I meant revolutionary as in if there is a known ongoing effort to increase fps in monitor or if they exist for some industrial use. I doubt brands are trying to create monitors that can play video at 1000fps due to lack of demand. However, I may wait a few years instead of investing into this avenue if others are already working on it.
If you haven't seen this, it's worth a read:
It explores the issues of conventional display technologies and benefits of various advancements. Towards the bottom, they have links to videos on Nvidia's prototype 1,700 and 16,000 Hz displays.
Also, this:
...in which an Asus rep supposedly mentions that the company is on the "road to 1000 Hz".
If we merge different videos and it creates a higher fps, it would probably still increase the file size and may not be efficient.
In a previous post, I think you observed that the information content of each frame is inversely related to the framerate. In that case, simply doubling the framerate should increase the filesize by much less than a factor of 2, though it obviously depends on the content, codec, and compression settings.
But I was thinking about playing 2 videos simultaneously on top of each other. Is there a way to make video transparent?
It's an interesting idea, but I'm not sure how practical it'd be. You could do something like that in a decent video editing tool, and then render out the "enhanced" video for playback in a normal player.
So I can lay different renderings of the same video on top each other while playing so even though each video will be 60 fps, maybe when played together, they will feel like 120 fps?
It wouldn't be ideal for increasing the frame rate, however. Even assuming the frame timestamps were sufficienty accurate and you could achieve proper temporal alignment between the clips, you'd have two frames from different times being visible, simultaneously. If your goal is to have smooth motion, without excessive blur, it would be counter-productive.
Here is what I'm wondering about the wheel experiment. If a wheel spins, why doesn't the points closer to its center become blurry slower than points towards the end since they travel at a faster speed?
Uh, they should.
Perhaps you could overlay a slit, to help you focus on the linear-tangential motion, since your eyes will tend to follow the spokes (or pattern/image, if you tape something to the wheel) all the way around.
And the conversation method I used, was it right? Is it right to divide by 3 inches just because thats my frame of focus?
I didn't think about it too hard, but it sounds plausible.