Question How do I turn off ray tracing on a GTX 1060 6GB?

tomseurocat

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I'm playing Madden 22 and get some micro-stutters in the game. I've seen some You Tube videos that say, although ray tracing has been enabled in the newer game drivers, I'm not sure that I need it. From what I have seen it can lower FPS performance significantly and I just wondered if this may be part of the issue. Is there a way to turn it off? I just don't see any kind of setting for ray tracing in the Nvidia Control Panel settings.
 

tomseurocat

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Why would GPU-Z have an option checked for it if it weren't an option?
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Deleted member 2947362

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How did you turn it on should be the question?
 

tomseurocat

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What I found out from the GPU-Z forum is that my GTX 1060 6GB (has to be the 6GB and not 3) has the feature, but isn't very good at it as the feature eats up any performance. That being said, Madden 22 doesn't utilize ray tracing anyway, sooooo yes my GPU does have the feature, but it is application specific.
Thanks for your help!!!!
 
Raytracing can be enabled on some games without the RT Cores, it renders threw software, I did that on a 5700xt with Minecraft with RT, people don't seem to understand that no you do not need Tensor cores to run RayTracing, it was just never accelerated by hardware until RTX GPU's.

Anyway, you can't disable RayTracing in the Nvidia control panel, that is controlled per game basis, some game will just out right disable RayTracing if it knows the card don't have the hardware to do it, its not the best experience using software to render it, So you'd have to go into the graphics settings in the game that has it and disable RayTracing if its enabled.

Good Luck!
 
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Deleted member 2947362

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What I found out from the GPU-Z forum is that my GTX 1060 6GB (has to be the 6GB and not 3) has the feature, but isn't very good at it as the feature eats up any performance. That being said, Madden 22 doesn't utilize ray tracing anyway, sooooo yes my GPU does have the feature, but it is application specific.
Thanks for your help!!!!
most likely loads of older gen can do some form software RT

(Cue the music and wobbly lines)

heck I think even the PS2 could do it in theory but not practical or something along those lines you would have to look it up

Anyway back from my tangent

It would be a slide show at best so probs no official support? well that's what I would of thought but I don't know enough about it all to really give an educated guess.
 
The simple truth is that NO GTX card is capable of ray-tracing. The addition of ray-tracing capability is the reason that the "G" in "GTX" became the "R" in "RTX" starting with the RTX 20-series.

You can't turn RT off because it couldn't be turned on in the first place. GeForce cards need "tensor cores" to enable RT and GTX cards don't have them. It's just that simple.
 
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Deleted member 2947362

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The simple truth is that NO GTX card is capable of ray-tracing. The addition of ray-tracing capability is the reason that the "G" in "GTX" became the "R" in "RTX" starting with the RTX 20-series.

You can't turn RT off because it couldn't be turned on in the first place. GeForce cards need "tensor cores" to enable RT and GTX cards don't have them. It's just that simple.
I think there could be some wires crossed with Software RT which wouldn't require tensor cores.
Software Ray Tracing has been around quite some time I think?
I'm sure I read somewhere where they where talking about back in the PlayStation 2 day's unless I got my wires crossed lol which of cause is possible.

But I always thought software RT was off loaded to the CPU but I really don't know much about it because RT doesn't interest me ATM due to the performance hit and price of the graphics cards that its worth using on.
 
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I think there could be some wires crossed with Software RT which wouldn't require tensor cores.
Software Ray Tracing has been around quite some time I think?
I'm sure I read somewhere where they where talking about back in the PlayStation 2 day's unless I got my wires crossed lol which of cause is possible.

But I always thought software RT was off loaded to the CPU but I really don't know much about it because RT doesn't interest me ATM due performance hit and price of the graphics cards the its worth using on.
I don't believe that's the case because literally nobody talked about RT before the RTX 20-series. A GTX 1060 is literally incapable of the complex calculations that are required to track rays. Just think of the performance hit that RT has on cards that are FAR more potent than something as weak as a GTX 1060. You wouldn't be getting microstuttering, you'd be getting a slide show.

I don't doubt that you're getting microstuttering but I have absolutely no belief that it's being caused by ray-tracing.
 
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Deleted member 2947362

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I don't believe that's the case because literally nobody talked about RT before the RTX 20-series. A GTX 1060 is literally incapable of the complex calculations that are required to track rays.
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"Software-based ray tracing, of course, is decades old. And it looks great: movie makers have been using ray tracing for decades now."

 
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Deleted member 2947362

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I don't believe that's the case because literally nobody talked about RT before the RTX 20-series. A GTX 1060 is literally incapable of the complex calculations that are required to track rays. Just think of the performance hit that RT has on cards that are FAR more potent than something as weak as a GTX 1060. You wouldn't be getting microstuttering, you'd be getting a slide show.

I don't doubt that you're getting microstuttering but I have absolutely no belief that it's being caused by ray-tracing.
I think what's gone on here is you didn't know about RT until everyone started talking about saying it's now a thing in games.

I got in to computers when I was 11, but had no one around me who was interested in computers to guide me.
so I had to teach myself what I know and over the years have read to much to remember lol but it's in there somewhere.

I'm not claiming I know it all far from it I only know what I know.

Like when I asked about ram and the IC's then a forum member said about they BIN ram which of cause as soon as they said reminded me oh yea I already know all that so excepted because I knew they where correct and possibly thanked them.

Getting older the old memory's can need the odd bump start. lol

anyone who reads my posts will see I'm not/haven't been highly educated due to grammar ect.

I just had to learn the best that I can.

I just add :

Which is why places like Toms hardware and websites alike are extremely important hubs of information and experiences for people like me.
 
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Quote
"Software-based ray tracing, of course, is decades old. And it looks great: movie makers have been using ray tracing for decades now."


Sure, but movie makers use computers that cost hundreds of thousands of dollars and those can take days to weeks to render a single frame. The other question is, does Madden even use RT? It would seem strange for a football game to use it.

Beyond that, I don't know what to tell you.
 
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Deleted member 2947362

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Sure, but movie makers use computers that cost hundreds of thousands of dollars and those can take days to weeks to render a single frame. The other question is, does Madden even use RT? It would seem strange for a football game to use it.

Beyond that, I don't know what to tell you.
I was just saying how long RT has been around it's not a new tech.

like say I say it won't really interest me until I can afford the type of card that it's worth enabling on.
 
I was just saying how long RT has been around it's not a new tech.

like say I say it won't really interest me until I can afford the type of card that it's worth enabling on.
All I was really saying is that I don't think that ray-tracing is causing your microstutter. As for what is causing it, I really don't know, but I didn't want your troubleshooting to be based on a false pretence because that would just be wasting your time.