[citation][nom]ares1214[/nom]Cell isnt that impressive because naturally all games get MS/XBOX 360 coding. I believe the cell in the PS 3 is a 7 or 8 "core" CPU, yet since no games are coded to use it like that, only the 1 core gets used. Theres a company that makes PS3 coded games exclusively, and wow, you can really tell the difference.If it picked on with the software, it would be superior,but until then, xbox graphics are better. It would also be nice to see the cell adapted to mainstream use, IBM could be a real power house if they did this and got their own OS/coding from say, Android?[/citation]
A lot of graphical stuff can be offloaded onto the Cell BE, as Naughty Dog and Sony Santa Monica have done-
http://www.youtube.com/watch?v=_CC1Yhsq2zc
http://www.eurogamer.net/articles/the-making-of-god-of-war-iii?page=1
http://playstationlifestyle.net/2010/03/03/god-of-war-iii-gets-a-titan-boost-from-the-cell/
[citation][nom]joe gamer[/nom]The cell processor is a gimmick, a marketing tool and nothing more. Asymmetrical processing will never be able to compete with symmetrical processing. When you know that all of the CPU's cores are identical programming a multi-threaded app is not difficult, you simply balance the load equally. But an architecture with an asymmetrical processing load? where the processors have different capabilities and load limits? That would be a serious pain in the ass to program for, hence the difficulty of making games for the PS3. If the Cell processor was really worth a damn don't you think that someone somewhere outside of the PS3 would be using it for something/anything? It's too expensive and too complicated for efficient implementation. I wish the Sony boys would have used a standard processor, that would have cut down on the costs enormously and allowed them to sell at a much lower price point. I might even have one if that were the case.[/citation]
I read that they're going to use the Cell in the first no-glasses 3D TV's. It's also used in render farms for film/graphics production, blade servers, super computers ie Roadrunner, and basically anything that needs more focused, power-efficient performance than what general purpose chips can offer. It's more code-intensive but over the long run it yields much higher numbers at a fraction of the power consumption. It's apples to oranges comparing it to traditional PC architecture.
Most developers have a handle on using Cell effectively for gaming now too. Especially Sony's 1st party studios.