Immune to Physical....necro..

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Hey there.

I finally got my Skellimancer into Hell. Things started getting really
complicated once I hit Act 2 as things got a lot tougher. Especially
since I start to encounter Immune to Physicals.

Near the end of act 2 (the Arcane Sanctuary was a bitch in Hell) I was
casting Decrepify and Amplify Damage on some spirits who were immune
and i saw their "immune to physical" attribute disappear. (Normally i
do that so I can bone spear em too but after this discovery I just
now let the skeletons (avec fire golem) do the work).

Just an interesting observation, not sure if it's already been said.
But while I'm here i might as well ask another question that I just
thought of:

I"m a mid lvl80 necro skelemancer (sp?) and things seem to take longer
and they die sooner. Do i just keep enhancing with curses? (amp and
decrep) or shoudl i try something else?
 
Archived from groups: alt.games.diablo2 (More info?)

I always put points in ce. First body falls with the skells, rest follows
with ce 😛



"8_of_10" <eight_of_ten@hotmail.com> schreef in bericht
news:483ed3bc.0412111505.7f4e760@posting.google.com...
> Hey there.
>
> I finally got my Skellimancer into Hell. Things started getting really
> complicated once I hit Act 2 as things got a lot tougher. Especially
> since I start to encounter Immune to Physicals.
>
> Near the end of act 2 (the Arcane Sanctuary was a bitch in Hell) I was
> casting Decrepify and Amplify Damage on some spirits who were immune
> and i saw their "immune to physical" attribute disappear. (Normally i
> do that so I can bone spear em too but after this discovery I just
> now let the skeletons (avec fire golem) do the work).
>
> Just an interesting observation, not sure if it's already been said.
> But while I'm here i might as well ask another question that I just
> thought of:
>
> I"m a mid lvl80 necro skelemancer (sp?) and things seem to take longer
> and they die sooner. Do i just keep enhancing with curses? (amp and
> decrep) or shoudl i try something else?
 
Archived from groups: alt.games.diablo2 (More info?)

In article <483ed3bc.0412111505.7f4e760@posting.google.com>,
eight_of_ten@hotmail.com (8_of_10) wrote:

> Hey there.
>
> I finally got my Skellimancer into Hell. Things started getting really
> complicated once I hit Act 2 as things got a lot tougher. Especially
> since I start to encounter Immune to Physicals.
>
> Near the end of act 2 (the Arcane Sanctuary was a bitch in Hell) I was
> casting Decrepify and Amplify Damage on some spirits who were immune
> and i saw their "immune to physical" attribute disappear. (Normally i
> do that so I can bone spear em too but after this discovery I just
> now let the skeletons (avec fire golem) do the work).
>
> Just an interesting observation, not sure if it's already been said.
> But while I'm here i might as well ask another question that I just
> thought of:
>
> I"m a mid lvl80 necro skelemancer (sp?) and things seem to take longer
> and they die sooner. Do i just keep enhancing with curses? (amp and
> decrep) or shoudl i try something else?

I'd like to know about your build, and gear, I have a mid-80's Necro
who's probably going to tackle Baal solo soon, I might be able to give
you some tips. Hell will keep you on your toes, as you're finding. I had
to shitcan a Necro because i had Mages and Golems maxed, too few points
to invest anywhere else, and while he owned NM, he hit the wall in Act 1
Hell, period. Could NOT advance solo.

Anyway, Fear and Terror are good for driving away monsters so they don't
gang up on you, for example, and bone skills are handy. I have a reserve
of points, did'nt invest in bone skills in the hopes of finally finding
Marrowwalks, but that's my stubborness.

I've found Decrep, Corpse Explosion, and 11 Skellies are all I need, and
I have all 3 maxed. I cast a low level clay golem just because I can,
and he's occasionaly good as a dirt shield, but the nastier bosses and
minions can destroy him pretty quickly. I cast 4 mages, because I have 4
with +skills items, and they can help sometimes, and I don't do revives.
A lot of people recommend Bone Spear maxed out to speed up kills, as
well. You have the whole poison tree too, and those skills can be
impressive when maxed, I've seen poison necros in Hell doing serious
damage in Baal's Throneroom - until I saw them in action I doubted their
efficiency.

When you think about it, tho, the Hell beasties have huge numbers, the
fact that I kill as fast as i do is impressive when you think about how
much damage they have to do. Yeah, I bog down some places, but as a
whole, I can do an Andy/Countess/Pit/Council/FrigidHighlands/Pindle run
fairly quickly and efficiently.

In the end, tho, the *one* skill you have to have, without a doubt the
most powerful, is maxed out Corpse Explosion. I can't see building a
Necro without it - even a Poison tree character.

Another key is my Merc - he had Demon Arch, a unique balrog spear, and
he kicked serious ass with that - now he's using a high-damage yellow
polearm, forget what, but he kills fast - if he's blocked, or lagging,
the kills slow down FAST.

If I had to redo my current necro, I'd use amp damage and corpse
explosion in Normal and Nightmare, Decrepify in Hell, max out Corpse
Explosion, max out anything needed by skellies, and ONLY prerequisites
for these. Maybe fear or terror, but I've learned what to give my Merc
to deal with trouble spots like the Arcane Sanctuary, or the ghosts in
the Countess' Tower. Get MF gear on my merc asap, and start getting as
many + skills gear, charms, and runewords to boost resistances and
skills as possible (and I can tweak, so that's not a problem)

Well, that's my 2 cents, worth about as much. :)
 
Archived from groups: alt.games.diablo2 (More info?)

Doppleganger wrote:
> In article <483ed3bc.0412111505.7f4e760@posting.google.com>,
> eight_of_ten@hotmail.com (8_of_10) wrote:
>
> > Hey there.
> >
> > I finally got my Skellimancer into Hell. Things started getting
really
> > complicated once I hit Act 2 as things got a lot tougher.
Especially
> > since I start to encounter Immune to Physicals.
> >
> > Near the end of act 2 (the Arcane Sanctuary was a bitch in Hell) I
was
> > casting Decrepify and Amplify Damage on some spirits who were
immune
> > and i saw their "immune to physical" attribute disappear. (Normally
i
> > do that so I can bone spear em too but after this discovery I just
> > now let the skeletons (avec fire golem) do the work).
> >
> > Just an interesting observation, not sure if it's already been
said.
> > But while I'm here i might as well ask another question that I just
> > thought of:
> >
> > I"m a mid lvl80 necro skelemancer (sp?) and things seem to take
longer
> > and they die sooner. Do i just keep enhancing with curses? (amp and
> > decrep) or shoudl i try something else?
>
> I'd like to know about your build, and gear,
*snip*

Weapon: Spineripper Poignard (gold - I don't really know much about the
colours; I just try to pick up anything that's not blue)
One Hand Damage: 33-83
+1 necro skills
+15% increased attack speed
+212% enhanced damage
adds 15-27 damage
ignore target defence
8% life stolen per hit
prevent monster heal
+10 dex

Helmet: Undead Crown Crown (yes that's crown x2)
Defence: 105
+50% damage to Undead (DTU)
+71 to AR against undead
+5% life stolen/hit
+3 to skeleton mastery
+43 enhanced defence
+50% poison resist
1/2 freeze duration

Amulet: Summoner's Amulet of Brilliance
+1 to necro skill levels
+8 energy

Shield: Skull Rock Barbed Shield
Defence: 151
+3 to max damage
+28 enhanced defence (ED)
+9 strength
+2 life
+8 mana
All resistances + 3
(ethereal)

Armour: Saintly Mage Plate of the Tiger
Defence: 660
+68% ED
+29 life
(ethereal)

Sturdy Bramble Mitts
Defence 73
+16% ED

Rings:
Corruption Coil Ring:
+119 to AR
+4 to strength
replenish life +3
lightning resist + 5

Corruption Circle Ring:
+1 to max Dam
+78 to AR
+3% life stolen/hit
lightning resist +7%
Posont resist +17%
+11% MF

Mavina's Tenet Sharkskin Belt:
+20% faster walk/run
+5% mana stolen/hit
+50% defence
+5 to light radius

Mesh Boots: Defence 44

****************************Build Info
Character: Lvl 83
Subtract 2 from all skills to get real points value; 5 in total from
Skeleton Mastery

Skeleton Mastery: 6
Raise Skeleton: 21
Clay Golem 3
Raise Skeleton Mage: 2
Golem Mast.: 7
Blood golem: 3
Iron Golem: 3
Summon Resist: 4
Fire Gol: 4
Revive Mon: 2

Teeth: 3
CE: 5
Bone Spear: 22
Bone Spirit: 7
Bone Armour: 4
Bone wall: 2
Bone Prison: 2
Poison Dagger: 3
Poison Explosion: 2
Poison Nova: 2

Amplify Damage: 5
Dim Vision: 2
IM: 4
Weaken: 3
Life Tap: 3
Lower Resist: 5
Terror: 3
Decrep: 22
Confuse: 2
Attract: 2

I'm tryin to start putting points in golem/golem mastery as i heard
it'll help later on, but i'd still like to pump up my skeleton mastery
and skill points are now harder to come by.
 
Archived from groups: alt.games.diablo2 (More info?)

In article <1102858344.402087.268500@z14g2000cwz.googlegroups.com>,
eight_of_ten@hotmail.com wrote:

> I'm tryin to start putting points in golem/golem mastery as i heard
> it'll help later on, but i'd still like to pump up my skeleton mastery
> and skill points are now harder to come by.

A lot of people would debate the value of golems in hell, personally, I
don't rely on them at all, I'd pump Skelly Mastery, and throw some more
in CE as well, but if you're committed to Golems, might be worth seeing
if they're worth more points. Your points are kind of spread out, it
seem to me, Hell you have to max out a few things, and not waste any
points anywhere else. Question, of all the skills you have points in,
what ones do you never use? I asked myself that when I restarted a Necro
this ladder season, and I found I wasted crucial points in skills I
liked to play with (iron maiden) but really gave me no benefit at all.

Not bad gear (mine has been sporting Undead Crown forever), but you can
improve it with +skills items and runewords - the new one with +2 skills
on a shield looks VERY interesting.

As for points, if you have the patience, play public Baal runs. I got a
couple more points yesterday loitering in them for an hour or two.

I dunno, looks like a pretty solid build, tho - you did make it to level
80, after all. I'm thinking your kill speed will improve my maxing out
your minions, especially Skellies, and getting your merc some really,
really good gear - my kill rate is entirely dependant on my Merc in
Hell, it seems, when I switch his wapons, I see big changes in kill
speed. I'm at level 87, and I can clear a room pretty freaking fast with
Hasim. I can solo the maggot lair and arcane sanctuary with just him.

Who's making the most kills for you? That's where you need to look. If
it's your golem, I suspect there's not much you can do, they're slow
killers to begin with.
 
Archived from groups: alt.games.diablo2 (More info?)

Doppleganger wrote:
> In article <1102858344.402087.268500@z14g2000cwz.googlegroups.com>,
> eight_of_ten@hotmail.com wrote:
>
> > I'm tryin to start putting points in golem/golem mastery as i heard
> > it'll help later on, but i'd still like to pump up my skeleton
mastery
> > and skill points are now harder to come by.
>
> A lot of people would debate the value of golems in hell, personally,
I
> don't rely on them at all, I'd pump Skelly Mastery, and throw some
more
> in CE as well, but if you're committed to Golems, might be worth
seeing
> if they're worth more points. Your points are kind of spread out, it
> seem to me,

Yes they are rather spread out; being my first necro I decided to try a
few others skills out before i realized that I couldn't max out many.
So i put a few points in IM cause i heard it helps too and some in
lower resist (hoping it's be kinda passive).

Hell you have to max out a few things, and not waste any
> points anywhere else. Question, of all the skills you have points in,

> what ones do you never use?

The main skills I find myself using are bone spear and fire golem in
act 1 to raise skeletons (i usually find a camp near one of the wps),
then amplify damage and decrepify for the mini skeleton army. I don't
think i've used lower resist or IM very much (if at all), though i
should put more points into fear(terror?) as it seemed to help in the
Arcane Sanctuary.

I asked myself that when I restarted a Necro
> this ladder season, and I found I wasted crucial points in skills I
> liked to play with (iron maiden) but really gave me no benefit at
all.
>
> Not bad gear (mine has been sporting Undead Crown forever), but you
can
> improve it with +skills items and runewords - the new one with +2
skills
> on a shield looks VERY interesting.
>
> As for points, if you have the patience, play public Baal runs. I got
a
> couple more points yesterday loitering in them for an hour or two.
>
> I dunno, looks like a pretty solid build, tho - you did make it to
level
> 80, after all. I'm thinking your kill speed will improve my maxing
out
> your minions, especially Skellies, and getting your merc some really,

> really good gear - my kill rate is entirely dependant on my Merc in
> Hell, it seems, when I switch his wapons, I see big changes in kill
> speed. I'm at level 87, and I can clear a room pretty freaking fast
with
> Hasim. I can solo the maggot lair and arcane sanctuary with just him.
>
> Who's making the most kills for you? That's where you need to look.
If
> it's your golem, I suspect there's not much you can do, they're slow
> killers to begin with.
 
Archived from groups: alt.games.diablo2 (More info?)

eight_of_ten@hotmail.com wrote:

> ****************************Build Info
> Character: Lvl 83
> Subtract 2 from all skills to get real points value; 5 in total from
> Skeleton Mastery
>
> Skeleton Mastery: 6

This needs max, period.

> Raise Skeleton: 21
> Clay Golem 3
> Raise Skeleton Mage: 2
> Golem Mast.: 7

Sorry, but for a skellimancer, waste of pts.

> Blood golem: 3
> Iron Golem: 3
> Summon Resist: 4
didn't really need this at all, to be honest, amp and decrep...

> Fire Gol: 4
> Revive Mon: 2
>
> Teeth: 3
> CE: 5
> Bone Spear: 22

Ugh, waste of pts here, better spent in CE and SM...

> Bone Spirit: 7
> Bone Armour: 4
> Bone wall: 2
> Bone Prison: 2
> Poison Dagger: 3
> Poison Explosion: 2
> Poison Nova: 2
>
> Amplify Damage: 5
> Dim Vision: 2
> IM: 4
> Weaken: 3
> Life Tap: 3
> Lower Resist: 5
> Terror: 3
> Decrep: 22

Points would have been better spent in Dim Vision, Decrep is a 1 pt
wonder like Amp Damage.

> Confuse: 2
> Attract: 2
>
> I'm tryin to start putting points in golem/golem mastery as i heard
> it'll help later on, but i'd still like to pump up my skeleton mastery
> and skill points are now harder to come by.
>

Really, you might consider starting over, personal opinion of course.
 
Archived from groups: alt.games.diablo2 (More info?)

On 11 Dec 2004 15:05:50 -0800, eight_of_ten@hotmail.com (8_of_10)
wrote:

>Hey there.
>
>I finally got my Skellimancer into Hell. Things started getting really
>complicated once I hit Act 2 as things got a lot tougher. Especially
>since I start to encounter Immune to Physicals.
>
>Near the end of act 2 (the Arcane Sanctuary was a bitch in Hell) I was
>casting Decrepify and Amplify Damage on some spirits who were immune
>and i saw their "immune to physical" attribute disappear. (Normally i
>do that so I can bone spear em too but after this discovery I just
>now let the skeletons (avec fire golem) do the work).
>
>Just an interesting observation, not sure if it's already been said.
>But while I'm here i might as well ask another question that I just
>thought of:
>
>I"m a mid lvl80 necro skelemancer (sp?) and things seem to take longer
>and they die sooner. Do i just keep enhancing with curses? (amp and
>decrep) or shoudl i try something else?

My Assassin (lvl 87) uses Death Sentry with CE. Works great for massed
monsters, especially Beetles. I also use the mind blast a lot. Best in
a party with one Pally for auras. You can get rid of the fastest
monsters by just taking them over...

$$
 
Archived from groups: alt.games.diablo2 (More info?)

"$ecret $am" <$ecret$am@$am$ecret.com> wrote in message
news:gmn6s0503rl3mu3nqjvihseml73u4liain@4ax.com...

> My Assassin (lvl 87) uses Death Sentry with CE. Works great for massed
> monsters, especially Beetles. I also use the mind blast a lot. Best in
> a party with one Pally for auras. You can get rid of the fastest
> monsters by just taking them over...

A necro has attract that does almost as well as mindblast, it gets the
monster's off of you and on the attracted monster, giving you time to do
something.
 
Archived from groups: alt.games.diablo2 (More info?)

On Sun, 19 Dec 2004 20:08:43 -0600, "john graesser" <graesser@tca.net>
wrote:

>
>"$ecret $am" <$ecret$am@$am$ecret.com> wrote in message
>news:gmn6s0503rl3mu3nqjvihseml73u4liain@4ax.com...
>
>> My Assassin (lvl 87) uses Death Sentry with CE. Works great for massed
>> monsters, especially Beetles. I also use the mind blast a lot. Best in
>> a party with one Pally for auras. You can get rid of the fastest
>> monsters by just taking them over...
>
>A necro has attract that does almost as well as mindblast, it gets the
>monster's off of you and on the attracted monster, giving you time to do
>something.
>

I usually get called on to get rid of the undead stygian dolls which
have to be the hardest to get rid of sometimes. Mind blast works great
on them and if you can stun and kill a couple then drop traps on them,
that's it for the rest of them...

$$