Personally I can't really recommend it much, especially considering the cost at the moment. Maybe once we have the next jump in technology...that being said, there are tons of people who enjoy it and play daily, so it really depends on what type of player you are.
I own a Vive for 2 years or so now, and I honestly barely touch it. There are games, sure, but apart from HL: Alyx, they just didn't do it for me. That game made me absolutely addicted, never had this much fun in VR. But it's MILES ahead of anything else I have ever tried. The usability is better, the immersion is ten times higher, the pacing is out of this world, absolutely everything works in this game. This game honestly was in VR as was Half-Life 2 for me on PC, an absolute milestone putting you in awe of the new technology.
I think one of the main aspects I completely underestimated is that you actively play with a massive device on your head. Compared to just chilling in your chair and moving your fingers a bit, it's extremely exhausting and often times has you sweat just by wearing the device. That makes me much less forgiving regarding the games since you cannot really "sit back in relax", and also gets me impatient more quickly if the story is presented in a bad way or if I have to travel around a lot (hello Skyrim).
As a fan of story-based games, there also isn't really much to experience at the moment. Most games are completely focused on the action, the "biggest" title before HL:Alyx was probably Asgard's Wrath for example which is more about adventure than it is about story, similar to Tomb Raider. Before that most people were impressed by The Gallery, which is also more playing around mechanics and solving riddles on your own than anything with a gripping story.
If it's all about gameplay for you though, there's already a bunch of titles out that you could thoroughly enjoy. Enough quality stuff is out there. For me personally, I just realized that I'm much more likely to fall into my chair and play a relaxed session of whatever after work than setting everything up in VR and jumping around. Maybe I'll be more inclined with more story-based stuff or once the technology is a bit more comfortable to wear and use...