Given the full-fat AD102 chip features 18432 shading units, 576 texture mapping units, 192 ROPs, 576 tensor cores and 144 raytracing acceleration cores, if history is any guide we can probably expect that or nearly so for any RTX 4090 Ti.
The gimped RTX 4090 is cut down to 16384 shading units, 512 texture mapping units, 176 ROPs, 512 tensor cores and 128 raytracing acceleration cores. This is considerably more trimmed down than GA102 was for RTX 3090, but that was kind of an odd case as 3080 and 3080Ti were also based on GA102 and presumably the ones trimmed a lot more to improve yields.
That alone is ~12% however the big question is the final clockspeed, which will certainly be set to whatever is required (and whatever wattage that means) to beat RX 7900 XT and any expected response in XTX or 7950 variants