Question How can I reduce my CPU usage but keep the same amount of FPS ?

Sep 8, 2024
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When I play games, my FPS is fine, but my CPU usage reaches around 95-100, which causes massive keyboard delay and keyboard stick (not physically), and its annoying. I boiled down the issue to the CPU usage. When I try to reduce cpu usage (or atleast successfully do,) FPS is sacrificed, which is extremely annoying.
Now I am wondering, how can I reduce CPU usage from a certain application without the FPS dropping. I feel like I have been running around circles for the past 2 weeks / 1 month.
 
Space magic! 😉

Ok, so to be a bit more serious, frame rate depends on both CPU and GPU. If the GPU is faster than the CPU, then the GPU load will not reach 100% before the CPU does. Slowing down your GPU so it doesn't consume so much isn't really what you are looking for ("these are not the droids you are after"...a form of space magic). Most of what you are talking about requires either a faster CPU, or rewriting the software which is driving the CPU.

Sometimes delays are just from using the disk for swapping memory when you don't have enough RAM. Having lots of RAM can make things smoother even when the load is the same if compared to having even a slight bit of swap space being active. These days most computer games can avoid swap with about 32 GB of RAM, but it varies (some might not need more than 16 GB).

There is another phenomenon which occurs when everything saturated in the CPU, but when otherwise there is no shortage of resources (e.g., you have lots of RAM, any disk access is really fast, so on). On a desktop PC architecture this is really rare, but there is something called IRQ starvation (interrupt request starvation). Whenever hardware needs a driver to service it, e.g., after a network adapter has read data, the scheduler is notified that this device needs attention. For hardware (versus something purely in software) this means you need a physical wire to send that notification. There are different mechanisms for this, but for example, on Intel there is a programmable I/O APIC (Asynchronous Programmable Interrupt Controller); this APIC can be told to send the IRQ to any CPU core. At some point, if a lot of other hardware devices are saturated with activity (including a mouse or keyboard if running in interrupt mode), then the devices begin fighting each other for access. The scheduler has to decide which one gets priority, and maybe your mouse has a lower priority than the hard drive.

I do not think you have reached IRQ starvation. I think the software from your game or other program simply is not optimized. If it were, then probably the frame rate and other issues would "smoothly" become too slow, and you wouldn't be thinking of it as "stuck". I think there is nothing you can do about this without a faster CPU (and/or perhaps RAM). It depends on the combination of the hardware, o/s, whatever else is running, what peripherals you have (e.g., a mouse is external, but won't use much in the way of resources, but a USB hard drive could be a massive load), and the software design of the specific program you see this in. If it is a game, and if other players are using more or less faster CPU and/or more RAM, then I doubt anyone would want to optimize for your case. You're left with a CPU and/or RAM upgrade.

Perhaps if you gave system specs and what is running, then you might have other people provide suggestions of what they think of that hardware for that situation.
 
Space magic! 😉

Ok, so to be a bit more serious, frame rate depends on both CPU and GPU. If the GPU is faster than the CPU, then the GPU load will not reach 100% before the CPU does. Slowing down your GPU so it doesn't consume so much isn't really what you are looking for ("these are not the droids you are after"...a form of space magic). Most of what you are talking about requires either a faster CPU, or rewriting the software which is driving the CPU.

Sometimes delays are just from using the disk for swapping memory when you don't have enough RAM. Having lots of RAM can make things smoother even when the load is the same if compared to having even a slight bit of swap space being active. These days most computer games can avoid swap with about 32 GB of RAM, but it varies (some might not need more than 16 GB).

There is another phenomenon which occurs when everything saturated in the CPU, but when otherwise there is no shortage of resources (e.g., you have lots of RAM, any disk access is really fast, so on). On a desktop PC architecture this is really rare, but there is something called IRQ starvation (interrupt request starvation). Whenever hardware needs a driver to service it, e.g., after a network adapter has read data, the scheduler is notified that this device needs attention. For hardware (versus something purely in software) this means you need a physical wire to send that notification. There are different mechanisms for this, but for example, on Intel there is a programmable I/O APIC (Asynchronous Programmable Interrupt Controller); this APIC can be told to send the IRQ to any CPU core. At some point, if a lot of other hardware devices are saturated with activity (including a mouse or keyboard if running in interrupt mode), then the devices begin fighting each other for access. The scheduler has to decide which one gets priority, and maybe your mouse has a lower priority than the hard drive.

I do not think you have reached IRQ starvation. I think the software from your game or other program simply is not optimized. If it were, then probably the frame rate and other issues would "smoothly" become too slow, and you wouldn't be thinking of it as "stuck". I think there is nothing you can do about this without a faster CPU (and/or perhaps RAM). It depends on the combination of the hardware, o/s, whatever else is running, what peripherals you have (e.g., a mouse is external, but won't use much in the way of resources, but a USB hard drive could be a massive load), and the software design of the specific program you see this in. If it is a game, and if other players are using more or less faster CPU and/or more RAM, then I doubt anyone would want to optimize for your case. You're left with a CPU and/or RAM upgrade.

Perhaps if you gave system specs and what is running, then you might have other people provide suggestions of what they think of that hardware for that situation.
Pretty sure I figured it out, it was Process Lasso that was causing higher CPU usage for some reason. I investigated further, and disabled the "Dynamic Thread Priority Boost" option, and that lowered the CPU usage of the application by like 10-20, without dropping FPS. Thanks for your help anyway.

I will report back though if the issue still persists.
 
Pretty sure I figured it out, it was Process Lasso that was causing higher CPU usage for some reason. I investigated further, and disabled the "Dynamic Thread Priority Boost" option, and that lowered the CPU usage of the application by like 10-20, without dropping FPS. Thanks for your help anyway.

I will report back though if the issue still persists.
Btw, I mentioned that the scheduler determines when to run a process after it receives an interrupt asking for something to be scheduled. It sounds like this "Process Lasso" modifies the default scheduler.
 
Close unnecessary applications and browser tabs. Running multiple applications simultaneously can increase CPU usage.
Disable background processes and startup programs. Many programs run in the background or start automatically when your computer boots up, consuming CPU resources.
 
the cpu is weak. there is no reducing the cpu usge
I think the problem is the hardware at this point. I've been running in circles for about 4 months and I think its finally time to cave in and get a external keyboard. I will be getting it on thursday, and I'll notify you if it works without the keyboard issue or not.
 
I think the problem is the hardware at this point. I've been running in circles for about 4 months and I think its finally time to cave in and get a external keyboard. I will be getting it on thursday, and I'll notify you if it works without the keyboard issue or not.
Its not the keyboard.

Rather, it is the very very low system specs.

N4120 CPU and 4GB RAM is NOT, I repeat NOT...any sort of gaming system.
 
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Its not the keyboard.

Rather, it is the very very low system specs.

N4120 CPU and 4GB RAM is NOT, I repeat NOT...any sort of gaming system.
Well again, it runs my game fine (200+ i limit it to 60 fps)
is there anything i can do to stop it other than upgrading hardware, cause if there is not, it's worth a shot to just get a new keyboard and see if it works or not.
 
it turns out it was the keyboard. i got a new one, its working fine and i disabled the built in one and the keyboard delay seems to be gone.