How Do You Prefer To Play Your Games ??...

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... Still Most Of The People Like To Play in High Resolution , But I Rahter Play With Maximum Details and 4xAA Insted ... With My Preview 6800 Card I Play F.E.A.R. and BF2 and Call Of Duty 2 in 800x600 But Maximum Details and 4xAA ... I Think I Like It More This Way ... Even If The Frame Rate Is To Low I Rather Use 2xAA ... But For Now With My PX7800GT I Play Games in 1024x768 4xAA 16xAF and Some Like Battle Field 2 and Half-Life 2 in 1600x1200 ... :twisted:
 
Well, I tested my Quake4 frames and found that I get 60 usually (I have the vsync on, can't stand texture tears) and ~25 when a good firefight is on.
As for whoever thinks they need 120fps, sorry but you're an idiot. You eyes work just like everyone elses, which means they can interpret 30fps max. But hey, if you want to spend you money on vid cards, I'm sure someone's happy about it.

You hear sound in games within 2 ms of the sound source.

Your mouse movements take about 1 ms (or less) for the PC to receive.

Your game at 30 fps is (1000/30) drawing images on the screen 33.333 ms 'behind' the event.

That is quite a delta there between sound (unless delayed by game by distance, etc but even so) and video.

30 fps is where motion looks smoth to most people.
60 fps (16.667 ms) is what most decent gamers want minimum, as they can see and feel the difference.
120 fps (8.333 ms) is on par with the draw time of a decent TFT or CRT screen.

Since you think the difference is so low can you run 30 Hz on your monitor with V-sync to cap your frame rate at 30 fps ?

God, when under 40 fps I can feel it in the mouse, and see the difference between 40, 60 and 120 fps on screen (and yes 120 is over my refresh rate, but you still feel the difference).

Instead of frames per second, when talking highly interactive games (not non/low-interactive movies or film) people should really say "simulation cycles per second".

I feel sorry for people who can't perceive the difference between 60 and 80 fps, let alone 60 and 30 fps:

Would you rather be 8ms behind the server, or 33ms ?, or can't you notice the difference there either.

dm_runoff0015.jpg


Then again, maybe not: :evil:

I suspect not all people in a large sample can see the difference between 60fps and 80fps, and/or it may take years of 'experience' between the two to start seeing it

33.333 ms for frame draw time, plus the players reaction time to what they see, say 45 ms total, is a pathetic reaction time in combat.

8 ms, plus a decent 5 ms reaction time, for a total of 13 ms is a far more acceptable reaction time in combat.

Run Half-Life 2 with "fps_max 30" for a week, and then do it at "fps_max 120" on a decent PC. You'll at least see, and feel (via interaction), part of the difference. A bullet (in VBS1) will travel around 25 m in 33 ms, not reacting until after your dead doesn't look smart. 😛

http://www.virtualbattlespace.com
http://www.virtualbattlefieldsystems.com
http://www.google.com.au/search?hl=en&q=VESL+VBS1&btnG=Google+Search&meta=

Film lacks interaction, so a initial delay of 33 ms doesn't matter, so long as the movement is smooth enough to fool the senses. Watching a movie requires little eye movement, and slow reaction time isn't going to change the experience much.

It has already been suggested for fast paced sports that they want to move to 60 fps so people see everything that happens.

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Sure, 30fps is enough for single player, but when you're online you need at least 40fps minimum, and an average close to 80fps just to keep up.

One day I might film a fast paced game of Half-Life 2 DM, just so people know how fast it really is.... when converted to 30 fps WMV (assuming no speed blur, frame averaging 4 frames into 1 film frame) you would see people die and not even notice where the shot came from. 😛

Going from 30fps to 60fps will actually drop your 'game ping' by 16ms or so when playing online. (Game ping includes game engine time, and frame draw, network ping does not 😛). You'll notice my ping in that screenshot is much lower than everyone else. As a result my Kill : Death ratio is 27:0 (= infinite K/D ratio, as you can't divide by zero 😛).
 
1280x1024, the max resolution of my monitor, with max settings. Every game, even The Sims 2, looks like a slide show 🙁.

Time to OC gfx card higher, or get a better mobo than this crappy proprietary one and OC the CPU to 4GHz or so.
 
Thanks for all that info. I can see, and appreciate your point. But, there are several things you didn't take into account.
First, you showed a picture of scores/latencies. Latenciy is usually measured in ms. But what is it? It's not the time it takes you computer to interact with the server while playing the game. It the time it takes for the server to ping you computer. Sending the data amounts to play a game are magnitudes bigger than a simple ping packet. This, obviously, adds to how much behind the server you are.
Secondly, how much time does it take for the information to enter your brain and your eyes to react? Try hold a dollar bill between the fingers of a friend and see if he can catch it. You've probably seen the experiment I'm referring to. What does it prove? That it takes your brain more time to process the information of seeing the bill fall and responding by telling your fingers to close than it takes a dollar bill to fall 6in. Since we're on the earth and gravitation accelleration is about 32.2 ft/s2, we can see that response time in this experiment is nearly 2 tenths of a second, not thousands.
You're not different from the rest of humanity. You don't have a super powered brain. All your game playing may bring you to ~.1s reaction times, but that extremely doubtful. If you want to be honest with yourself try playing the game from this site and seeing how slow your reactions are:
http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf

160fps is just a justification technophiles use for spending obscene amounts of money on videocards. I play Unreal2k4 online at 45-60fps and ~100ms latency and I still place first at least half the time. I played CS source for a couple of weeks but got tired of being kicked for 'cheating' when in fact I am simply good at shooters.

I can also tell the difference between 30 and 60 fps. I'm with you that at 60 environments look smoother, but 60 and 120? Give me a break. You can't tell, and neither can any other human being.
 
overclocking with a crappy psu? is that wise.


The psu is a hipro 300w POS. When I got my computer, it was an HP, but since then I've put it in a new case, formatted the hard drive, and overclocked the video card. But it's still got the HP PSU. I've been having problems with it shutting down randomly. I don't know if it's the CPU, motherboard, or what, but I have no other parts that I can swap in to test with, so I'm giving it to a geek who I know.

If it's a CPU problem, I'll get an opty 144, a nice socket 939 mobo (it's only the s940 opty's that need ECC RAM, right?), and a new PSU. If it's a motherbaord problem, I'll get a new PSU and Intel motherboard.