Hello there.
What I'm planning to do is to extend the following config for cs:go:
Asus GT630 1GB DDR3 GPU
Asus H61M-A MOBO
Intel Pentium G2030 CPU
Kingston 4GB DDR3 1600MHz RAM
about the game:
I run cs:go on the lowest settings, except for the Multisampling Anti-aliasing mode which is on 4x MSAA, the texture filtering mode which is on Anisotropic 4x and the model/texture quality which is on medium. My resolution is 1024:768 with 4:3 aspect ratio. Besides the in game settings, I've also done some stuff in the cfg configs, including the pre load of maps, bigger hud, max hud alpha and things like that. With the settings written above, I usually have around like 70-100 fps in deathmatch and a little more in competitive.
They say that in the case of source engine, especially counter-strike, a good cpu counts so much more than gpu.
I wouldn't like to spend more $ than 110 euros. What do you guys think?
What I'm planning to do is to extend the following config for cs:go:
Asus GT630 1GB DDR3 GPU
Asus H61M-A MOBO
Intel Pentium G2030 CPU
Kingston 4GB DDR3 1600MHz RAM
about the game:
I run cs:go on the lowest settings, except for the Multisampling Anti-aliasing mode which is on 4x MSAA, the texture filtering mode which is on Anisotropic 4x and the model/texture quality which is on medium. My resolution is 1024:768 with 4:3 aspect ratio. Besides the in game settings, I've also done some stuff in the cfg configs, including the pre load of maps, bigger hud, max hud alpha and things like that. With the settings written above, I usually have around like 70-100 fps in deathmatch and a little more in competitive.
They say that in the case of source engine, especially counter-strike, a good cpu counts so much more than gpu.
I wouldn't like to spend more $ than 110 euros. What do you guys think?