No, I read the link. It still talks about about games creating and managing their own thread pools.Yes, that's exactly what intel says as well in that link...
Do not do this, which is workload : number of cores, that's what the static threads of console based coding are.
No, now you're just changing the wording of what they said to be less accurate.make the multithreaded stuff only use up as much CPU cycles
This exchange has ceased to be productive.