Archived from groups: alt.games.dark-age-of-camelot (
More info?)
Wow. Now thats what I call information!
Thanks for your help, Dan! I'll be sure to update you with what
happens! Since NF is coming, it might be a bit before we can get out
their (raid was scheduled for the day after release, so it'll probably
be hard to get people out to the raid!).
Thanks again!
:d:
"Dan English" <dan.junk@blueyonder.co.uk> wrote in message news:<zjyAc.3590$rD1.31454351@news-text.cableinet.net>...
> "Demon" <joe.robinson@gmail.com> wrote in message
> news:74471487.0406171207.16c6954c@posting.google.com...
> > Thanks for the help, Dan!
>
>
> Found the following:
>
> =====
> Guild Elysium took the boss mobs today with 50 Champion, 50 Healer, 50
> Shaman, 49 Ice Wizard, 49 Blademaster, 47 Berserker , and 42 Druid.
> Dyranapur and Lydsyg are the easiest to kill, they are named Skuggande and
> can be easily tanked or pbaoe'd. The Ancient Syver can be handled easily if
> all the casters go back in the tunnel area away from his AOE nuke, good to
> have aug healer here so tanks can just pummel him down fast with haste.
> Stanga on the other hand is a very tough doggie, the main problem here is
> the adds from the grymvargs which can easily wipe a good grp out. From my
> experience Stanga should not be done unless the The Ancient Syver is first
> killed so Stanga can be pulled away from the spawn area of the grymvargs. In
> addition, Stanga seems to get stronger when around 20% life, so be careful.
> This is one tough boss to kill due to adds. Droom is quite easy though.
> Simply single pull the narfi's until Droom is left, have all the casters out
> of his AOE debuff range attack and just melee him to death with tanks, again
> this strategy is similiar to The Ancient Syver. Also good to have aug healer
> as well for this encounter. Mahattava was not to tough, the best place to
> pull is from the north on the beach. Have a tank go in water and pull the
> fish back on land. Mahattava hits hard so make sure tanks keep aggro cause
> healer will drop fast. Delegalt is the same strategy as Mahattava, just
> melee to death. The last 3 bosses Hati, Skoll , and Iarnvidiur should not be
> attemped unless you have a battlegroup as they are very, very tough.
> =====
>
> Taken from
http://camelot.allakhazam.com/Mobs/search.html?cmzone=93
>
>
>
> And also, the info about the named critter, she is apparently level 80 (!!):
>
> =====
> Iarnvidiur itself is 80+. We attacked with about 30 people and didnt got her
> down because she regenerated her hp faster than we did damage to her.
> She can teleport around which is really annoying as a tank to hit her and
> she teleports people randomly into the water under the bridge. If she does
> this you can climb up at pillars, but be aware of the red-con aggro mobs
> down there (red to 50).
> =====
>
> Taken from the same place.
>
>
> Screenies at
http://www.amazonsofmidgard.com/Gallery/pages/73Iarn.htm show
> her being beaten, but the group(s?) had to give up after getting her down to
> 50% as it took too long, and I suspect, a lot of them died.
>
>
> At
http://www.guildportal.com/Guild.aspx?GuildID=4922&TabID=37301 they PA'd
> her to death!
>
>
> VNboards subject about damage types
>
http://vnboards.ign.com/Shrouded_Isles__Discussion_Forum/b22246/66557118/?2
>
>
> Hope that's a bit more info for you

>
>
> Dan
> He with WAY too much time on his hands!