?

If only temporary, it would make the (weapon) crafting skill rather useless,
atleast in regular modules where there are weapons available everywhere in
stores and as loot. In PW's it's another story.

"Windigo" <windigo(a)@paganplanet.com> wrote in message
news:BbcMc.45709$ve2.30517@okepread05...
>
> "everlast" <everlast@jmjservices.com> wrote in message
> news:bY7Mc.7915$AF6.3942@fe1.columbus.rr.com...
> > Windigo wrote:
> > > "everlast" <everlast@jmjservices.com> wrote in message
> > >>Couldn't you have done the same thing with a normal store-bought
staff?
> > >>
> > > The best available weapons in the first chapter stores are +3. If
> you're
> > > really lucky the bombmaker's chest can produce up to +5. Also, unless
> you
> > > cheat in some extra money, you don't have enough to purchase the +2
and
> +3
> > > weapons that are available.
> >
> > Perhaps I don't understand the craft skill. I thought you were crafting
> > a normal staff, and then enchanting it. I was asking, why not just buy
> > a normal staff and then enchant it. Are you saying that it is the craft
> > skill that LETS you enchant it?
> >
>
> In HotU the only quarterstaves available are +2 or +3 . It would seem
that
> fighting off the underdark invaders has brought about a stick shortage.
'-)
> If the basic staff was available it would be cheaper and more efficient to
> purchase one. I tend to roleplay more than power play so crafting is a
> personal bias that enhances my game.
>
>
>
> Windigo
>
>
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Vellu" <velimala@hotmail.com> wrote in message
news:62gMc.392$yH4.246@read3.inet.fi...
> But Magic Weapon and Greater Magic Weapon (and few other weapon specific
> spells) are temporary, correct? Manual and online helps clearly state that
> you cannot create magical items, meaning you can only create "plain"
> weapons. Which you then naturally can enhance with spells, but only
> temporarily, right? The crafting skill doesn't enable permanent
enhancements
> or does it?
>
> If only temporary, it would make the (weapon) crafting skill rather
useless,
> atleast in regular modules where there are weapons available everywhere in
> stores and as loot. In PW's it's another story.
>
Depends on your concept of useless. More to the point it depends on your
game preferences. I like having the skill because it fits my play style and
my fondness for roleplaying. It also comes in handy when module designers
choose to strip you on entering a module. You are correct that crafting
doesn't allow the creation of magic weapons. That's something I'd like to
see change.


Windigo
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Windigo" <windigo(a)@paganplanet.com> wrote in message
news:WrgMc.45767$ve2.20924@okepread05...
>
> "Vellu" <velimala@hotmail.com> wrote in message
> news:62gMc.392$yH4.246@read3.inet.fi...
> > But Magic Weapon and Greater Magic Weapon (and few other weapon specific
> > spells) are temporary, correct? Manual and online helps clearly state
that
> > you cannot create magical items, meaning you can only create "plain"
> > weapons. Which you then naturally can enhance with spells, but only
> > temporarily, right? The crafting skill doesn't enable permanent
> enhancements
> > or does it?
> >
> > If only temporary, it would make the (weapon) crafting skill rather
> useless,
> > atleast in regular modules where there are weapons available everywhere
in
> > stores and as loot. In PW's it's another story.
> >
> Depends on your concept of useless. More to the point it depends on your
> game preferences. I like having the skill because it fits my play style
and
> my fondness for roleplaying. It also comes in handy when module designers
> choose to strip you on entering a module. You are correct that crafting
> doesn't allow the creation of magic weapons. That's something I'd like to
> see change.

All they had to have done was to add in all the crafting feats from PnP. Why
they choose not to do this is beyond me. Maybe too complex?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

True, matter of preference I'm sure. My point was that in official modules
(oc, sou, hotu) you don't really need them because these modules have
weapons all over the place. You can of course use the craft skills, but at
no point do you absolutely necessarily have to do so. Hence, it's not a
vital skill to have.

On user created modules the situation, I'm sure, is different. Haven't tried
that many myself, but few of the ones I have seem to be more "realistic" on
what loot can be found and where. That is, you never find "the mighty hammer
of ass-whippage +10" in a barrel next to the tavern. You're lucky to find
even plain weapons outside of stores. They're always found in locations,
where there is some logical reason for it to be there (a corpse, warriors
tomb, loot after a battle, etc.) When there are no weapons to be found, it
is important that you can create one yourself.

> >
> Depends on your concept of useless. More to the point it depends on your
> game preferences. I like having the skill because it fits my play style
and
> my fondness for roleplaying. It also comes in handy when module designers
> choose to strip you on entering a module. You are correct that crafting
> doesn't allow the creation of magic weapons. That's something I'd like to
> see change.
>
>
> Windigo
>
>
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Vellu" <velimala@hotmail.com> wrote in message
news:EpoMc.51$gW5.10@read3.inet.fi...
> True, matter of preference I'm sure. My point was that in official modules
> (oc, sou, hotu) you don't really need them because these modules have
> weapons all over the place. You can of course use the craft skills, but at
> no point do you absolutely necessarily have to do so. Hence, it's not a
> vital skill to have.

You could say this of any skill though.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Vellu" <velimala@hotmail.com> wrote in message
news:EpoMc.51$gW5.10@read3.inet.fi...
> True, matter of preference I'm sure. My point was that in official modules
> (oc, sou, hotu) you don't really need them because these modules have
> weapons all over the place. You can of course use the craft skills, but at
> no point do you absolutely necessarily have to do so. Hence, it's not a
> vital skill to have.
>
> On user created modules the situation, I'm sure, is different. Haven't
tried
> that many myself, but few of the ones I have seem to be more "realistic"
on
> what loot can be found and where. That is, you never find "the mighty
hammer
> of ass-whippage +10" in a barrel next to the tavern. You're lucky to find
> even plain weapons outside of stores. They're always found in locations,
> where there is some logical reason for it to be there (a corpse, warriors
> tomb, loot after a battle, etc.) When there are no weapons to be found, it
> is important that you can create one yourself.
>


There is a special case in HotU. If you're a wizard who wants to use a
quarterstaff, the only ones available are +2 and +3 and expensive. Unless
you bring in a character from SoU or cheat for gold, you can't afford them.
Otherwise, you're correct.


Windigo
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Dowload and install the Consortiums PrC pack. Thay have added crafting
magic items.

Kharsis

Insane Ranter wrote:
> "Windigo" <windigo(a)@paganplanet.com> wrote in message
> news:WrgMc.45767$ve2.20924@okepread05...
>
>>"Vellu" <velimala@hotmail.com> wrote in message
>>news:62gMc.392$yH4.246@read3.inet.fi...
>>
>>>But Magic Weapon and Greater Magic Weapon (and few other weapon specific
>>>spells) are temporary, correct? Manual and online helps clearly state
>
> that
>
>>>you cannot create magical items, meaning you can only create "plain"
>>>weapons. Which you then naturally can enhance with spells, but only
>>>temporarily, right? The crafting skill doesn't enable permanent
>>
>>enhancements
>>
>>>or does it?
>>>
>>>If only temporary, it would make the (weapon) crafting skill rather
>>
>>useless,
>>
>>>atleast in regular modules where there are weapons available everywhere
>
> in
>
>>>stores and as loot. In PW's it's another story.
>>>
>>
>>Depends on your concept of useless. More to the point it depends on your
>>game preferences. I like having the skill because it fits my play style
>
> and
>
>>my fondness for roleplaying. It also comes in handy when module designers
>>choose to strip you on entering a module. You are correct that crafting
>>doesn't allow the creation of magic weapons. That's something I'd like to
>>see change.
>
>
> All they had to have done was to add in all the crafting feats from PnP. Why
> they choose not to do this is beyond me. Maybe too complex?
>
>
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Kharsis" <kharsis@ihug.co.nz> wrote in message
news:cdso1f$bte$1@lust.ihug.co.nz...
> Dowload and install the Consortiums PrC pack. Thay have added crafting
> magic items.
>

no linky??