Back in February of this year I upgraded from a GT 730 2GB VRAM to a GTX 1050 ti, which worked fine mostly. Why "mostly"? So far there were 3 games that I had problems with: Rainbow Six Siege, HITMAN 2016 and Resident Evil 7. While the games themselves ran at more FPS than the old GT 730, which is expected, they did have one BIG problem: framedrops and freezes took place the whole time. After trying out some settings, I did find some kind of fixes to it: putting a frame cap and, biggest of both, using RENDER SCALING (or SUPER SAMPLING). While those did get rid of the problems mostly, I still encounter them from time to time and, in RE7 and Hitman it makes the game unbareable to play. To be more specific, 100% CPU usage is the one causing them.
Right now I consider it to be a bottleneck type of problem, and thus only being fixed by a CPU upgrade. There is still one thing I don't understand: How come other people with the same setup manage to avoid these freezes and run the game at over 70FPS without a problem, while I can't? The difference that I did observe is the 1080p resolution, me having a 1366x768 one. I do understand that the bigger resolution would put a bigger load on the GPU, thus making the CPU-GPU difference smaller. My problem, though, appears when the FPS is bigger than 70-80, sometimes meaning SUPER SAMPLING isn't enough.
I did search for the problem online, but I couldn't find a fix.
Is my CPU bottlenecking? Is it related to the resolution in any way? Why these 3 games out of all I tried?
Quick note: It got worse and worse as time passed.
Sorry for the long thread and thank you for any reply.
Right now I consider it to be a bottleneck type of problem, and thus only being fixed by a CPU upgrade. There is still one thing I don't understand: How come other people with the same setup manage to avoid these freezes and run the game at over 70FPS without a problem, while I can't? The difference that I did observe is the 1080p resolution, me having a 1366x768 one. I do understand that the bigger resolution would put a bigger load on the GPU, thus making the CPU-GPU difference smaller. My problem, though, appears when the FPS is bigger than 70-80, sometimes meaning SUPER SAMPLING isn't enough.
I did search for the problem online, but I couldn't find a fix.
Is my CPU bottlenecking? Is it related to the resolution in any way? Why these 3 games out of all I tried?
Quick note: It got worse and worse as time passed.
Sorry for the long thread and thank you for any reply.