thuck777 :
I am not willing to sacrifice the kind of performance noted for my Windows 7 laptop running a Sandy Bridge i7 CPU. That is stupid, especially given that there really is NO threat. Now that so many systems are going to be updated, there is little reason for any scumbags to try to exploit these vulnerabilities, IMO. From my perspective, the cure is far worse than the disease, especially on older hardware / OS combinations. It just is not worth it. So, I believe Microsoft should make a way to have these patches be OPTIONAL and AVOIDABLE and UNINSTALLABLE. This is crap!
I agree with you, But to be honest, this bug really only seems to affect server side workloads more than the average consumer, All of the tests I've done on my Machine and a few others I have not seen 1 bit of a performance drop. On my aunts i7 3770s and a GTX780ti with Windows 10 Pro x64 build 1709, she has not seen any performance drops in many of the games she plays or the workloads she puts on the machine. CPU usage also has not changed. Though she was complaining about Second Life being laggy more than normal, I read up about that and it seems to be affecting server side things but nothing to do with the clients end.
I've been installing all the updates as they roll in on windows update on windows 8.1 and have not seen any noticeable impact to performance, I got 25,677 On firestrike before patch, After installing the patch I got 25,897, Tests results were consistently higher after the patch.
I don't think you have anything to worry about, other than a few of them programs that are not patched and might throw out errors since its use to how windows did work before, But if I do get a performance drop eventually then I will find the update and get rid of it and post my results.