Intel's 'Larrabee' to Be "Huge"

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[citation][nom]tipoo[/nom]OOOH Monopolies at war, this could be fun.[/citation]
Why do people keep calling Intel a monopoly? I have been using AMD processors for several years. Its actually very easy to find them and buy one. If you need help, I will be glad to show you a magical site called Newegg and how to order one from them.

I know people will probably quote this and say "EU CASE???? PWNED!!!" but I can't consider a company a monoploy if I can easily purchase the product from alternative companies.
 
[citation][nom]td854[/nom]Wouldn't 971mm squared be roughly 31x31mm...?[/citation]

it would be roughly 6 inches by 6 inches - definitely a HUGE chip! if someone else already stated that I haven't finished reading the comments - but could you imagine the heatsink on that thing? that's crazy!
 
[citation][nom]thegh0st[/nom]it would be roughly 6 inches by 6 inches - definitely a HUGE chip! if someone else already stated that I haven't finished reading the comments - but could you imagine the heatsink on that thing? that's crazy![/citation]
awww crap - nevermind - I was going by the crazy math with the chip being 971mm actually being 38in - then figuring what 38 sq. in. is - but being 31mm squared to get 971mm makes it 1.2 in by 1.2 about.

in the article though it says "971mm squared" though. so I don't get it. my math is missing something - I would hardly call 1.2inx12.in hefty. did he mean 971 sq. mm?
 
[citation][nom]deputc26[/nom]In fact,we were informed that Larrabee may be close to 650mm square die, and to be produced at 45nm. "If those measurements are normalized to match Nvidia's GT200 core, then Larrabee would be roughly 971mm squared,"Am I the only one who thinks this makes no sense? does "normalized to nvidias GT200" mean if it were fabbed on the 55nm process? unless I'm totally missing something this could have communicated much better.[/citation]
you're not the only one. I didn't really grasp the message in that either.
 
Larrabee is going to be huge but isn't intel familiar with bad performance.
(see the adds when googling nVidia GeforceIon, 5x faster than Intel Crapxxx)
in a recent Intel Larrabee slide, Larrabee's rendering architecture was suggested to be a successor to DirectX, possibly replacing the DirectX standard.

The successor to DirectX is General Purpose Heterogeneous computing language, google for OpenCL.

OpenGL needs to get back on track, go OpenGL 3.2! And go OpenCL!!
@Regulas Yes death to DirectX, long live OpenGL and OpenCL and the other OpenSomething stuff!

@Matt_B
Hopefully OpenGL will get back on track and challenge DirectX.
And Intel won't do it, not good enough performance. But the new kid in town OpenCL could start a revolution in GPU-use.
In 1 to 5 years from now, you're gonna notice OpenCL programms comming out.

cruiseoveride :
Replace DirectX? In Intel's dreams



Really it should be anyones dreams. if you think about it DirectX is the only real thing keeping Operating systems like linux from actualy going anywhere as a platform for the mass's. Open direct x and any os is a gaming os (wish a bit of coding of course) MS would have to rethink how it makes windows and really listen to its customer base when everything under the sun can now do what windows can do. like the good old dos days when everyone had a OS that would do everything. Then maybe linux can be everything it failed to live up to decades ago. hell even mac could find its self gaming. Course they would have to convince someone to make them some hardware that isnt twice out dated.

Open DirectX?, MS will never allow that to happen.
I'm all for FOSS software and OS but there is still some argument against Linux.
Linux also needs some standardized package support to succeed.
Mac and Windows have, Linux should have too.

 
This is a push by Intel to worry the likes of AMD/ATI and Nvidia. This is vaporware to the extreme. They want to push those companies into area's which they will clearly fail at.
 
My head is spinning here with the dates. So, will this be released first half of 2010 or 2011? Or just simply no one really knows?
 
I see a lot of posts referring to Intel and it's GPU division "catching up", or being an S3 competitor. Don't forget they already have the majority share of the GPU market due to the on-board graphics chip-sets. They are far from new in this market.
 
[citation][nom]Matt_B[/nom]I see a lot of posts referring to Intel and it's GPU division "catching up", or being an S3 competitor. Don't forget they already have the majority share of the GPU market due to the on-board graphics chip-sets. They are far from new in this market.[/citation]

I thnk GPU is reserved for those cards of a higher standard that can render graphics at quality picture and frame rates. I would call intels cards video cards but as far as a GPU :/ they have yet to really make one.


And yes when i said they should open direct X i didnt actualy think it would happen. Hell all the governments sueing MS for all this bs should be sueing them for the single and only thing that makes them a monopoly. Direct X with out that they couldnt be what they are unless they truely had the vastly superier product.
 
[citation][nom]dreamphantom_1977[/nom]in two years, we aren't gonna need larabee. I'll be able to play crysis on ultra high settings on my cellphone, wich will project a 100" image onto a wall & 3600x2400, and you will use ur brain to control it. And, it'll be powered by a nvidia chip, and all u will here people say is "larabee ? what the hell is that? " hahahahahahahahahahahahahahahahahahahahaha[/citation]That reminds me of an argument I had in middle school in 1996. The other kid strongly believed that in the year 2000 everyone would be living in space "like the Jetsons" and he wouldn't listen to reason. LOL!
 
[citation][nom]apmyhr[/nom]By "small guys" I assume your talking about us consumers. How do we win if game developers have to spend more money and time developing their games to work on two competing standards?[/citation]

It wont specifically be two standards. What I think it is is Intels own software to support Raytracing since I believe not even DX11 has support for it yet and Intel thinks it will be one of the next big things in PC gaming....
 
I think he (Tom) made a mistake
He probably thought LRB II in two years

As for LRB III not being x86
Well it makes sense
LRB I (45nm) > LRB II (32nm) shrink >> LRB III (32nm) new architecture
Tick>>Tock>>Tick
 
I'm thinking incompatibility with "3rd generation Larrabee" means 3rd generation will be lots of Atom like cores with AVX instructions. ie compatible with main line x86 of the time (Sandy Bridge).

 
[citation][nom]Daeros[/nom]"I'll say; 971mm is ~38 inches.[/citation]
My point was that 971mm squared is not the same as 971 square mm. I guess we can't all have passed our 4th grade science classes where we learned how to notate units.
 
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