Archived from groups: rec.games.trading-cards.jyhad (
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Frederick Scott wrote:
> <jnewquist@difsol.com> wrote in message
> news:1123536335.557640.273370@g44g2000cwa.googlegroups.com...
> >
> > Frederick Scott wrote:
> >> "Johannes Walch" <johannes.walch@vekn.de> wrote in message
> >> > Of course it is an opportunity cost, but in the other system it would be
> >> > a "direct" cost.
> >>
> >> Distinction irrelevant. Cost is the noun.
> >
> > Distinction very relevant. Opportunity cost + direct cost > opportunity
> > cost. Size of the cost matters.
>
> Maybe, but no one has yet stated why the size of the direct cost alone
> should be relevant.
Not size of direct cost. Size of cost. There's a lower cost for losing
a game/tournament when the direct cost is eliminated, provided the
opportunity cost hasn't risen by the same (or greater) amount. The
opportunity cost, as should be clear from the rest of my post, is
dependent on the number and size of tournaments you attend compared
with the size of the current tournament.
> > Also, the fact that the cost will be wiped clean 18 months from now
> > matters.
>
> Huh? Why? This point comes completely out of left field. Even under ELO,
> old results diminish in importance on a curve approaching nothingness as
> newer results are recorded. I'm not sure what point you're trying to make,
> here.
The reason it matters is that the cost may *never* be realized. In ELO,
it's realized *right now* and must be earned back through sufficient
play.
> >> What you're essentially arguing for, as far as I can tell, is the ability
> >> to "take a tournament off" (I think is kind of an American way of saying
> >> it). That is, have the ability to show up and do something that essentially
> >> doesn't count. Except it does under the current system from the standpoint
> >> of, if you are able to play the tournament, your rating would be better off
> >> if you played the tournament seriously.
> >
> > If it's a large enough tournament to be worth more than you've earned
> > in your current best 8, sure.
>
> If you're talking about people at the top of the ranking chart, perhaps.
> I was making more general comments about average players who aren't going
> to have a best eight list which can't be cracked by a first place finish in
> any given tournament they happen to be at. I'm pretty sure Johannes was
> also speaking about the rank and file players, not the elite. Otherwise
> his reasoning doesn't make much sense.
Okay. In case you hadn't noticed, I'm not so much defending his
reasoning as playing math major. You made some bad assumptions to
refute him, I'm correcting the assumptions. Whether a system which
allows the elite to experiment more (under certain circumstances) with
less (or no) penalty is good, bad, or unimportant, is a totally
philosophical discussion and I'm not really in it right now.
Meanwhile, I'm going back to the math.
> > The current system lets people run abnormal decks in small tournaments
> > for essentially zero cost,
>
> It does not.
If you snip the part where I say "provided they do well enough at
enough
larger tournaments," then you appear to have rebutted me. Meanwhile,
what I actually wrote is true, for some value(s) of "enough". I suppose
I should have said "small enough tournaments" and "large enough
tournaments" as well, but the point holds.
Under certain circumstances, in the current system, the opportunity
cost of playing poorly or trying something uncertain can be brought to
zero. This is different from ELO, where both a direct cost and an
opportunity cost are imposed on every game played for rating points. It
benefits those players who play (and do well) at many large tournaments
and also play small tournaments.
> (*** - For these purposes, you'd have to consider that a 3R+F tournament
> would be "larger" than a 2R+F because the extra round allows for a higher
> potential point total. This roughly corresponds to the higher potential
> yield in finalist points offered by a larger tournament, so it's a fair
> way of thinking about that issue.)
Yes, larger means points-wise larger, not necessarily body-count
larger.
> > You could realize a similar benefit under ELO if you could arrange
> > tournaments where you played only against those with a much greater
> > rating than your own (in which you tried to work out the kinks in your
> > deck) and then a bunch of normal tournaments to smooth out the
> > inevitable (but small) ratings drop that would result.
>
> No, you can not - at least, not in theory. All games ought to be just
> as important as all other games. You apparently misunderstand ELO. If,
> for instance, you arranged to play only against those with a much higher
> rating than your own then in theory you should have a much lower chance of
> getting a positive result, exactly balancing the potential payoff you'd
> get. There's no reason you wouldn't lose the same ratings points playing
> your experimental deck against great players or bad players or anything
> in between.
>
> (What actually might make a difference is whether you play *against* other
> players who were using experimental decks and thus possessed ratings
> higher than they merited under the circumstances. Alternatively, you might
> have the misfortune of running up against players who were coming out of
> a period of playing experimental decks and now could be more formidable
> than their recent play record justified - either because they had
> successfully tuned the deck in question or because they had given up on it
> and switched to a more dependable deck. But assuming you face opposition
> at random as you play tournaments, this should cancel itself out over
> many results.)
Okay, whatever. It depends on your assumptions. I mean, if you assume
that even you're experimental deck is going to kick the ass of a bunch
of newbies, then you minimize rating flux by picking on them with it.
If you've already decided your first few games with it (in a tournament
setting) are lost, then you minimize the loss by picking a fight with
the biggest fish you can. If you're wrong in the first assumption,
however, you lose a whole lot of points to a bunch of new players,
whereas when you're wrong on the second assumption, you win big - it's
the "safer" bet.
My point had more to do with eliminating the *short-term* impact to
your rating. As you say, ELO will average it out in the long term.
>
> Whether the theory works or not depends (as a wrote in reply to Robert
> Goudie's post last week) on whether one's chance of beating another
> player of a given accurate ranking is truly a straight-line curve or
> not. That might be a questionable premise, I'd agree. But I'd have to
> hear some convincing argument why it would be a terribly curved line
> to believe ELO wouldn't normally give at least a pretty good number
> corresponding to player's skills. The current system makes no pretence
> of rating only skill so there's obviously no comparison. And the real
> issue is what it truly does rate - which, AFAICS, is nothing.
That's the issue you're really interested in, truly.
> Fred