Is there a lot of combat in The Witcher 3?

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yourender

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Aug 26, 2015
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I'm thinking about getting The Witcher 3 but I usually enjoy games like that for combat rather than story so I figured I'd check if there's lots of nice combat in the game or if it's all story mostly.

Thanks, God bless!
 
Solution
Well, TW games are known more for their story than combat, but you DO have to fight a lot. It's mostly simple swordplay, with some dodging and counters, but you also can apply the right oils to your sword for the creature you're fighting to get the most combat efficiency.

Plus you have signs that give you powers like throwing fire, having a shield, a magic trap that weakens ghost type enemies, etc. There's also potions that give you certain abilities. Lastly, there are runes that can imbue your weapons or armor with certain buffs.

The thing I hate most about the combat is Geralt always does jump twirls when swinging his sword. It's very repetitious, and very similar to the way Edward twirled with his sword in AC IV. There's no true...
As I am learning why he hates it so much through the posts, I get where he is coming from now. He wants realistic combat, the way swordsmen would have fought in real life. The problem is that as a fantasy game, strikes which would kill someone, don't. What is realistic within the rules of the fantasy realm is quite different than in our life. Spinning moves would add more power, and when it takes 5 clean strikes to kill someone in the world, it makes sense, and is realistic to use spinning attacks to add to your power.
 

Actually I think it's just a trend kids cling to since games like Final Fantasy, Devil May Cry, etc. It's pretty easy to brainwash kids with an animation that in reality is just simple spinning, and suddenly they're deluded into thinking it's more powerful.

The reality is, it would just waste more energy, and leave you vulnerable through most of each spin. At the end of the day it's just cheap animation choreography, with no real respect for combat effectiveness, and looks silly.

I know TW fanboys like to indulge in fantasy and denial a lot just to keep the immersion going though, so have at it. You're just not going to sell me on it that's all.

 


Yes that is right. Those animations are made for the younger generation which I am not a fan of and that is exactly one of the reasons why Witcher 3 has gained mass appeal. But bystander's point also stands that perfect realism won't be fun in a videogame and would put off a lot of people from playing the game. Dark Souls is a game where the combat animations aren't flashy and is still fun to play but lacks mass appeal and people consider the game to be too difficult when it's not. You should try that.
 

In a world in which is takes up to 50 hits to kill someone, which in our world would all be kills, things are different.

Do they make games with real sword play? I've never played an RPG where a single strike kills. I've been playing games since the 80's. Gothic 3 might have been close.

I probably would enjoy a game with more realistic swordplay, but that doesn't mean I can't enjoy combat in a fantasy world, with fantasy rules.
 

But the problem is, you keep trying to rationalize it, as if twirling adds more power and is necessary. It's just a gimmicky look, that's all it's ever been.

 

And you are trying to go on about how it doesn't add more power. It would, and if it took 50 hits to kill someone, a twirl would cut the hits down. This is fantasy, you have to accept that first and for most.

It's a game, not real life where it only takes 1 shot to kill someone. It's quite rational to twirl in such an environment. If the game had combat like real life, I'd expect real life animations. You'd probably have more fun if you just accepted the game isn't set on earth, with earth like combat, and not get so concerned about it.

Another thing you might not realize, but the game is based on series of novels. Based on the story elements, the way they fight seems to be based on those novels.
 
I never used an oil unless it was a prerequisite for a specific mission. Same for potions except healing in a pinch. I failed to take note of any spinning as I am only concerned with outcome not choreography. Interesting how playstyles and things people pay attention to differ.
 

Actually I'm not the one glossing over that, you are. You say things like "fantasy rules", but what you don't seem to get is there are no "rules" in fantasy. Characters do fantastical things that defy the laws of physics. Yet here you are, trying to apply physical sense to it. I'm not the one dragging this on either. That would be you, by being obtuse. You're just another kid caught up in fantasy. Only thing is, you don't seem to know it.

 


I'm most likely older than you (45). I've been gaming for 30 years. If you can't adapt to fantasy rules, you aren't going to enjoy gaming as much. You've made yourself clear, you don't like gaming combat, as it's not realistic. Great, good luck with that.
 

LOL, so at 45 you think you're a senior gamer? This only proves what I'm saying, you assume a lot. Since I'm 59, you're still a kid to me, and you're deluded by fantasy games just as much as teens it seems. When I was graduating high school, you weren't even IN school yet. You also assume I don't like combat in games in general. I only ever said I don't like the common twirling swordplay a lot of sword based games use, and it's not a matter of "luck" saying it's unrealistic. It's just a fact based observation you're clueless to.

Devs are going to make games as childish as players crave, regardless of age. You're proof of that. So no, it's not luck, it's player's being deluded that enables them to make games that way. Most will blindly eat up any nonsense thrown at them, and try to call it sensible somehow. You're not the "lucky" ones, you're the ones easily fooled by cheap, repetitious, swordplay animations that are overused in the industry.

It's clear to me you're so hung up on fantasy type gameplay, that you are overly defensive about it, to the point of making a lot of rash assumptions. I really think it's the fact that you got started gaming as a teen, probably with financial help from mom and dad, that makes you still as naive and disrespectful as one. So that 30 years of gaming you're harping about hasn't made you any more knowledgeable, just more narrow minded.

When I was a teen, I was focused on making money to afford a vehicle. So it was lawn jobs, then grocery jobs, and I was out of the house at 18 and on my own. Even if gaming had been mainstream back then, there was no time or money for it, and it certainly wouldn't have been a priority if there were. Kids these days are frickin spoiled by their parents.

 

That's purely because you can't handle being told the simple truth. Facts are a pretty narrow thing, you either get them right, or wrong. You've been wrong about many things, but I'm not going to smugly call you narrow minded or rude, you're just naive and in denial.