HTC Vive Will Cost $799, Gets Last-Minute Hardware Updates

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DbD2

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But the Wii proved their is a market for standing up and swinging your arms around, however like connect that was very much a co-op way of gaming with several of you gaming together in the same room - half the fun was looking at each other. That's something you can't do with VR as you can't see everyone else, and you can be physically in the same room very easily. Any serious gaming played alone has much more involved sitting in a dark room for several hours with as little movement as possible. Hence I suspect the most successful serious VR games will work the same way (e.g. elite, racing sims, etc)
 

kcarbotte

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I have to disagree with this completely. Especially in the case of the Vive.
At the Valve showcase in January, I talked to the developers behind the 12 games that were shown and most of them take the stance that the full experience in VR comes with moving around and interacting.
Simulations will be popular, but everything else is just far more compelling to move around within the space.
You won't see a VR FPS game that seated, for example.

The games that are going to be made for VR will be very different from what people are used to with PC games up to now. They won't replace the classic PC experience. They will be something all together different.

VR will get gamers active.

Also, it's a ton of fun to watch someone get super into a VR game. Especially when there's a group of people around.
 

hoofhearted

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Let's not forget Oculus is owned by Facebook where Vive is backed by Valve. While Facebook may have more money and all the press says they are not Facebookizing it and leaving it to the true gamers, Valve has very expansive gaming experience and history.
 

RealBboy360

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With Kinect along with Wii, it was fun at first. I've probably used Kinect more than anyone, I actually liked it for a few games. Dance central is actually pretty good for exercise. I can't imagine wanting to move around with wires attached to me though, nor do I have the room for it. This is where the phone would come in, where Rift would have a big advantage with Samsung (or does this make a difference). I assume Rift->Samsung connection with oculus would be there.

I have played that bug game on HoloLens, while it was pretty cool and fun. I couldn't see myself playing games like that for more than a month before that novelty wore off and i'd be back to sitting and playing xbox one.

I guess one question I haven't see is how is easy is it to make the game for both rift/value?

 

Josh Ledger

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As a gamer, my concerns are:

1. $800 for something that works with almost no games (Elite Dangerous...and?). I've seen their "12 games" list. ED is the only actual game listed.
2. How long can you wear something like that before your face falls off? Seriously.
3. We'll have to see, but I don't think a 980ti is going to cut it. A Pascal is going to be needed...we all know about "recommended" specs, works with graphics options turned to Low/Off. Minimum just means it will function.
4. How long before more games support VR? I'm guessing 2 yrs.

To me, it seems like this will be a better purchase in 2017 or 2018.

Let's go through the list:

1: What did you expect? They aren't going to have a whole generation of games on the launch day. Once the headsets are in people's homes, game companies will start making games for them. Of course, if everyone follows your logic and nobody buys one, that won't happen. But of course, you still want games to play on day one. That's perfectly fine, but you're looking in the wrong place. Instead of expecting new releases, try going back to slightly older games. There are plenty of videos on YouTube of people playing slightly older games with the Oculus, and having a blast. The system of "Build it and they will come" applies here.

2: How long can you stare at a screen before you develop tics in your eye? For me it's somewhere around 8 hours, but IPS seems to be better than an old CRT. Yes, technology will keep getting lighter and faster, but that doesn't mean that it weighs as much as a brick now.

3: Not all games have to be AAAAA graphics. I think we all agree that the graphics don't make the game, the game play and immersion do. Do I want to wander around a photo-realistic rainforest in my living room? Yes. Would I need a new graphics card? Yes. But just like any other game, tune that AA down, drop the view distance, and you'll be fine, even on lower end hardware. Yea, things will look better in a few years, but that doesn't mean it won't work now. If you want photorealism in VR, then yes, you should either wait or invest in an SLI setup, but the "recommended" specs will work just fine. My graphics card is just barely above some of the "recommended" specs on various games, and I can run them all on ultra without a single problem.

4: More games? I'll bet within two months there will be a metric f***ton of mods for existing games that let you play them in VR. But yea, new games developed for VR might take a little more time to come out.

Conclusion: If you want everything handed to you by a robotic butler on a titanium platter, then you should wait, but the hardware and software is very much there, and there's enough to make it entirely worth purchasing now.
 

Synyster Paget

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While you people keep arguing which one better..htc vive or oculus rift..i already pre order the oculus and also ps vr..after this htc vive also..

so no need to be a fanboy..
 

kcarbotte

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There are lots of older games that can be made to work with 3rd party software like Vierio Perceptoin and Vorp-X, but from my experience with these, it's not the best experience. This is really for the hardcore enthusiast who can't get enough of VR. Most people wouldn't be happy with the way existing games act in VR.
 

holyneo

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I agree


People sayings its a complete package, is buying into the marketing. The controllers are only good if the games support them. You will still need a xbox controller, and/or keyboard and mouse, depending on the game.

Example : Elite dangerous- xbox/keyboard,mouse/Hotus, same could be said about Eve, and so on....

I won't need to walk around the room with those games.
 

kcarbotte

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Everyone keeps clinging the Elite Dangerous like it's the be-all-end-all of VR games, but it's not.
Elite Dangerous is a PC game, which happens to have VR support. It should not be considered the shining example of what you will see in VR. It's franktly not.

You are right, you won't need to walk around in those games (EVE is Oculus Exclusive on PC BTW, so you can't play it on the Vive.) Most Vive games are not seated experiences at all.

For the Vive, this is a complete package. The VAST MAJORITY of games being developed for Vive make use of not only the controllers, but also roomscale VR.
You do not need a keyboard or mouse for any VR game that I know of. If its not tracked controllers, it's an xbox controller, or specialized peripheral for that type of game, IE Hotas or wheel.

 

holyneo

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You need to do more research, Elite Dangerous was an example, (notice the EXAMPLE:) . What about present games like MWO, Alien: Isolation, Dirt Rally(which you might want a steering wheel).

My point was if you think just having the Vive controllers is a complete package, I think you need to think outside the box. Remember my first post? I don't know any games just going to the Vive, they will both support them.

Eve is a Oculus RELEASED exclusive, but you will be able to play on a standard pc, as well as Vive.

I am not here to argue back and fourth, I am just giving my two cents, I believe Oculus made the right decision to keep the price low by just giving away the Xbox controller and waiting on the release of controllers.

When I preorder the Vive, I would rather get it without the controllers at this point of time, till I see what games that I want to play if I even need them.....Without the controllers I am sure the price would be cheaper.

Also, if you notice the 2nd video I posted, the host is playing on a Oculus, the guy behind him is playing on a Vive. Did you notice the controller in his hand?
 

kcarbotte

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I'm not here to argue either, but I am here to set the facts straight. Notice the title under my avatar "Staff Writer."
My job is to report on VR. Pretty sure I know what I'm talking about.

Mech Warrior Online said it would have Rift support. I've never once seen anything about Vive support. Also, that is hacked in support added after the fact. It's not a game being designed for VR.

Alien Isolation does NOT have VR support. The developer made a VR port to show it as a tech demo several years ago. There has been no active development to make it work properly. They said they have no intention of making it work either. The tech demo code is in the game, so you cna make it work, but it's SUPER BAD! Like ridiculously vomit inducing. The game is not designed to be played in VR from start to finish. The tech demo was meant for one small zone.

Dirt Rally has VR support, but again, never seen anything about Vive support. It's Oculus. And as I mentioned, racing and space games will be the exception, not the rule.

I've spoken with CCP, the developers of Eve: Valkyrie. The game will not be coming to Vive. It is exclusive for Rift on PC. CCP has said this from the begining, yet rumors of the contrary still persists. There's no facts that point towards that at all.
It is 100% VR exclusive as well, so no, you can't play it on a standard PC either.

As for games coming to Vive and not for Rift (at least until touch)

Cloudlands: VR Minigolf (i believe it's coming to touch)
Hover Junkers (will come to touch later)
Final Approach (Rift after Touch)
Job Simulator (Rift after touch)
Tilt Brush - Vive exclusive
AudioShield - Vive exclusive
Space Pirate Trainer - vive exclusive
The Gallery: Call of the Starseed - Vive exclusive
Budget Cuts - will be on all three, but requires hand tracking
Survios - Vive exclusive
Arizona Sunshine - Vive Exclusive

I'm sure there are others, but the point is, games that are DESIGNED FOR Vive, rather than just support Vive, are typically Vive exclusive, at least until Oculus releases Touch. Hand tracking is a major part of VR. There's a reason all three major players have hand tracked controllers.
 

holyneo

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You need to go outside and get some air, come back in 6 months and will have this discussion.

Thanks though for clarifying some things and putting some perspective, I will prolly put my purchase off on the Vive, because if those are the exclusives......I am disappointed.

BTW Eve is coming to the Vive.
 

kcarbotte

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Clarifying is what I'm here for.
I hope I didn't come off too aggressively. I didn't mean to offend, or appear as though I was angry or something.

I think a lot of people have really high expectations for what they think will happen with VR, and will be surprised/let down by the reality that regular AAA titles won't be directly ported over to VR right away. There's a few reasons for that.

1) Think of VR hardware as a completely new platform for gaming. It has more in common with the very first consoles in the 70s than it does with a typiical console launch you'd expect these days.
It's not just shinier graphics with the same controls and type of games.
VR requires approaching development in a very different way.

2) AAA Titles take a lot of time, and huge budgets to build. They need to have a way to recoupe that cost. Developers can afford to invest $10 - 20 million (or far more. COUGH-GTAV-COUGH) and recoupe the costs in massive sales at the end. VR doesn't have, and won't have that kind of install base for several years. Smaller install base, means smaller returns, necessitating small budgets.

3) most of the games being made for VR right now come from Indipendant studios. Many of them bought DK1 and DK2 kits and have been making thier own games, many of them thier first games, for VR. These are the people who have the head start, because they believed in it early.
Most large studios are approaching VR with much trepidation. They can't afford to invest too much, so they are taking the wait and see approach. In a year or two we'll see some of the big studios take on VR.

4) VR development is the wild west right now. No one knows how to do this stuff wildly better than anyone else. Even the biggest budgets don't fix that because this is entirely new. The VR experts are the ones learning right now.
This somewhat resets the industry. No one company has the power and clout of the big players found in teh rest of the video game industry. Some may not like this, but I think its a good thing. A few years from now, one of the VR only companies will emerge to be the Ubisoft or Activision or EA of the VR industry, and those big players will be left in the dust trying to catch up.

VR right now is very much an early adopters market. There's only a few great experiences so far. If the stuff you see now doesn't compell you, then first off, I'd guess you haven't tried any of it, but more importantly, wait it out.
VR isn't going to go away any time soon. If you don't buy in imediately you will just likely save a bunch of money.
 

holyneo

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Your fine, I don't get offended,lol

I have VR now, been involved with it for years. My posts were directed to 2 different types of people on this post.

1 : Fanboy's
2: People making there mind up on which one to buy.

On the Fanboy's, saying one is better right now, based on price is foolish. No one has even tried the final product.(consumer/reviews)

On the Consumer on the fence on which one to get, I laid out my 2 cents in previous posts.

Our conversation was based on controllers, you laid out your views, I laid out mine, my purchase isn't based on controllers at this time. That is the real difference between the two.

I ignore hype, and hype is what is needed for Vive with the cost that has been put forward. We shall see how things turn out in the long run.
 

Thomsn

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VR is way too expensive right now...better invest this money in a good old monitor and finish...was so excited about the rift and the vive but when i saw the price tag, i dont want it anymore...i mean over 700€ for the vive and 550€ for the occulus==??? no way for me...iam out!
 

kcarbotte

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That's a fair attitude to have.
VR is certainly not cheap, but you can easily pay more for a monitor too.
 

RealBboy360

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No one is really talking about he video content (view only) and which will have more. Like Lebron working out, front court seats in an NBA game, or a VR special made movie (and porn). I'd think Rift would have more of that and I think that will drive VR more than games.
 

holyneo

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Samsung/Oculus Gear VR will drive a lot of that kind of content, and bring it to the masses cheaper. They are pushing Gear VR with the new Samsung S7 on the cheap.

Piper Jaffray estimated that in 2016, Samsung will sell around 5M Gear VRs, 3.5M Rifts by Oculus, HTC will sell 2M Vives, and Sony will sell 1.5M PlayStation VRs, summing to 12M overall. I think what we need is Amazon,Netflix, and etc need to start producing content to help jump start VR to the masses.

But you are right, VR has more purpose than just for games.
 

RealBboy360

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I'd watch every basketball game if it were broadcast from center court
 

holyneo

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Me too, even some concerts, except for Kanye West,lol
 

Max_10

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Kommando, the Vive is undoubtedly a great headset. But as for the Rift's "Input Lag", you are quite simply talking out your ass. The Rift has incredibly low latency, lower in fact than Vives. It's well under the 20ms perception threshold.
 

Gurbo

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Lets also address the other elephant in the room. Youre buying a VR headset for real full on games with an extra level of immersion and hours and hours of deep gamplay, right? Who do you trust more in that realm? Valve or Facebook? XD
VR Farmville hype!
 
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