News Indiana Jones and the Great Circle requirements may put your PC in a museum — minimum requirements include a Core 7-10700K and a ray-tracing GPU

System requirements for Indiana Jones and the Great Circle drop, revealing ray tracing and high-end CPU requirements.

Indiana Jones and the Great Circle requirements may put your PC in a museum — minimum requirements include a Core 7-10700K and a ray-tracing GPU : Read more

I think with The Console Optimization Factor (fixed hardware platform allows for highly specific/specialized performance optimizations) and existing local RT hardware in mind, they'll be targeting 30 FPS with compromised RT. Final reviews will tell.
 
A friendly reminder to not preorder this or any other game. Give the YouTubers without early access a couple days to point out the good and bad with the game. Then you can make an informed decision.

Refusing to preorder games has saved me so many times. I'll admit that the pre-release hype can be hard to ignore sometimes. I avoided the Cities Skylines 2 and Star Wars Outlaws train wrecks recently, but they got me with Planet Coaster 2. The game's issues were buried prior to its release. It's going to take 6 months for Planet Coaster 2 to actually get finished and deliver on its promises.
 
That face expressions and lip sync look worse than 2015 witcher 3. Especially Indy has some kind of rubbertype mask instead of Harrisons unsymmetrical, fatigued face.
 
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I know a lot of friends with out the hardware to run this that will be upset.

Understandably so, if you ask me. Remember that, ever since the days of Doom (2016), id Tech had the reputation of an engine being able to run at Ultra, even on a potato. Indy, is about to ruin that reputation.

Having said that, I seriously doubt my 4090 will be enough for the Ultra preset of this game.

Waiting for 5090 - which i won't be able to purchase, but you get the point. 🤣
 
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also.....How in the ever living heck do you use Doom Eternal's engine and need such high demanding system req when game looks awful????
Just screams unoptimized.

Game looks amazing, but i will agree with the rest of your sentence. That would be my initial reaction as well: i can only imagine the amount of effort it takes, in order to turn an id tech-based game into a PC power hungry, unoptimized mess.
 
Game looks amazing, but i will agree with the rest of your sentence. That would be my initial reaction as well: i can only imagine the amount of effort it takes, in order to turn an id tech-based game into a PC power hungry, unoptimized mess.
I don't know about that. There's no magic bullet with idTech engines. You have to code for them, same as any other engine, and if you add stuff onto the base rendering paths without spending time on optimizations, you get a crap result. Doom Eternal did a great job at optimization, but you could take the same engine and add more RT effects to get a much worse performance result.

IIRC the RT effects in Doom Eternal were actually quite limited — only RT reflections. So no global illumination or shadows. If Indie uses RT for either of those, performance will drop. Obviously, the full RT option will do "everything" via RT and will require a much more potent GPU to run well, plus upscaling and framegen I imagine.
 
A friendly reminder to not preorder this or any other game. Give the YouTubers without early access a couple days to point out the good and bad with the game. Then you can make an informed decision.

Refusing to preorder games has saved me so many times. I'll admit that the pre-release hype can be hard to ignore sometimes.

Having begun gaming 25 years ago, i really miss the times when companies would release demos and let you experience the game first hand.

It happens so rarely these days: Final Fantasy 16, System Shock remake and Resident Evil 4 remake, are the only games i can recall doing that in the past two years. OK, maybe Tekken 8 as well.
 
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Lets not forget that high requirements has people talking about the game, so could be it is just a marketing stunt.

As for it being the best Indy game, time will tell only I do recall a Indy adventure game which was pretty good and it takes more than fancy graphics to beat that.
 
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Obviously, the full RT option will do "everything" via RT and will require a much more potent GPU to run well, plus upscaling and framegen I imagine.

Now that you mention it: am i the only one who fails to notice the added latency, every time i activate frame generation?

Sure, ghosting has sometimes been a noticeable problem (with STALKER 2 being the most recent experience of this kind), but i have honestly never been bothered by input lag, to the point i seriously wonder if there's anything wrong with my eyesight (i'm 40 years old, by the way).

Having said that, FG has so far helped be immensely, 9 out of 10 i activated it.
 
Wolfenstein Youngblood could do 4k60+ on an RTX 2060 at its highest settings. So this team presumably knows how to develop a game, and how to use this engine. At least, they used to. Maybe all their talent quit.
I don't know who messed up so badly, but it probably started with whichever executive forced the team to stop development of a nearly-finished Wolfenstein III to churn out some minimum-viable Disney Licensed-IP garbage on a way-too-short timeframe. Allegedly

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But can it run Crysis Indy?

Nice to see a game dev willing to finally push ray-tracing as a requirement. I know a lot of friends with out the hardware to run this that will be upset. Hopefully this will help push ray/path-tracing to become the standard in games. Time will tell...
yeah, and left millions of potential consumers out of luck and losing those sales. Beauty of PC gaming is the selection of bells and whistles you can opt in and out to enjoy your game.
 
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Wolfenstein Youngblood could do 4k60+ on an RTX 2060 at its highest settings. So this team presumably knows how to develop a game, and how to use this engine. At least, they used to. Maybe all their talent quit.
I don't know who messed up so badly, but it probably started with whichever executive forced the team to stop development of a nearly-finished Wolfenstein III to churn out some minimum-viable Disney Licensed-IP garbage on a way-too-short timeframe. Allegedly

issue is back during 20 series that was still a time when devs DID optimize games.
its only been since late 30 series/early40series where devs just stopped and try to brute force games to cut costs of dev.
 
yeah, and left millions of potential consumers out of luck and losing those sales. Beauty of PC gaming is the selection of bells and whistles you can opt in and out to enjoy your game.
This is exactly why I never bothered buying the original Crysis. I wasn't going to buy a game that would be a slideshow on my rig back then.
 
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Having said that, FG has so far helped be immensely, 9 out of 10 i activated it.
You have a 4090 so one would generally assume your minimum frame rates are pretty good in most games. Tim from HUB mentioned Stalker 2 specifically with regards of frame generation and said that the way input was designed he didn't notice a difference in input latency between FG on and off. If you happen to play a lot with a controller you'll notice input latency less so that might also be a factor.

How much you notice FG latency will depend largely on two things:
  1. the frame rates you're used to playing games at
  2. the minimum frame rates you're getting without FG as this will dictate what the input latency looks like
Even after I got a 3080 (had come from mostly mid range cards until this point) I usually targeted a minimum frame rate of 60. Most of the time I like having high visual fidelity as that's why I bought the card I did as opposed to dropping settings to get a higher frame rate. There are certainly some games I go higher, but these are mostly high action and/or competitive games.

As for the minimum frame rates that's typically close to what your input latency will be like. Random hypothetical: if you were used to 60fps, had a game running 75fps native, enabled FG to get up to 120fps you probably wouldn't notice the input latency at all, but you would notice the frame rate. Now if you were to go play the same game at a native 120fps (dropping settings etc) you likely would notice the input latency being better than the FG version.

**As somewhat of an aside there are things like Reflex and Anti-Lag (Intel also has one coming but I don't remember the name) which optimize input latency and can to some degree erase latency from upscaling and frame generation.
 
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Need to change my machine five times to get crysis working right...
Today game are a joke.
Playing staker 2 with the 4060 don't know if the graphics card sucks or the 14700T don't give the enough power to keep the game working right.
Today devs want you to have one treadripper,rtx 4090, 8000mt ram and the fastest ssd on market.
To play 1080p at 60fps
 
@Amdlova
The original STALKER took years after release to fix all the bugs and it too had steep system reqs. The AI in the original STALKER was also revolutionary for the time. You would regularly see battles between humans and other humans or even humans vs. mutants. In a modded game of Call of Pripyat, I once saw a huge group of pseudodogs attack a well defended human base. Most of the humans were dead by the time they defeated the pseudodogs. I'm hoping some patches will fix the insane system reqs of STALKER 2 -- in particular their stupid implementation of ray tracing -- which doesn't actually use raytracing hardware at all.
 
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Don't expect stability for stalker on the finer points anytime soon.Making a game with that gimmick as mandatory is not good.RT is better now than like the shadows in zaxxon, but it's remarkable the way people fall over themselves, making excuses for greedy vram allotment, greedy prices.Then you have to worry about ghosting, latency and blurring and other artifacts.Ray tracing is fine but its been pushed too hard from the beginning.
 
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I got my first stalker game(clear sky) because it could run on my potato pc.Clear sky was the middle stalker game so the specs for the first one were close to that if not a little less.Even the 3rd game was the first to finally have a dual core as a minimum requirement.
But it did scale up well with better specs. And yes bugginess is part of stalker too.
 
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I fail to see the need of such restrictive requirements. The game doesn't look that good. The water splash early in the video was horrendous, like games from the early 2000's. Characters look covered in some mucus, they could reflect light shone on them. All of that for some light and shadow gimmic? Did our, gamers, mind went lethargic and numb to the BS we are served now? I've seen games on PS3 that looked better.
Fortunately there's plenty developers on Steam who can't afford to use RT and make games for people to enjoy (or they'd go out of business).
 
I fail to see the need of such restrictive requirements. The game doesn't look that good. The water splash early in the video was horrendous, like games from the early 2000's. Characters look covered in some mucus, they could reflect light shone on them. All of that for some light and shadow gimmic? Did our, gamers, mind went lethargic and numb to the BS we are served now? I've seen games on PS3 that looked better.
Fortunately there's plenty developers on Steam who can't afford to use RT and make games for people to enjoy (or they'd go out of business).
For me the awkward animation on the chain pull as pretty much the only part that wasn't from a cutscene was telling. I watched the vid and compared it to the directors cut of Ghost of Tsushima, which I'm currently playing through. Doesn't use RT and looks so much better than Indy. Also gets great 1440p fps without any generation / upscaling etc on my 5700x / 7900xt
 
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