Hi everybody,
Sorry for the late reply. I was out of town for a few days, and I got exactly what I paid for with the free hotel internet.
Since this article has generated a lot more excitement than I imagined (it has about as many comments as the GTX 690 launch article), I would like to address a few points/games you have mentioned.
BASIC SETUP
- WHERE I AM COMING FROM: I have played cRPGs continuously starting with The Bard’s Tale on a C64 until today. I am currently playing Skyrim, and am planning to play Legend of Grimrock next.
- INNOVATION: Before writing the article, I made some basic decisions. It was not supposed to be another best of list, but a list of games that had shaped the genre. Consequently, it was going to be heavy on earlier games.
- 15 GAMES LIMIT: Originally, I wanted it to be the 10 games that shaped the genre most. After some research, I decided to go to 15 games, plus two current games to show where we are right now. This is about the maximum many people will still click all the way through for a list like this, so for every game added beyond this, another one would need to be taken out.
- JUST cRPGs: The list was only going to have "classic" computer role-playing games. Games like Zork, King's Quest, Space Quest, Leisure Suit Larry, etc. are considered Adventure Games, not cRPGs. Wolfenstein, Doom, etc. are considered First Person Shooters, not cRPGs. I was thinking about doing similar articles about those genres, as I have played, and am playing, them as well. Let me know if you would be interested in that (and what games you would like to see)!
- No MMORPGs: Some people feel that Ultima Online, Everquest, WoW, Guild Wars, TOR, etc. are in their own category, others feel that they are cRPGs. I think there are good arguments to be made by both sides, and I play both. I left them out mostly for practical reasons, as I already had to cut out games I would have liked to be on the list. I have played EQ and am playing WoW and some TOR.
- Just PC: I decided to go with games that were primarily PC games only, so no Final Fantasy, etc. This is a PC site, after all.
"JUMP"
The biggest criticism of the article seems to be that there is a "jump" after 1998. This was not my intention. I should have made it clear that the last two games are just in there as two current games to show where the genre is right now. My intention was for the list to end after 1998. Frankly, in my very humble personal opinion, I do not think that there has been that much innovation in the genre since, with a couple of notable exceptions (see below). Don't get me wrong, graphics have improved by a great deal. I put the two current games in to show that. Sound, often overlooked, has improved just as much, if not more. Fully voiced NPCs have certainly added to the immersion.
But I started playing these games with The Bard’s Tale on a C64, and the games on this list that I played felt like a whole new experience. The first time I played Pool of Radiance, or Ultima 6/7, or Baldur’s Gate, just after they came out, I was blown away. I think SW:KotOR and DA: O are some of the best games ever made, bar none, and I am currently playing Skyrim, which I think is fantastic, but, for me, they did not have the same innovative quality that these earlier games had.
Overall, and I know a lot of people will disagree with this, when I look at Dragon Age: Origins, and then trace it back all the way to Baldur’s Gate, I don’t think that much has happened. I have played every game in the “series,” including expansions, no matter the developer and publisher: Baldur’s Gate II, NWN, NWN2, SW:KotOR, SW:KotOR2, DA: O, DA2. I think they peaked with Baldur’s Gate II. Yes, I said it, I think that was the best one of the bunch, with a close shared second place going to SW:KotOR and DA: O. NWN was fantastic for its online/DM component, but as I said above, I disregard multiplayer for the purposes of this article.
An argument can be made to include The Elder Scrolls II and III. I thought there was some noticeable innovation beyond graphics and sound. But cutting out two of the other games for them and ending up with four Elder Scrolls games out of 17 games? So I decided to limit every series to two at the most, and with the first and last one. As a side note, Oblivion becomes just as good, if not better, than the others if you mod it enough. I recommend OOO and Qarl's Texture Pack III, for starters.
Why do I think innovation has mostly stalled since 1998 or so? Unfortunately, developers/publishers don’t like to take risks any more. With the advent of AAA titles that are almost as expensive to make as AAA movies, everybody just sticks with the tried and true formulas. This makes for some great and highly refined and polished games, but not a whole lot of innovation. Then again, we seem to be entering the age of the indies on the PC, and I expect some great innovative games to come out soon.
INDIVIDUAL GAMES
Here are my comments on some of the individual games mentioned.
- All the BioWare games: see above.
- All the Elder Scrolls games: see above.
- Dungeon Master / System Shock: Personal favorites, would have been next games to make it in.
- Rogue / Hack / Dungeon Hack / Might and Magic 6/7: Personal favorites, almost made it in.
- Auto-Duel: Considered it, but did not really know it before my research for this article.
- Planescape Torment: Personal favorite, but already had “strong story” game with Hero’s Quest, which was a big deal at the time, and also a hybrid. Why doesn’t anybody mention Krondor for this category? I enjoyed that one even more than the other two, which I already enjoyed a lot.
- Other Gold Box Games: I played practically all of these, but they mostly stuck with the same (great!) engine and formula.
- Lands of Lore / Witcher: Personal Favorites, but I did not think they were THAT innovative.
- Gothic: OK, people are not going to like me any better for this, but I never got into Gothic. I did not think it was THAT innovative, either. Just didn’t connect with it.
- Diablo II: Not enough of a jump from Diablo I for me. Online component is a really big thing here, but I am not taking that into account for this article.
- Mass Effect: Personally, I always considered this one to be more of a console game for some reason. Admittedly, that might be just me.
- Ultima 6 engine spinoffs: Why doesn’t anyone mention the Ultima: Worlds of Adventure spinoffs? The Savage Empire and Martian Dreams. Really enjoyed these.
Well, there you have it.
I know that I should have been more clear about the rationale, maybe even with a different title, and that the last two games were current examples. After reading the comments, I am thinking it would have been a good idea to have a few “summary” slides for several games in there, instead of making it just one “prototypical” game per slide, but I thought I’d keep it simple when I wrote the article.
Let me know what you think and if you’d like to see articles like this one about different genres (with the improvements mentioned above)!
-Arne