I Have A Question About DxTory

Mason1204

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Sep 14, 2015
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I heard Dxtroy creates massive file sizes for you game captures.I was wondering if your cpu affects the file size. In any case the new computer I'm get has a Intel I7 4790k, Evga gtx 960 supersc 4gb, and a 2tb wd black hdd. With that hardware, how big of a file size should expect if I were to record GTA V at 1080p 60fps and then have the recording be downsized in dxtory to 720p at 30fps? I also heard that the lagarith codec is the best, so I would be using that codec but if you know one better to help the filesize let me know.
 
Solution
File size of captures has zero to do with the CPU. The CPU is more about speed of compression than anything. The file size of the capture is all about the codec you use, and the settings you use in DxTory.

Outputting the file to 30 FPS, especially at 720p, will definitely reduce file size. If you only want to play at 1080p60, and output to 720p30, that is a smart way to go for that level of GPU.

It should also help keep your PC from lagging during recording. That said, if it DOES lag more than you expect in some places, you can use the DxTory codec and output to RawCap vs AVI, and use more than one HDD to write the RawCap files, which you convert into an AVI file via the RawCap Convert tool.

The only caveat of this is...
File size of captures has zero to do with the CPU. The CPU is more about speed of compression than anything. The file size of the capture is all about the codec you use, and the settings you use in DxTory.

Outputting the file to 30 FPS, especially at 720p, will definitely reduce file size. If you only want to play at 1080p60, and output to 720p30, that is a smart way to go for that level of GPU.

It should also help keep your PC from lagging during recording. That said, if it DOES lag more than you expect in some places, you can use the DxTory codec and output to RawCap vs AVI, and use more than one HDD to write the RawCap files, which you convert into an AVI file via the RawCap Convert tool.

The only caveat of this is the DxTory codec in uncompressed mode writes HUGE file sizes, but you can use Med or Low compression mode.

That said, with your rig I would just use ShadowPlay. It's convenience is unparalleled, the capture quality is decent, and the hardware capture is so fast and optimized you can literally output at 1080p60, and still get pretty small file sizes.

ShadowPlay is ideal for a game like GTA V, because you never know when you're going to have a moment worth capturing. You can just hit shadow record after any 20 min segment you decide you want to keep, and record fast and lag free.

Same spec as yours @ 1080p60 output file via ShadowPlay
[video="https://www.youtube.com/watch?v=3OGnYbjG96I"][/video]

 
Solution


Thanks that explained a lot. Also I would use shadowplay, but the only reason I'm going with Dxtory is because of the fact that you can record your microphone to a second track which is really helpful for when I edit videos. I know shadowplay is still in beta so if the feature gets added, I'm for sure switching to shadowplay then.
 


If you mean mic use during mp play, yeah, DxTory is invaluable for that, but if you're just referring to video narration, not really necessary. It can be added in later with a tool like Audacity, and often times people that do notice things that they didn't while playing anyway.

 


I know I can use Audacity, but it's quicker when editing when I don't have to sync up my audio. And also, I don't think loop black (shadow) would really help me that much. I mostly just record 25-30 minute episodes of my games, so I don't need to take out anything. If that makes sense.
 


The problem is, the whole process from beginning to end involves a LOT more than just editing time. There's the time it takes to capture and delete unused files when doing trial and error vs ShadowPlay recording, and the time it takes to compress and upload those larger non ShadowPlay files. The latter can easily be the bulk of the time.