With the release of that Shadow of Mordor game, I find it very disturbing. I have no interest in the game, but that does not matter. It's Ultra texture pack raises the question if the amount of VRAM in consumer-level Graphics Cards is enough. My GTX 980 has 4GB, as do all other 980s.
Is this enough? Ubisoft unoptimised titles can take as much as 3.8 GB of VRAM when maxed out at 1080p. And then, there is that texture pack. Apparently, if I am not misunderstanding the rage, it calls for a "minimum" of 6GB of VRAM. That is absolutely absurd. But is it true? I've heard mixed reception. It seems some users can run it on a 980 or 970, whilst others are reporting the VRAM usage at over 5GB at 1080p. What is there? Is the recommended 6GB an overestimate?
In the next few months, will 4GB VRAM be sufficient, or will it get drained away by a new SKU with 6 or 8GB? I find this bothersome, considering the amount of lazy, unoptimised work, and on top of the Console's unified memory. Didn't this same issue happen with the GTX 580 and it's 1.5GB of VRAM?
Is this enough? Ubisoft unoptimised titles can take as much as 3.8 GB of VRAM when maxed out at 1080p. And then, there is that texture pack. Apparently, if I am not misunderstanding the rage, it calls for a "minimum" of 6GB of VRAM. That is absolutely absurd. But is it true? I've heard mixed reception. It seems some users can run it on a 980 or 970, whilst others are reporting the VRAM usage at over 5GB at 1080p. What is there? Is the recommended 6GB an overestimate?
In the next few months, will 4GB VRAM be sufficient, or will it get drained away by a new SKU with 6 or 8GB? I find this bothersome, considering the amount of lazy, unoptimised work, and on top of the Console's unified memory. Didn't this same issue happen with the GTX 580 and it's 1.5GB of VRAM?