The TIME for each frame should be stable (i.e. 1/60th second at 60FPS).
There are tools you can investigate at PCPER, however I believe to get accurate results you need their frame time software and other hardware (high speed capture card).
*There's an easier way and that's to simply see how SMOOTH the experience feels. For example, if running Half Life #1 or many older games the experience might feel BUTTER SMOOTH but a modern game also running 60FPS might have stutter and jutter (comparing what should be a "locked" 60FPS VSYNC'd experience).
PCPER worked with NVIDIA to attempt to define the user experience in terms of numbers so again if you want more info investigate there though I looked quite a while ago and didn't see any...