i have z620 with xeon e5 1650 v2 cpu >> the Q is if i used a second 1650 v2 cpu beside the first as my case support that >> will it differ in performence in games as pubg > apec >> etc ??
so i should get 2xxx beside the 1650 or i cant ? and will it make a difference in gaming ?
so i should get 2xxx beside the 1650 or i cant ? and will it make a difference in gaming ?
You will see exactly zero difference in games, or 99% of the software you might use.so i should get 2xxx beside the 1650 or i cant ? and will it make a difference in gaming ?
thx bro >> i appriciate your answer and your timeAgain, you can't. You can't use a second CPU with your specific CPU and there would be no benefit to gaming even if you could. This is a complete dead end.
thx bro >> i appriciate your answer and your time
A second cpu is not seen any different than an additional core and thread. So if you have an e5-2630L like I have in my z420 (6c/12t) and add a second one (since you can in a z620), you will have a total of 12c/24t and anything will see them as normal. If a game you play uses a lot of cores, this will certainly help.Not only not those games, but as far as I know, there's no game out there that will utilize a second CPU. At least a mainstream game; there's certainly a possibility someone homebrewed a game that can see a second CPU, but beyond that, there's no benefit to gaming.
You can install 2x e5-2xxx series processors. And any operating system will see all the cores and use them. Remember to balance your ram between the 2 processors for optimal memory speeds.so i should get 2xxx beside the 1650 or i cant ? and will it make a difference in gaming ?
A second cpu is not seen any different than an additional core and thread. So if you have an e5-2630L like I have in my z420 (6c/12t) and add a second one (since you can in a z620), you will have a total of 12c/24t and anything will see them as normal. If a game you play uses a lot of cores, this will certainly help.
Also possibly of interest to you is that your z620 can use 32GB LRDIMMs. Using these I have upgraded my z420 to 256GB of ram. Probably won't help gaming, but it definitely won't hurt. 😀
They aren't but if they see cpu cores, dual processors will be just the same. The multiple processors are managed by the OS, not anything else.He's talking about gaming. PUBG and Apex are not workstation applications.
And no, it's not the same as just seeing more cores/threads. NUMA isn't just an internet meme.
Yeah whether it's dual-socket or tons of useless cores - issue is that programmers do not have an easy way to make use of those additional sockets or all those additional cores - hardware is not the issue anymore - the issue is the lack of easy ways to make code more parallel - simply spinning off 10 threads all working on the exact same part of the process does not yield performance - spinning off 10 threads that are all working on different parts of the same process = much higher performance.Not only not those games, but as far as I know, there's no game out there that will utilize a second CPU. At least a mainstream game; there's certainly a possibility someone homebrewed a game that can see a second CPU, but beyond that, there's no benefit to gaming.
Worst advice ever.A second cpu is not seen any different than an additional core and thread. So if you have an e5-2630L like I have in my z420 (6c/12t) and add a second one (since you can in a z620), you will have a total of 12c/24t and anything will see them as normal. If a game you play uses a lot of cores, this will certainly help.
Also possibly of interest to you is that your z620 can use 32GB LRDIMMs. Using these I have upgraded my z420 to 256GB of ram. Probably won't help gaming, but it definitely won't hurt. 😀
I get that, but it's not only the game that's running--there's the OS and any other applications as well, and that's where all those extra threads can help. Single thread performance won't change a bit, but being able to offload any other stuff running to spare cores can make a huge difference if there's a lot of little things going on in the background.Yeah whether it's dual-socket or tons of useless cores - issue is that programmers do not have an easy way to make use of those additional sockets or all those additional cores - hardware is not the issue anymore - the issue is the lack of easy ways to make code more parallel - simply spinning off 10 threads all working on the exact same part of the process does not yield performance - spinning off 10 threads that are all working on different parts of the same process = much higher performance.
Supercomputers are all 100% custom builds and unique software environments, using hand-tuned libraries for the functions they will perform - making math highly parallel is easy - making a game engine highly parallel is extremely hard. This is a problem that has existed since the first multi-processor supercomputers came out - and also was a huge issue in corporate environments - expensive servers running 15-20% utilization - instead of code parallelization, they used virtual server to extract 90%+ utilization on those servers.