mouse doesnt have an easier time with learning, it has a shorter learning curve, huge difference there, as for faster turning rate, i know people on console who play with the sensitivity so high they can do a 180 quicker than i can blink, and still be precise.. and what movements can you do on Pc that you dont do on a controller?.. sure, take a game like arma and you have a key to walk slow, you have combat pace, regular speed, and sprint.. but see, all of these are mapped to a single joystick and allow greater level of control than you will ever accomplish with a keyboard..
perhaps you completely missed the part where i said
some actions are definitely better for console. the variable pressure L2/R2 are a good example as they allow a variable to be used with a single button. honestly there are no mouse and keyboard equivalents to this.
even on maximum speed a controller turn rate is still slower than a mouse with high dpi on high speed. of course it can be hard to control such a high speed.. i'm just saying that its there and some people can use it.
in some games (lets say ut2004, ut3 for example since i actually play them) there are doubletap direction button quick dodge left, right, back, front as well as wall jumping. the console equivalent is not so easy to do while on a keyboard doubletapping is easy. of course you could map keys to the d-pad but this is still not as nice as a keyboard. also you can change in direction faster than you can on console since your fingers are already above the keys while with an analog stick you need to reverse the direction with your thumb. not a big difference i know but its there.
see.. this is why the keyboard damages any benefit anyone may have with a mouse.. if someone is moving, i can much easier predict which direction theyll go, and how fast theyll be moving.. much more difficult to lead a shot on a player with a controller as he's not restricted to 8 directions of movement, or 2-3 speeds.. anyone who denies that the keyboard is an inefficient interface that hinders more than helps is being completely disingenuous..
i dont see a point. i could say the same thing about a controller but you conveniently ignore that.
it is easy to tell the direction of someone using a controller as well. most people walk in straight lines. personally i never walk in a straight line and its always full of strafes, angled movement, ducks, jumps and changes in elevation. years of playing unreal tournament and other fps has made my movements twitchy and rather hard to follow for people who arent used to it. people who have played exessive pc fps games also develop a twitch response.
an example of this would be two characters running almost in parallel lines but in opposite directions while jumping and dodging. when i played alot i could aim a slow moving arced projectile weapon and hit the exact spot the player would be at about 80%+ of the time. also just seeing movement on the screen would result in a quick shot to that exact location without thought. a mouse makes twitch response very accurate. there is of course a variant for console and controllers but i dont feel that it is quite as accurate and quick as mouse control.
you can sit here and tell me all night that a keyboard isnt incredibly limiting in how you can move but i know its not true, and you know its not true.. what i dont understand is why not admit it?.. if you were to admit it, then youd have to face the fact that your PC gaming interface really isnt the best it can be and as stated theres really not much you can do about it as no one makes a better interface
perhaps you are incapable of comprehending the words i have read... i did give pros and cons for keyboards and controllers. i even made suggestions on what pc gaming needed. perhaps you conveniently missed that.
trying to force the "you know its true" words into my mouth is a cop out since you cannot seem to provide enough facts to actually back up your claim.
i dont know about you but i've been speaking from personal experience here, research i've read in the past about controller vs keyboard + mouse as well as general gamer opinion from spending literally years on a tech forum. no lies or hiding the truth here.
no one makes a better interface because all the games we play now are designed to use a keyboard.. and they design them to use a keyboard because everyone has a keyboard for gaming (well most people) and the reason they use a keyboard for gaming is because this is what games are made for... its a loop that ive noticed PC gaming has been stuck in for literally decades. and im saying we need a change.. i think its time to toss aside the keyboard and come up with a new idea and thats what i was trying to discuss
that is just the point... there
are already different interfaces available... that you could use. perhaps i'll list a few for you.
ATOC gun controller
http://www.atoc-gaming-gun.com/index.php/en/videos
-instead of using a mouse all movement is linked to side to side movement of the gun. the game can be viewed on the attached lcd screen.
-forward movement would have to be via analog stick
Zalman FS1000 gun mouse
-basically a gun stick on a mouse. not sure i like it but it is unique.
Splitfish FragFX v2 (this one is for ps3 and xb360)
-basically its the same concept you have except for consoles
Leetgion El'druin
http://www.leetgion.com/product-eldruin.php
-basically a fancy gaming mouse with an analog stick on the side
Lexip Pro 3d mouse
http://www.lexip.fr/pro/en.html
-another different analog mouse which has a better thumbstick
Logitech G13 gaming pad
http://gaming.logitech.com/en-us/product/g13-advanced-gameboard
-mini keyboard with analog stick for movement
Unknown 4d finger mouse
http://www.kaboodle.com/reviews/usb-4d-finger-mouse-with-trackball-black
-handheld trackball. would need to be larger for gaming though with more buttons like the wii controller.
Cyber Snipa v2 gaming pad
http://www.cybersnipa.com/us/gaming-keyboards/gamepad.php
-gaming layout mini keyboard
Logitech M570 trackball
http://www.logitech.com/en-us/product/wireless-trackball-m570?crid=8
-trackball combines multiway direction input on a static mouse surface.
Zboard Merc gaming keyboard
http://www.techpowerup.com/reviews/ZBoard/MERCKeyboard/
-full sized keyboard with gaming oriented keys.
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as you can see there has been
significant progress over the years in terms of perepheral design. most never make it because either they suck, are too expensive, are too hard to use or people just dont like them. of course there are always niche products which never appeal to the masses but are widely accepted by a certain few types of individuals.
calling the pc perepheral market stale just means that you dont know much about pc perepherals.
i agree that there needs to be optimizations made and some coding added in games to support such features but its not as bad off as you seem to think.