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Archived from groups: rec.games.empire (More info?)
I've been thinking of ways to penalise large countries to favour small
countries so that, for example, twice as many civs does not mean twice
as strong. The existing TECH_POP makes tech proportionately more
expensive once civs number more than 50,000. I think it would be a
great idea to have a similar option for happiness (called say HAP_POP)
that makes happiness proportionately more expensive once civs number
more than 50,000.
If you look at history empires are very expensive to run and tend to
fall as much from internal weakness as external threats. If happiness
levels become difficult to maintain at the required level a large
empire may be faced with lower work levels and eventually revolts.
The intention is not to cripple aggressive expansion as a strategy but
to give it a bit of a handicap.
Any comments?
I've been thinking of ways to penalise large countries to favour small
countries so that, for example, twice as many civs does not mean twice
as strong. The existing TECH_POP makes tech proportionately more
expensive once civs number more than 50,000. I think it would be a
great idea to have a similar option for happiness (called say HAP_POP)
that makes happiness proportionately more expensive once civs number
more than 50,000.
If you look at history empires are very expensive to run and tend to
fall as much from internal weakness as external threats. If happiness
levels become difficult to maintain at the required level a large
empire may be faced with lower work levels and eventually revolts.
The intention is not to cripple aggressive expansion as a strategy but
to give it a bit of a handicap.
Any comments?