Archived from groups: rec.games.roguelike.angband (
More info?)
rpgnethack@hotmail.com wrote:
Hey, you should change your account to rpgangband@hotmail.com
😉
> Normally, I don't make it much further than levels 15-16 in the
> dungeon. I think I've only had a character higher than 20th level once.
> I prefer human warriors and mages, with the occasional priest or
> paladin. I tend to do better with mages because they have a few good
> recon spells.
I personally have found High-Elf or Dunadan Rangers to be the easiest
class to play...they get these detect spells but still have good melee
and great bows (particularly once they get to clvl 20).
Some random advice...
In general, you need to learn the monsters. When you see a new monster
type, stop and read the spoiler. Particularly if you haven't seen that
color and letter combo before. I lost a character or two to Vibration
and Impact hounds because I thought "well, the other hounds are easy
enough..."
Use proper tactics all the time. Killing fire hounds is easy if
they're coming around a corner. Killing 20 of them surrounding you is
hard at clvl 15-20. The angband guide covers this in depth. It's very
easy to get sloppy. To use proper tactics, you need to detect
ROUTINELY...every time the screen changes, you should be "mab" and
"mah". Macros rule
😉
If you want to survive, then you need to play smart. Every character
that I've had who has ever died has been due to one of these reasons:
- going down too fast (e.g., poison-breath'd without RPois)
- not detecting and being surprised
- being greedy ("he's almost dead" or "let's open this vault and I can
always teleport other Baphomet...")
- not understanding monsters (plasma hounds are considerably more
formidable than other hounds)
Besides food (drop and grab something sellable just before you ?WoR), a
light source, and redundant magic books, there are some things you
should always carry. Two forms of escape - scrolls of teleportation
and staves of teleportation. Staves can be used when blind, but can
also be burned up. Scrolls can't be burned up as fast. With the new
staff-stacking code, carrying a stack of Staves of Teleportation is a
tempting option, but later in the game you'll find monsters that drain
charges from your pack.
Carry a stack (20 or so) of Cure Criticals, Heroism, and Restore Life
Levels. Always have a way of hasting yourself - potions or staves of
speed (until you get a reliable Haste Self, and even then carry some).
Speed is a big help. When you find Mushrooms of Restoring, carry those
too, unless you have sustains for the critical attributes. Later in
the game, Healing and *Healing* and Life and so forth are critical.
Always play with a goal. Early on, it's satisfying the basic needs
(equipment, light, find Galadriel, etc.). Next, you build up your
killing machine - find weapons, rings, etc. that allow you to kill
monsters in a blow or shot or two. Find/make a great bow. Then start
to work on resistances as you get towards 1000'. See the 2nd edition
guide. As you approach stat gain, you start finding stuff in the
dungeon that is quite profitable and selling it for stat gain potions.
You start hunting the more serious uniques. Once your attributes are
topped off, then it's a steady equipment hunt (balancing resistances
with speed and damage, finding needed potions) and unique hunt all the
way to the bottom.
Or so I'm told...I haven't made it past 3100' yet
😉
-Drew