News Intel's Arrow Lake performance fix is now available — another update coming next month

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For many, it is a big deal.
no it is not. with fast internet and NVME SSD it is not a big deal today.

also we are talking here about upgrading the CPU for more CCD which needs reinstalling the OS . not the initial system .

it is like adding SLI in old times . most of the time needed fresh install of OS .
 
no it is not. with fast internet and NVME SSD it is not a big deal today.

also we are talking here about upgrading the CPU for more CCD which needs reinstalling the OS . not the initial system .

it is like adding SLI in old times . most of the time needed fresh install of OS .
If you need to reinstall applications, including games, it's absolutely a big deal.

If I have to do a full reinstall of Windows 11 on my testbed, it is literally an all day affair to get everything back up and running. Even if it's just restoring from a drive image, that would be 3TB of data to copy over and that's not going to be instant. If I were reviewing CPUs where you have to swap between chips about once per day, adding an extra several hours to do a restore image and then update drivers would suck, especially under crunch time (which happens for every major launch).
 
If you need to reinstall applications, including games, it's absolutely a big deal.

If I have to do a full reinstall of Windows 11 on my testbed, it is literally an all day affair to get everything back up and running. Even if it's just restoring from a drive image, that would be 3TB of data to copy over and that's not going to be instant. If I were reviewing CPUs where you have to swap between chips about once per day, adding an extra several hours to do a restore image and then update drivers would suck, especially under crunch time (which happens for every major launch).
Well, I admit I am kinda old, where installing the windows XP alone from formatting in an HDD takes half a day just for the OS and basic drivers...

With SSDs and clean install from an image it takes like 30min to an hour for the initial windows with the test suites, and TBF, that isn't what a general consumer is going to use a PC, which is what it is designed for. and for those you typically don't have a few TB of data to copy over, most systems including games are like 1TB or below, if it's a bunch of games for testing, you can always put them in a spare SSD with the same drive naming and point the installation path there, I did my upgrade from a SATA SSD in thte Sandy bridge system which was fast enough for the load time of the games I play to not be affected, then install the Alder Lake 12700KF with a Samsung 980pro NVMe 1TB as main drive, once I point the install path to the old SATA SSD, it literally install it in a minute.

And for the ease of clean drivers and even for reviewing fairness, I would personally opt for a clean install whenever the CPU change is different enough that it need a driver.
 
Why isn't the M4 also another Rocket Lake?
I don't follow. Why would you expect it to be?

if they would have kept the memory controller on the compute tile. Would it have been perfect? No. But as a worst case it could have still been better than whatever benefits were achieved by using the underperforming tile layout they chose.
I'm honestly not sure how much the tile-based layout is to blame, here. Intel has prior experience with these technologies, even in the mainstream Sapphire Rapids, where the XCC configuration used like 12 tiles(!) and AMD is doing alright with chiplets using even older technology for inter-die communication.

I look forward to some memory latency benchmarks between Meteor Lake and Arrow Lake-H, using LPDDR5X memory with the same intrinsic latency. Then, we can actually see the cost of Arrow Lake's tile architecture vs. Lunar Lake's.

Why not keep latency low for the latency sensitive stuff and just tile off things like the iGPU and SOC stuff?
It's clear why Meteor Lake didn't do that. Intel said it was about power savings. Recall they put an e-core island and video decoder on the SoC tile, so they could power down the iGPU and even the CPU tile, when doing low-power stuff like video playback. I think they got really spooked by Windows-on-ARM and Qualcomm/Nuvia entering the laptop market, so Meteor Lake targeted power efficiency as its primary goal.

Why did they reuse the same tile architecture for desktop? Well, we don't yet know how much it's to blame, but we should also consider Intel might've been prioritizing development costs, time-to-market, and having a larger number of silicon configurations over delivering a solution that's most optimized for performance desktops.

The uplift in average thread IPC in ARL combined with CUDIMMs and the extra 50% L2 on the fast cores should have been enough to make RPL look like Skylake when compared to Arrow Lake but instead we got bungled node execution, bungled CPU component layout and bungled software and firmware deployment and wound up with a year or two of a CPU competing with the refresh of a previous generation. This seems like the sort of thing that the chief executive officer of a company might have to take responsibility for.
Yes, yes, and yes. However, I think you're probably overestimating how important the performance desktop market is to Intel's bottom line. It looks really bad and no doubt has an impact on their reputation in the industry, but Intel still seems to have had little trouble selling as many Arrow Lake CPUs as they can produce and the entire desktop market (not just performance desktops) is a small slice in their overall revenue pie.

Even if ARL on Intel 7 had to drop the clocks 10% from RPL
At this point, you're making unfounded speculation. If it's it's not tied to any hard data about how the two nodes actually compare, that makes it fantasy. I've said what I have to say about this and I'm not going to expound on that any further.
 
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If you go look at TPU's initial updated testing almost everything is to fix Win 11 24H2 (and still hasn't fixed everything vs 23H2) rather than something to do with ARL in particular. Perhaps the BIOS/IME update in January will change this, but as of right now it seems to just be more problems with 24H2 which is hardly limited to Intel/ARL.

This is a part of their conclusion:


Given the very real world performance increase from CDPR updating CP2077 on their own I get the impression a chunk of the performance (or at least outliers) are in how games handle scheduling.
Given the nature of how any program (games / OS in this instance) can be indefinitely refined to a more optimized state for specific hardware, I do not think its realistic to say that the majority of ARL issues are just poorly optimized code for the hardware. Programs can nearly always be optimized in many orders of magnitude for a specific purpose with specific hardware, it is a matter of the time required to do so. Since ARL came out so much worse than other platforms while unoptimized its very likely that ARL itself has some inherent issues rather than everything under the sun just being "unoptimized" for it.
 
Given the nature of how any program (games / OS in this instance) can be indefinitely refined to a more optimized state for specific hardware, I do not think its realistic to say that the majority of ARL issues are just poorly optimized code for the hardware. Programs can nearly always be optimized in many orders of magnitude for a specific purpose with specific hardware, it is a matter of the time required to do so. Since ARL came out so much worse than other platforms while unoptimized its very likely that ARL itself has some inherent issues rather than everything under the sun just being "unoptimized" for it.
Depends on what you consider issues I suppose. I expect varying architectures to have their own strengths and weaknesses and ARL fits this typical behavior for the most part. The biggest difference with ARL has been the outliers rather than overall performance. These have been much worse than even the ADL launch which introduced hybrid architecture using E-cores.

CP2077 is a perfect example where upon launch they were around Zen 3 performance and now are above everything but Zen 4/5 X3D. This speaks to something being very wrong on the software side which is likely related to the lack of HT on a CPU with E-cores. This is something Intel can't really do much about beyond reaching out to developers when they see the outliers in testing.
 
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Depends on what you consider issues I suppose. I expect varying architectures to have their own strengths and weaknesses and ARL fits this typical behavior for the most part. The biggest difference with ARL has been the outliers rather than overall performance. These have been much worse than even the ADL launch which introduced hybrid architecture using E-cores.

CP2077 is a perfect example where upon launch they were around Zen 3 performance and now are above everything but Zen 4/5 X3D. This speaks to something being very wrong on the software side which is likely related to the lack of HT on a CPU with E-cores. This is something Intel can't really do much about beyond reaching out to developers when they see the outliers in testing.
Either way, if the solution to Intel's performance issues are in the hands of game devs and software devs, and they just throw up their hands saying "we did all we could," then this is going to be rough for ARL a while longer.
 
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If you need to reinstall applications, including games, it's absolutely a big deal.

If I have to do a full reinstall of Windows 11 on my testbed, it is literally an all day affair to get everything back up and running. Even if it's just restoring from a drive image, that would be 3TB of data to copy over and that's not going to be instant. If I were reviewing CPUs where you have to swap between chips about once per day, adding an extra several hours to do a restore image and then update drivers would suck, especially under crunch time (which happens for every major launch).
Well, it is a cons for reviewers only then , who need to install ALL major games and apps for testing . but not for consumers.

Moreover you earn money from this ... a day work for it is part of the business.
 
If you need to reinstall applications, including games, it's absolutely a big deal.

If I have to do a full reinstall of Windows 11 on my testbed, it is literally an all day affair to get everything back up and running. Even if it's just restoring from a drive image, that would be 3TB of data to copy over and that's not going to be instant. If I were reviewing CPUs where you have to swap between chips about once per day, adding an extra several hours to do a restore image and then update drivers would suck, especially under crunch time (which happens for every major launch).
um... couldnt you do an instal of each, but on 2 of the same drives, and just unpug, and plug in, the one thats needed ?
 
um... couldnt you do an instal of each, but on 2 of the same drives, and just unpug, and plug in, the one thats needed ?
Sure, which would basically be doing all of the work at some point. I think this is what Paul does, or else he just reimages the drives each time from an image that has everything he needs. The point isn't whether there are ways to work around reinstalling. That's always been true. I'm just saying that if you do have to reinstall, from scratch, it's not a simple affair that takes just a few minutes.

And that does happen on occasion. You reach a point where you say, "Everything seems wonky, and the only way I can be sure of the results is to start from scratch and confirm my performance is as expected."
 
Sure, which would basically be doing all of the work at some point. I think this is what Paul does, or else he just reimages the drives each time from an image that has everything he needs. The point isn't whether there are ways to work around reinstalling. That's always been true. I'm just saying that if you do have to reinstall, from scratch, it's not a simple affair that takes just a few minutes.

And that does happen on occasion. You reach a point where you say, "Everything seems wonky, and the only way I can be sure of the results is to start from scratch and confirm my performance is as expected."
makes sense... ive done that a few times myself.. 2 identical drives, same install.
to reinstall.. if i can do just that i can go from current, reinstall and back.. in a few hrs.... i used to do that every 6 months... so got it down to a science 😊😊😊