Intel Shows Ray Traced Wolfenstein on a Laptop

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[citation][nom]darkchazz[/nom]can it run crysis?[/citation]
Actually, it's more like "can those servers remotely render Crysis in ray tracing and send the result back to the laptop"?

At any rate, shut up.
 
which can product images with accuracy that surpasses even today's best GPUs.

spell check and proof reading ftw!
water still looks flawed and more like a melted mirror with a fan blowing ripples in the glass. unreal tournament 2003 caliber graphics with details set to highest.
nice frame render, too bad it took 4 servers on a very old game to do this 1 frame at a time. if this is intel marketing cloud computing, they might be better trying to do petville on facebook or just quit advertising.
 
While I'm glad to see ray-tracing advance a little this is still not all that impressive. 4 servers for one client * 16 clients = 64 servers for 1 decent MP game. Not including the dedicated server for hosting. Besides did't someone show off real time ray-tracing on a cluster of 3 or 4 PS3's like a year ago????
 


You do know that Wolfenstein is newer than Crysis, right? What you're thinking of is Return to Castle Wolfenstein.
 
LOL Intel heading back to the traditional client/dumb terminal model I guess? Seems like just yesterday (ok it was 10 years ago) we replaced the dumb terminals with pc's because of the power they provided. I guess intel is thinking pc's can't keep up now days?
 
Pretty pictures, nice raytracing, but......
Where are the shadows? I've been looking to those images and the maximum I can see is little to no shadows on those images. It seems that the "raytracing" done by Wolfenstien isn't done properly. Unless someone added several light sources that kills all the shadows (specially with the 'vault' screen).
Seens to me that a proper DirectX9/10/11 can render those better. Too much "shining" on most of the images.
 
"Intel Shows Ray Traced Wolfenstein on a Laptop"
One of the worst titles. Why write a correct one? All of us would have clicked the article anyways.
 
Wow, so many of the posters here know nothing and missed the entire point of the demo. =/

I would think TH readers would be a little more informed than the rest of the internet.
 
[citation][nom]kastraelie[/nom]Wow, so many of the posters here know nothing and missed the entire point of the demo. =/I would think TH readers would be a little more informed than the rest of the internet.[/citation]

I have been saying this for a while. The level of technical savvy here is sometimes disappointing.

Sure this looks crap, its an old game. But ray tracing is what Pixar and others use. It looks f**ktastic but it just can't be done in real time unless you have beefy hardware.

Intel is showing us the future and most of you are too ignorant to see that.

/dont flame me, just pointing out the truth.
 
[citation][nom]madass[/nom]Umm....Crysis already uses ray tracing for shadows and stuff.[/citation]
[citation][nom]decepticon[/nom]I was gonna say...the HL2 engine has been doing this...at higher resolutions...for a few years now....on one processor (with maybe 2 cores at the least) and at higher framerates.[/citation]

if you're right about ray tracing.Then the Engine doesn't use it for the whole graphics effects.But, this could explain why Crysis is very demanding even three years later.
 
Am I the only one surprised by the ignorance of the responses to this article? I reckon if people actually understood how much power Ray-Tracing requires, they wouldn't leave such idiotic comments. Granted; running a came through a bunch of servers is not practical, but they have achieved a lot with this demo, even if it does look a bit crude on the outside.
 
Face it guys! Intel is just a one trick pony! Every time they try anything besides x86 CPU's it ends up being a loser. Good luck with that McAfee buyout you schmucks!

--former intel fanboy
 
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