Iwata: Nintendo Wasn't Pushed Into Developing For Mobile

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Given the stubborness of Nintendo to adapt to anything I can believe that the decision was made on their own terms but with mobile being so prevalent I do feel they felt some pressure to head in that direction.

Still the best place to play nintendo (and the only place) is on nintendo ...atleast until you get an emulator working.
 
Given the stubborness of Nintendo to adapt to anything I can believe that the decision was made on their own terms but with mobile being so prevalent I do feel they felt some pressure to head in that direction.

Still the best place to play nintendo (and the only place) is on nintendo ...atleast until you get an emulator working.

they they go mobile with anything but shovelware like things, their hardware side is dead.
 
I have a feeling that these will be more "companion" games more than anything else for now. Though I think pokemon would do huge in the mobile market . in app purchases for more pokemon storage and such.
 
Given the downward pressure on dedicated handhelds sales, and how the WiiU has consistently underperformed and led to the first losses the company has seen in decades--something even the Gamecube never managed--I have a hard time believing this. They spent years downplaying and outright making fun of mobile games before this announcement; now they're the second biggest shareholder for one of Japan's big mobile developers and are making smartphone titles with them. The timing and sharpness of the about-face is too convenient to be a coincidence.
 
Actually the sales of the Wii-U have been rising of late due to the recent releases and announcements of certain first-party titles. I even bought one recently for the upcoming Zelda game this year and I am currently having fun re-discovering the earlier Windwaker game only this time in HD while I wait (the extra fine-tuning and features added to the game are quite good).
The WiiFit-U with the fitness meters also improves upon the original ever-so-slightly (transferring your previous Wii-Console data was relatively easy and I can re-use the balance-board) and let's face it a 10-15 Euro / GBP WiiFit-Meter is a lot cheaper an activity-tracker than many of the wearable wrist straps, many costing upwards of 70 Euro / GBP.

People always decry Nintendo's consoles and business methods and, well, opinions are like farts, everyone has them.
 
They can color it anyway they want to but others have said the same thing here and elsewhere. Nintendo hardware (consoles) other than handhelds are all but dead. I dont think when PlayStation 5 and Xbox (Next version) hit you will see a Wii or anything else. Not if they are smart. Nintendo of the 2000s is VERY much the Sega of the 90s. Out of touch with what made them great and like Sega, they WILL one day need to go software only and license out to 3rd party consoles. Again, except handhelds, the DS market can stay strong.

But to stay relevant, they need to what my Anthropology Professor liked to call "ABODO"...Adapt Baby Or Die Out. Nintendo needs to adapt to the new market and allow their IPs to go to 3rd party mobile devices in addition to their DS market, let the consoles die, and bring their properties to XBox and PS.
 
I have a feeling that these will be more "companion" games more than anything else for now. Though I think pokemon would do huge in the mobile market . in app purchases for more pokemon storage and such.

Sounds like some kind of "companion" apps/games indeed. Which is fine by me.
As for the second part of your comment, Iwata has stated he hates such practices of mico-transactions and "free-to-play" games which he described as more "free-to-start/pay-to-actually-play" to him. Which he is right about. As we've seen with recent DLC from Nintendo, they really do believe in offering great value to their customers at a fair price, so it will be interesting to see how they will approach the mobile market with that philosophy, a market that is, sadly, a complete rip-off in general.

Nintendo play the long-term game unlike a lot of big publishers these days. They believe in nurturing their fan bases and offering value to their customers to make them loyal. There's a reason Nintendo are so respected; we know we can expect good quality and value from them.
 
Just a quick question, where is Sega today? I hear more of EA, Konami & Ubisoft (amongst others) than them.
Maybe Nintendo saw the fate of Sega and thought that it's not for them.
 
Nintendo is in a hard situation. Super-speccing doesn't seem to be their thing, and radical changes aren't a good option. I guess they ride their popularity for now?
 
What can I say... I grew up on Nintendo. Some of my best memories are waiting in line for the new Zelda titles, waiting in line for the Starfox/Rumblepack combo, lusting after the new Mario title demoed at Walmart, almost dying of anticipation for that new console under the Christmas tree, and then running around the neighborhood after Christmas morning playing all the new games me and all my friends received. I won't even get into lusting over the "Ultra64" or the "64DD" (ya... kinda got let down on that one...) Nintendo is in a tough position, and I really don't want to see them die. However, they made a lot of unrealistic decisions that have lead to their current position, and if they can't face reality, I'm afraid we may all miss out on the incredible talent they have to offer. Its just really hard for me to fathom their decision to stick to the PowerPC architecture on the Wii U. If emulation of their old titles was the only reason for that choice, no matter which way you cut it, it was simply a bad decision.
 
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