If your Prince orders you to kill a ghoul, do you roll for..

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Archived from groups: alt.games.whitewolf (More info?)

> Bradd W. Szonye wrote:
>> With that out of the way, I believe that the whole point of the NWOD
>> moral system is that it's neither subjective nor very situational. While
>> players and characters may have different ideas of what's moral, the
>> world itself has "One True Morality" that does /not/ allow for special
>> circumstances. In other words, while your character may believe that
>> killing the mage is justified and therefore moral, according to the
>> "natural law" of the NWOD, it's not.

Rip Rock wrote:
> The "One True Morality" also fails to cover a broad range of traumatic
> and criminal situations, e.g. brainwashing... ...and the game system
> gives brainwashing powers to vampire player-characters.

How does it fail to cover it? When you do something nasty, there's a
chance that you'll suffer psychologically from it. How does brainwashing
even come into it, you kook?
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: alt.games.whitewolf (More info?)

Stephenls wrote:
>> Why is making a soul stone wrong? Assuming it's your own soul?
>
> Remember this doesn't actually measure "right" or "wrong." It measures
> behavior conductive or unconductive to mental and emotional stability.
> Making a soulstone is unWise, for whatever reason.

I think... I think I am starting to Get It. Humanity (in the /Vampire:
The Masquerade/ sense) was never really about right or wrong, anyway; it
was about your, well, *humanity*. A Humanity 4 vampire who merrily
slaughters only convicted murderers and rapists is just as inhuman as
any other Humanity 4 vampire. It's not about right or wrong, it's about
how much of you is still a man and how much is... Something Else.
In that light, Wisdom makes sense. Magic-users, like vampires, are at
least partly Something Else. Gratuitous use of your own power is a
turning away from human nature. Low Wisdom archmagi aren't necessarily
eeeeevil, but they are likely to be profoundly /different/.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
 
Archived from groups: alt.games.whitewolf (More info?)

Doug wrote:
> OK. This is the first time I've written to the group; so, I hope that I can
> help out.
Yeesh that was a good first post! Welcome to agww :)
--
Picks-at-Flies
Fly another day.
http://www.werepenguin.co.uk/