VRAM huh, like with cards running 8 and 12 of VRAM (which runs faster than system DRAM). So if you want to use that 8 or 12 GB of VRAM in the card to run all these higher textures and all that - how do you propose they feed the card and it's VRAM? The feed comes from the DRAM in the rig - good example the newer nVidia cards (the Titan Z) w/ 12 GB of DRAM for at least 12/16GB of system memory to be able to feed it. And you in part summed it up saying - "I think MOST modern games", so you are defining things down to your experiences and a percentage of the games...not everyone want's to play 'those' games, many want the newest, the more complex, etc that do require more DRAM....And once again just looking back, things have evolved and will continue to, and developers will and are, depending more and more on DRAM. It's evident as you pointed out where VRAM continues to rise. Thes old 'all you'll ever need/use" statement have been being made for over a decade and every couple or three years or so, the people making them are proven wrong - I even know of a few who were saying 2GB then when 4GB sort of became the standard, they said you'd never use more than 4GB, and yet again with 8GB (a couple of them have already moved to 16GB, but they were vehement each time, that no one would ever need more